From shf@netcom.com Thu Jun 1 21:59:56 PDT 1995 Article: 6751 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6751 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Alt Save As Message-ID: Organization: The Blue Planet References: <6389.760.uupcb@mercopus.com> Date: Thu, 1 Jun 1995 21:45:27 GMT Lines: 10 Sender: shf@netcom4.netcom.com +-- dan.bloomfield@mercopus.com (Dan Bloomfield) writes: | I noticed in the Alpha version of Modeler that alt Save As no longer | saves an object with all the seperate layers of modeler so that it can | be re-loaded into the same layers as before. Hopefully this will be Hmm, it's supposed to work. Thanks for the bug report. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From shf@netcom.com Thu Jun 1 21:58:43 PDT 1995 Article: 6752 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6752 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: 256 vs. 24 bit color &&@##$$$!!!!!!! Message-ID: Organization: The Blue Planet References: <3qgvds$ed5@newsbf02.news.aol.com> Date: Thu, 1 Jun 1995 22:03:00 GMT Lines: 30 Sender: shf@netcom4.netcom.com +-- axtell805@aol.com (Axtell805) writes: | What do you do when Lightwave for windows wants 256 colors to have real | time interactivity, but you want to see the darn images and colors in 24 | bit color? Isn't LW a 32 bit program? This seems like a really silly | situation. Do you really have to model in 256 colors, close down then | exit switch drivers to 24 bit, restart windows, and reopen LW to see the | pretty textures and render? Please give me your insight. Thanks. Ax Windows is a sick, sick excuse for an operating system. Even with all the hardware acceleration in the world a Windows PC is still a crippled autistic child with bionic implants. While it is acceptable for spreadsheets and word-processors (barely), it has a very difficult time coping with the relatively simple things that Modeler does as a graphics application. I bend a lot of rules and play a lot of silly tricks to get it to work at all. On most lower-end systems, Modeler will be much faster running in 256 color modes. On some of the higher-end graphics cards, Modeler will run at acceptable speeds in true-color. Try both on your system and pick what works best for you. If you're in the market for a new display card, get some opinions and check out the performance yourself before you buy. Someday, if Windows ever grows up and becomes a real window system, you might even be able to switch graphics modes on the fly. But don't hold your breath. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From stranahan@aol.com Thu Jun 1 21:59:20 PDT 1995 Article: 6753 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6753 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: WHICH IS BETTER QUALITY? Date: 1 Jun 1995 18:04:15 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 5 Sender: root@newsbf02.news.aol.com Message-ID: <3qldgv$d10@newsbf02.news.aol.com> References: <3qitki$on2@newsbf02.news.aol.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com We use motion blur, and currently we stick to low anti-alias with the new Dithered Motion Blur option... Lee Stranahan Area 51 Visual Effects From bman2@ix.netcom.com Thu Jun 1 21:59:50 PDT 1995 Article: 6754 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6754 Path: netcom.com!ix.netcom.com!netnews From: bman2@ix.netcom.com (Brenden Mecleary ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: where new LW conf.?? Date: 1 Jun 1995 22:50:57 GMT Organization: Netcom Lines: 13 Distribution: world Message-ID: <3qlg8h$ao4@ixnews4.ix.netcom.com> References: <3ql29b$5n4@pipe1.nyc.pipeline.com> NNTP-Posting-Host: ix-esc-ca1-28.ix.netcom.com In <3ql29b$5n4@pipe1.nyc.pipeline.com> justin@nyc.pipeline.com (Michael Justin Austin) writes: > >Help, I cant find the new lw group anyone know what its called so I can >subsc. > Comp.Graphics.Apps.Lightwave There you go. Brenden Mecleary From Norman@eisner.decus.org Thu Jun 1 21:59:51 PDT 1995 Article: 6755 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6755 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!news.larc.nasa.gov!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: where new LW conf.?? Followup-To: comp.graphics.packages.lightwave Date: 1 Jun 1995 22:58:34 GMT Organization: Entropy Lines: 19 Message-ID: References: <3ql29b$5n4@pipe1.nyc.pipeline.com> NNTP-Posting-Host: red_knight.msfc.nasa.gov In article <3ql29b$5n4@pipe1.nyc.pipeline.com>, justin@nyc.pipeline.com (Michael Justin Austin) wrote: > Help, I cant find the new lw group anyone know what its called so I can > subsc. comp.graphics.apps.lightwave <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh Inputs appreciated! =======================================================================>>>> From wturber@primenet.com Thu Jun 1 21:58:47 PDT 1995 Article: 6756 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6756 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip053.phx.primenet.com!wturber From: wturber@primenet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 256 vs. 24 bit color &&@##$$$!!!!!!! Date: Thu, 1 Jun 1995 16:36:47 LOCAL Organization: Primenet Lines: 66 Message-ID: References: <3qgvds$ed5@newsbf02.news.aol.com> NNTP-Posting-Host: ip053.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article shf@netcom.com (Stuart Ferguson) writes: >From: shf@netcom.com (Stuart Ferguson) >Subject: Re: 256 vs. 24 bit color &&@##$$$!!!!!!! >Date: Thu, 1 Jun 1995 22:03:00 GMT >+-- axtell805@aol.com (Axtell805) writes: >| What do you do when Lightwave for windows wants 256 colors to have real >| time interactivity, but you want to see the darn images and colors in 24 >| bit color? Isn't LW a 32 bit program? This seems like a really silly >| situation. Do you really have to model in 256 colors, close down then >| exit switch drivers to 24 bit, restart windows, and reopen LW to see the >| pretty textures and render? Please give me your insight. Thanks. Ax >Windows is a sick, sick excuse for an operating system. Even with all >the hardware acceleration in the world a Windows PC is still a crippled >autistic child with bionic implants. While it is acceptable for >spreadsheets and word-processors (barely), it has a very difficult time >coping with the relatively simple things that Modeler does as a graphics >application. I bend a lot of rules and play a lot of silly tricks to >get it to work at all. >On most lower-end systems, Modeler will be much faster running in 256 >color modes. On some of the higher-end graphics cards, Modeler will >run at acceptable speeds in true-color. Try both on your system and >pick what works best for you. If you're in the market for a new >display card, get some opinions and check out the performance yourself >before you buy. >Someday, if Windows ever grows up and becomes a real window system, you >might even be able to switch graphics modes on the fly. But don't hold >your breath. >-- > Stuart Ferguson (shf@netcom.com) > "How do you compute that? Where on the > graph do `must' and `cannot' meet?" Since you seem to be in a mood of great candor, when you say Windows, are you refering to NT as well? Of course you can switch graphics modes on the fly on the Amiga. However, the A2000 offers few modes. The A3000 offers 256 color mode but it bogs down the system screen updates. I don't know how 4000 AGA systems respond or even if their workbench operates in 256,000 color mode (I think it does). Maybe I'm just too used to the limitations of Windows 3.1, but LW seems about as responsive on my 486-33 portable (256 colors) as it is on a 25 mhz 040 accellerated A3000 (8 colors - maybe 16 colors - I forget). So the warning message seemed reasonable to me. OTOH, I tried to use a program a couple years ago called Autodesk 3D concepts. it was painfully slow on a 486-33 in all aspects. It was essentially unusable (which was ridiculous for that time period since a 486-33 was considered middle speed at the time). So I'm not at all surprised that Windows creates major screen update problems. Lastly, for people running in 256 color mode, you might consider using a program called LViewPro to view rendered images. It does a pretty darn color reduction/dither on 24 bit graphics. I wouldn't rely on a color reduced and dithered image for anything critical, but it does provide a surprisingly good image most of the time and might save time in the initial stages. It is what I use on the portable (because the portable CAN'T go into a higher color mode). _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From dkeir@mcs.dundee.ac.uk Thu Jun 1 21:59:59 PDT 1995 Article: 6757 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6757 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!oleane!pipex!sunsite.doc.ic.ac.uk!dundee.ac.uk!forth!dkeir From: dkeir@mcs.dundee.ac.uk (Donald Keir) Newsgroups: comp.graphics.packages.lightwave Subject: PCs - i`m sick of hearing about `em!! Date: 2 Jun 1995 00:19:49 GMT Organization: The University, Dundee, DD1 4HN, Scotland, UK. Lines: 21 Message-ID: <3qllf5$5f0@dux.dundee.ac.uk> NNTP-Posting-Host: forth.mcs.dundee.ac.uk X-Newsreader: TIN [version 1.2 PL1] Is it just me or is the lightwave newsgroup being used by PC user's to gripe about Lightwave 4 not running properly on their machines. I couldn`t care less - serve you right for not getting an Amiga!. Where are you Amiga users?, this newsgroup is being dominated by complaining PC users. Keep it to Lightwave tips, exchange of ideas, etc. Another point the Babylon 5 station needs 32Mb of RAM on a Amiga, can you imagine the memory needed for it on a Windows New Trash (NT) machine. Any other posting by me to this group will involve something useful! :) LONG LIVE THE AMIGA From shf@netcom.com Thu Jun 1 21:58:49 PDT 1995 Article: 6758 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6758 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: 256 vs. 24 bit color &&@##$$$!!!!!!! Message-ID: Organization: The Blue Planet References: <3qgvds$ed5@newsbf02.news.aol.com> Date: Fri, 2 Jun 1995 01:34:36 GMT Lines: 29 Sender: shf@netcom6.netcom.com +-- wturber@primenet.com (Walter J. Turberville (III)) writes: | >Someday, if Windows ever grows up and becomes a real window system, you | >might even be able to switch graphics modes on the fly. But don't hold | >your breath. | Since you seem to be in a mood of great candor, when you say Windows, are you | refering to NT as well? Ok, maybe I was a little too candid there. By Windows I really mean the programing interface which for graphics is GDI. It's more or less the same on win16 and win32, although win NT actually lets you have more than 5 device contexts at a time (allocate memory? we never thought of that!). | Of course you can switch graphics modes on the fly on the Amiga. However, | the | A2000 offers few modes. The A3000 offers 256 color mode but it bogs down the | system screen updates. I don't know how 4000 AGA systems respond or even if | their workbench operates in 256,000 color mode (I think it does). Recall that the graphics hardware for the Amiga dates mostly from the mid eighties, back when PCs could be barely be coaxed to do 16 colors at 640 x 400. The Amiga system software at the time allowed for multiple screens of different resolutions and the hardware let them be all visible at the same time! A modern Mac can change color modes with a click of the mouse without even flickering. Windows is hopelessly behind the power curve. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From bman2@ix.netcom.com Thu Jun 1 22:00:01 PDT 1995 Article: 6759 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6759 Path: netcom.com!ix.netcom.com!netnews From: bman2@ix.netcom.com (Brenden Mecleary ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PC's - I`m sick of hearing about `em!! Date: 2 Jun 1995 02:05:49 GMT Organization: Netcom Lines: 25 Distribution: world Message-ID: <3qlrlt$9ao@ixnews3.ix.netcom.com> References: <3qllf5$5f0@dux.dundee.ac.uk> NNTP-Posting-Host: ix-esc-ca1-13.ix.netcom.com In <3qllf5$5f0@dux.dundee.ac.uk> dkeir@mcs.dundee.ac.uk (Donald Keir) writes: > > Is it just me or is the lightwave newsgroup being used by PC user's to >gripe about Lightwave 4 not running properly on their machines. I couldn`t >care less - serve you right for not getting an Amiga!. Where are you Amiga >users?, this newsgroup is being dominated by complaining PC users. Keep it >to Lightwave tips, exchange of ideas, etc. > Another point the Babylon 5 station needs 32Mb of RAM on a Amiga, can >you imagine the memory needed for it on a Windows New Trash (NT) machine. [snip] As that wonderfully OBNOXIOUS Rodney King said, "Can't we all j-j-just get along?" I mean, the purpose of the Lightwave group is for Lightwave users to discuss all aspects of the program, INCLUDING any problems they have. If there are people with problems on the PC version, let them try to get some help, eh? As for your "Windows New Trash" crap, I could just as easily start making cracks about the Amiga being dead, but I don't think it's (A)-worth the effort, or (B)-productive, in the least. I think it rather unfair (selfish, really) to go about saying that you think that the Amiga is the only valid computer, and screw everybody else. Besides, if you check, it's not so easy to get a (new) Amiga anymore! Please, this is a LIGHTWAVE group, not a platform-bashing group. Brenden Mecleary From johnmark@ix.netcom.com Thu Jun 1 22:00:04 PDT 1995 Article: 6760 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6760 Path: netcom.com!ix.netcom.com!netnews From: johnmark@ix.netcom.com (John Roquemore) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PC's - I`m sick of hearing about `em!! Date: 2 Jun 1995 03:10:19 GMT Organization: Netcom Lines: 61 Distribution: world Message-ID: <3qlver$hkp@ixnews4.ix.netcom.com> References: <3qllf5$5f0@dux.dundee.ac.uk> <3qlrlt$9ao@ixnews3.ix.netcom.com> NNTP-Posting-Host: ix-bos6-02.ix.netcom.com In <3qlrlt$9ao@ixnews3.ix.netcom.com> bman2@ix.netcom.com (Brenden Mecleary ) writes: > >In <3qllf5$5f0@dux.dundee.ac.uk> dkeir@mcs.dundee.ac.uk (Donald Keir) writes: > >> >> Is it just me or is the lightwave newsgroup being used by PC user's to >>gripe about Lightwave 4 not running properly on their machines. I couldn`t >>care less - serve you right for not getting an Amiga!. Where are you Amiga >>users?, this newsgroup is being dominated by complaining PC users. Keep it >>to Lightwave tips, exchange of ideas, etc. >> Another point the Babylon 5 station needs 32Mb of RAM on a Amiga, can >>you imagine the memory needed for it on a Windows New Trash (NT) machine. >[snip] > > As that wonderfully OBNOXIOUS Rodney King said, "Can't we all j-j-just >get along?" I mean, the purpose of the Lightwave group is for Lightwave users >to discuss all aspects of the program, INCLUDING any problems they have. If >there are people with problems on the PC version, let them try to get some help, >eh? As for your "Windows New Trash" crap, I could just as easily start making >cracks about the Amiga being dead, but I don't think it's (A)-worth the effort, >or (B)-productive, in the least. I think it rather unfair (selfish, really) to >go about saying that you think that the Amiga is the only valid computer, and >screw everybody else. Besides, if you check, it's not so easy to get a (new) >Amiga anymore! Please, this is a LIGHTWAVE group, not a platform-bashing group. > > Brenden Mecleary > > Thank you Brenden!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I am very BULLSHIT over all this crap of OS systems. We should all be in the LIGHTWAVE mode not "my os is better then yours" mode. We need to get this list going to help each other try to do the best work we can, not a bashing ring!! Well I said my peace.... Let's just get on with it.....We all like or love Lightwave no matter what platform it is on, right....? Later John Mark Roquemore net: johnmark@ix.netcom.com From cwidget@atlanta.com Thu Jun 1 21:58:26 PDT 1995 Article: 6761 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6761 Path: netcom.com!csus.edu!uop!pacbell.com!tandem!nntp-hub2.barrnet.net!news.Stanford.EDU!bloom-beacon.mit.edu!gatech!swrinde!emory!metro.atlanta.com!news From: cwidget@atlanta.com Newsgroups: comp.graphics.packages.lightwave Subject: Re: Something is *very* wrong with PC Lightwave. Date: 1 Jun 1995 13:56:01 GMT Organization: Internet Atlanta Lines: 13 Message-ID: <3qkgth$822@metro.atlanta.com> NNTP-Posting-Host: widget.atlanta.com X-Newsreader: AIR News 3.X (SPRY, Inc.) I don't think it's a question of RAM. LW does render very slowly on pentiums. It is about 20% faster under NT than under Win32s. Both my machuines have 32megs of RAM which is more than enough not to have to swap to disk. the blade runner scene takes avg 20 mins per fram while 3Ds does it in 6 (Not the same cool flares etc; but just about same imqge quality) There is a serious problem here. Hi-Lo BTW; where can I find this groups FAQ? From ldpdat@primenet.com Sat Jun 3 09:59:38 PDT 1995 Article: 6762 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.apps.lightwave:76 comp.graphics.apps.wavefront:9 comp.graphics.packages.alias:2887 comp.graphics.packages.lightwave:6762 comp.graphics.rendering.misc:24 comp.graphics.visualization:7917 comp.sys.sgi.graphics:10778 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!news.primenet.com!ip051.phx.primenet.com!ldpdat From: ldpdat@primenet.com (DThompson) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.apps.wavefront,comp.graphics.packages.alias,comp.graphics.packages.lightwave,comp.graphics.rendering.misc,comp.graphics.visualization,comp.sys.sgi.graphics Subject: Re: ATTENTION: ANIMATORS IN PHOENIX Date: Thu, 1 Jun 1995 11:04:45 MST Organization: Primenet Lines: 24 Message-ID: References: NNTP-Posting-Host: ip051.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article ldpdat@primenet.com (DThompson) writes: >From: ldpdat@primenet.com (DThompson) >Subject: ATTENTION: ANIMATORS IN PHOENIX >Date: Thu, 1 Jun 1995 10:47:16 MST >If you are a freelance 3d animator or 2d artist and are tired of losing out on >the big jobs to the large production houses, maybe we should talk. I am the >owner of a small animation business and have found out how hard it is to break >into the commercial animation arena because of the big boys. I have >experimented with co-opping with other animators and am convinced that this is >the way to get a competitive group together. I am not offering a job with a >salary, I am looking for independant, talented animators that can support >themselves and work with a group of artists to try to get some of the more >lucrative contracts. Talent and equipment are a consideration, we want someone >to complement the people that are already here. This is an open ended >proposition. I can offer the space and the marketting to get us rolling. If >you are interested, E-mail me and let's set up something so we can see what >you can do. >Dave Thompson >Owner, Animator >CTVA >datctva@primenet.com From kenwshmt@onramp.net Sat Jun 3 10:00:14 PDT 1995 Article: 6763 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6763 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.onramp.net!usenet From: kenwshmt@onramp.net (ken schmitt) Newsgroups: comp.graphics.packages.lightwave Subject: Re: WinNT slow as 3-legd dog. Date: 2 Jun 1995 05:00:46 GMT Organization: On-Ramp; Individual Internet Connections; Dallas/Ft Worth/Houston, TX USA Lines: 4 Message-ID: <3qm5tv$p50@news.onramp.net> References: <3pt0fv$44@warp.cris.com> NNTP-Posting-Host: lub05.onramp.net X-Newsreader: WinVN 0.92.6 > NT and 95 are about the same speed on the same machine. The well... I guess my dx2 80 should be able to handle it then? From kenwshmt@onramp.net Sat Jun 3 10:00:16 PDT 1995 Article: 6764 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6764 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.onramp.net!usenet From: kenwshmt@onramp.net (ken schmitt) Newsgroups: comp.graphics.packages.lightwave Subject: Re: FS: Lightwave 4.0 - $749! Date: 2 Jun 1995 05:03:10 GMT Organization: On-Ramp; Individual Internet Connections; Dallas/Ft Worth/Houston, TX USA Lines: 4 Message-ID: <3qm62e$p50@news.onramp.net> References: <3qhp14$t04@paperboy.ids.net> NNTP-Posting-Host: lub05.onramp.net X-Newsreader: WinVN 0.92.6 LightROM 2 $34.99 could you perhaps do a dirrectory listing of the rom and send it to me? im currious as to whats on it. From kenwshmt@onramp.net Sat Jun 3 10:00:25 PDT 1995 Article: 6765 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6765 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!news.onramp.net!usenet From: kenwshmt@onramp.net (ken schmitt) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Neon lettering? Date: 2 Jun 1995 05:18:24 GMT Organization: On-Ramp; Individual Internet Connections; Dallas/Ft Worth/Houston, TX USA Lines: 27 Message-ID: <3qm6v0$p50@news.onramp.net> References: <3qcc8h$jun@mailer.fsu.edu> NNTP-Posting-Host: lub05.onramp.net X-Newsreader: WinVN 0.92.6 > > neon is easy.... make your outlined object, either by a 'text' and extruding the object, removing the top faces, trippling whats left to make dots down the flat surfaces, then flattening them along one plane (set val).. and merging the remainder... copy that someplace, cut the polys, save the points, run points to poly, save that object, then go back to your other one and run points to lights.... keep the light value very low, and the lens flair below 20% (5-10%), and the second light off completly. then... load that scene, tunr off 'visible lights' move your camera back into look at it, and load your dot outline that you saved earlier. that way you will have something to look at. any changes made after that point will take a search and replace from a text editor on the saved scene file... as several hundred lights are tedeous to change values on. it makes pretty convincing neon.... though on smooth curvy surfaces, you can usually kill many of the points (and resulting lights) as they will all run together and bleed over anyways. let me know how you make out... From jalberty@aardvark.ucs.uoknor.edu Sat Jun 3 10:00:08 PDT 1995 Article: 6766 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6766 comp.graphics.apps.lightwave:78 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.mathworks.com!zombie.ncsc.mil!paladin.american.edu!news.ecn.uoknor.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: Folding supports Date: 1 Jun 95 23:11:50 CDT Organization: University of Oklahoma. (USA) Lines: 42 Message-ID: <1995Jun1.231150.1@ucsvax> References: <9506011303.AA008e3@ultim.demon.co.uk> NNTP-Posting-Host: aardvark.ucs.uoknor.edu In article <9506011303.AA008e3@ultim.demon.co.uk>, Gareth Edwards writes: > I'm working on an animation which requires several supports or booms to > fold up for more compact storage. > It is split into 3 sections which fold thus: > > | | > | \ |_ > | | | |/| ||| > > open .2. .3. .4. closed > > I've tried morphing with a couple of morph targets, but this distorts the > geometry as it doesn't rotationally transform the points, it just shifts > them. > > Is there a way to do this, short of having a pile of morph targets or > loads of seperate objects which are parented to one-another and then > manually rotated/keyed in layout? > > Here's hoping :) It's called IK, and it's in 4.0..... :) AC > > Thanks in advance. > > Love & Life, > > G. > -- > Gareth Edwards, Leeds, UK. > FUTURE LOVE PARADISE: http://www.cis.yale.edu/~ariedels/seal.html peace love and happiness to you too.. > > [At the New York Customs House] > "I have nothing to declare but my genius." - Oscar Wilde From bvejr@pinn.net Sat Jun 3 10:00:26 PDT 1995 Article: 6767 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6767 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!everest.pinn.net!usenet From: Bob Evangelista Newsgroups: comp.graphics.packages.lightwave Subject: Ok, What about the 486DX4-100MHz Date: 2 Jun 1995 05:28:08 GMT Organization: CANDELIGHT Lines: 12 Message-ID: <3qm7h8$mm8@everest.pinn.net> NNTP-Posting-Host: ppp-a-127.pinn.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) Now that we got almost all the rendering speed specs on P90s, Raptors, SGIs, and who knows maybe even the Cray, does anybody have specs for us starving artists using the DX2-66, especially the DX4-100? I'd appreciate any info since the DX4-100 is all I got to work with (and an A2000) Bonfire CANDLELIGHT bvejr@pinn.net From cutsonly@aloha.net Sat Jun 3 09:59:39 PDT 1995 Article: 6768 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6768 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!nuhou.aloha.net!usenet From: Paul Venus Newsgroups: comp.graphics.packages.lightwave Subject: Lightwave on Alpha Date: Thu, 01 Jun 95 09:24:32 -1100 Organization: New Pictures Lines: 4 Distribution: world Message-ID: <95060109243200036@aloha.net> Reply-To: cutsonly@aloha.net NNTP-Posting-Host: oahu-46.u.aloha.net X-Newsreader: rnMac v1.3b9 I was wondering if Lightwave is "native" for the Alpha chip from Digital. Are there any others that are? From justin@nyc.pipeline.com Sat Jun 3 10:00:12 PDT 1995 Article: 6769 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6769 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!psinntp!psinntp!psinntp!news.nyc.pipeline.com!not-for-mail From: justin@nyc.pipeline.com (Michael Justin Austin) Newsgroups: comp.graphics.packages.lightwave Subject: ibm.marketplce.newsgroup? Date: 2 Jun 1995 00:31:53 -0400 Organization: The Pipeline Lines: 6 Message-ID: <3qm47p$ren@pipe4.nyc.pipeline.com> NNTP-Posting-Host: pipe4.nyc.pipeline.com X-Newsreader: TIN [version 1.2 PL1] just like it says, anyone know of a pc marketplace newsgroup that is busy, I found: comp.sys.ibm.forsale but it gets very little activity? I have pc crap I want to get rid of thanks From gred@agog.demon.co.uk Sat Jun 3 10:00:18 PDT 1995 Article: 6770 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6770 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!demon!not-for-mail From: Gwynne Reddick Newsgroups: comp.graphics.packages.lightwave Subject: Re: 256 vs. 24 bit color &&@##$$$!!!!!!! Date: 2 Jun 1995 06:51:37 +0100 Organization: Demon Internet News Service Lines: 36 Sender: news@news.demon.co.uk Message-ID: <9506020303.AA00170@agog.demon.co.uk> References: <9505311338.AA00157@agog.demon.co.uk> NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: ADMaN version 1.02 beta 1 (c) 1995 S.T.Brown X-Posting-Host: agog.demon.co.uk Hi, Glyn, Your last message said: > > > I may be wrong, but it sounds like this is more to do with your OS than > > Lightwave. There is no such problem on the Amiga. > > LW4 (rather foolishly) suggests using an 8-bit mode when running the > modeller to acheive maximum screen update rates. > It is true that 8 bit modes tend to be faster. But who wants to run their > rending software with only 256 colours? > > However on most recent PCs hardware acceleration in the video card means > that screen-updates and linedraw rates of 24 and 16 bit modes is rather > fast. In fact - without wanting to start a start a silly PC versus Amiga > war - I would be so bold to venture that on some PCs it might even be > faster then some Amigas. > Ahh, but the original post I replied to was a complaint about having to shut down to change screen modes - no such problem on the Amiga, I've currently got four screens running, not only with different resolutions, but with different scan rates, and can swap between them at the click of a mouse. Layout on the amiga runs in 4 or 8 colours but displays renders in ham8 262k colours and my 24bit board can pick up the frames as they are saved to the drive and display them automatically. Gwynne. -- - * * * Gwynne Reddick Submission is a crime * * London, England * * Email gred@agog.demon.co.uk you have a duty to resist. * From jasper.7@postbox.acs.ohio-state.edu Sat Jun 3 10:00:20 PDT 1995 Article: 6771 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6771 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!slip1-14.acs.ohio-state.edu!jasper.7 From: jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 256 vs. 24 bit color &&@##$$$!!!!!!! Date: Fri, 2 Jun 1995 09:45:14 GMT Organization: The Ohio State University Lines: 13 Message-ID: References: <9505311338.AA00157@agog.demon.co.uk> <9506020303.AA00170@agog.demon.co.uk> NNTP-Posting-Host: slip1-14.acs.ohio-state.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] >Ahh, but the original post I replied to was a complaint about having to >shut down to change screen modes - no such problem on the Amiga, I've >currently got four screens running, not only with different >resolutions, but with different scan rates, and can swap between them at >the click of a mouse. Layout on the amiga runs in 4 or 8 colours but >displays renders in ham8 262k colours and my 24bit board can pick up the >frames as they are saved to the drive and display them automatically. Most good Graphics Boards for the PC let you switch resolutions on the fly. I myself am looking into a Matrox Millineum with 3D Hardware acceleration and Video Acceleration. It only costs $300 too :) Jeff From davewarner@globalone.net Sat Jun 3 10:00:27 PDT 1995 Article: 6772 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6772 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: Refraction Date: 2 Jun 1995 10:14:11 GMT Organization: Global One, Inc. Lines: 14 Message-ID: <3qmo9j$fo3@news.globalone.net> References: NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] James Hastings-Trew (jhasting@eagle.wbm.ca) wrote: : I figured out what I was doing wrong with my refraction tests... SCALE! I : had built the shot glass properly... just WAY TOO BIG. I scaled it down in : Modeller to "actual size" and all the problems disappeared. I guess you'd : get some funky stuff in "real life" too if you had a glass with 3 meter : thick walls... :) That's a mighty BIG shot....enough whiskey to make light bend all over the place! -- -David Warner Event Horizon Graphics From davewarner@globalone.net Sat Jun 3 10:00:28 PDT 1995 Article: 6773 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6773 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave for the PowerMac? Date: 2 Jun 1995 10:19:01 GMT Organization: Global One, Inc. Lines: 13 Message-ID: <3qmoil$fo3@news.globalone.net> References: <1995May29.211112.43884@cobra.uni.edu> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] sinclap2954@cobra.uni.edu wrote: : How about it? Not until WindowsNT is shipping and debugged for the PowerMac. ...at least, that's the unofficial word (rumor?) from NewTek. -- -David Warner Event Horizon Graphics "I'm glad >I< don't live in Idaho!" From tankt@cris.com Sat Jun 3 10:00:13 PDT 1995 Article: 6774 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6774 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!warp.cris.com!usenet From: tankt@cris.com Newsgroups: comp.graphics.packages.lightwave Subject: Re: WinNT slow as 3-legd dog. Date: 2 Jun 1995 06:58:56 GMT Organization: Vision Imaging Lines: 17 Message-ID: <3qmcrg$k4d@warp.cris.com> References: <3pt0fv$44@warp.cris.com> <3qgcsu$le8@warp.cris.com> Reply-To: tankt@cris.com NNTP-Posting-Host: crc1.cris.com X-Newsreader: IBM NewsReader/2 v1.09 In , Ernie Wright writes: >> Since Lightwave doesn't work under OS2 ... > >Have you tried it yet? > >- Ernie Yes, with no success at all. I got tired of NT's anemic attempts to run at an acceptable speed yesterday and installed Win95. I'll install LW again and try re-rendering and see how my speeds compare with NT. Tank Taylor Vision Imaging tankt@cris.com From dahcoata@aol.com Sat Jun 3 09:59:43 PDT 1995 Article: 6775 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6775 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!newshub.sdsu.edu!ucsnews!sol.ctr.columbia.edu!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: dahcoata@aol.com (Dahcoata) Newsgroups: comp.graphics.packages.lightwave Subject: WTB: TBC IV Date: 1 Jun 1995 16:53:17 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 3 Sender: root@newsbf02.news.aol.com Message-ID: <3ql9bt$bt7@newsbf02.news.aol.com> Reply-To: dahcoata@aol.com (Dahcoata) NNTP-Posting-Host: newsbf02.mail.aol.com Wanted: DPS TBC IV. Please send e-mail. Thanks Gary From davewarner@globalone.net Sat Jun 3 10:00:30 PDT 1995 Article: 6776 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6776 comp.graphics.apps.lightwave:81 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: 2 Jun 1995 10:45:37 GMT Organization: Global One, Inc. Lines: 14 Message-ID: <3qmq4h$fo3@news.globalone.net> References: NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Daniel Kennett (dkennett@malibu.sfu.ca) wrote: : : Does anyone know if Lightwave is offered at a discount for students : (like 3dstudio)? No, not yet...there hasn't been any mention (that I know of) from NewTek about offering LightWave with a student discount, but I think they would be foolish if they didn't try to capitalize on the student market by competing with the makers of 3DS on this front. -- -David Warner Event Horizon Graphics From davewarner@globalone.net Sat Jun 3 10:00:04 PDT 1995 Article: 6777 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6777 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: WHICH IS BETTER QUALITY? Date: 2 Jun 1995 10:48:41 GMT Organization: Global One, Inc. Lines: 10 Message-ID: <3qmqa9$fo3@news.globalone.net> References: <3qitki$on2@newsbf02.news.aol.com> <3qldgv$d10@newsbf02.news.aol.com> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Stranahan (stranahan@aol.com) wrote: : We use motion blur, and currently we stick to low anti-alias with the new : Dithered Motion Blur option... Do you guys go with field rendering or straight frames? Medium Res? -- -David Warner Event Horizon Graphics From dkeir@mcs.dundee.ac.uk Sat Jun 3 09:59:48 PDT 1995 Article: 6778 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6778 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!waldorf.csc.calpoly.edu!decwrl!sunsite.doc.ic.ac.uk!dundee.ac.uk!forth!dkeir From: dkeir@mcs.dundee.ac.uk (Donald Keir) Newsgroups: comp.graphics.packages.lightwave Subject: PCs - i`m sick of hearing about `em!! Date: 1 Jun 1995 23:47:16 GMT Organization: The University, Dundee, DD1 4HN, Scotland, UK. Lines: 1 Message-ID: <3qlji4$4ss@dux.dundee.ac.uk> NNTP-Posting-Host: forth.mcs.dundee.ac.uk X-Newsreader: TIN [version 1.2 PL1] From all Sat Jun 3 09:59:46 PDT 1995 Article: 6779 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6779 Path: netcom.com!csus.edu!decwrl!hookup!usenet.eel.ufl.edu!news.iag.net!newsboy.utelfla.com!news.sprintlink.net!howland.reston.ans.net!math.ohio-state.edu!scipio.cyberstore.ca!vanbc.wimsey.com!unixg.ubc.ca!info.ucla.edu!library.ucla.edu!galaxy.ucr.edu!usenet From: bhoffman@valverde.edu (Brian Hoffman) Newsgroups: comp.graphics.packages.lightwave Subject: Re: where new LW conf.?? Date: 1 Jun 1995 22:13:58 GMT Organization: University of California, Riverside Lines: 9 Distribution: world Message-ID: <3qle36$f33@galaxy.ucr.edu> References: <3ql29b$5n4@pipe1.nyc.pipeline.com> Reply-To: all NNTP-Posting-Host: 157.233.11.70 In article <3ql29b$5n4@pipe1.nyc.pipeline.com> justin@nyc.pipeline.com (Michael Justin Austin) writes: > Help, I cant find the new lw group anyone know what its called so I > can subsc. The new Lightwave Usenet newsgroup is comp.graphics.apps.lightwave -Brian Hoffman (bhoffman@valverde.edu) From jalberty@aardvark.ucs.uoknor.edu Sat Jun 3 09:59:58 PDT 1995 Article: 6780 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6780 Path: netcom.com!csus.edu!decwrl!hookup!usenet.eel.ufl.edu!news.mathworks.com!zombie.ncsc.mil!paladin.american.edu!news.ecn.uoknor.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave Subject: Render boxes Date: 1 Jun 95 19:30:45 CDT Organization: University of Oklahoma. (USA) Lines: 5 Message-ID: <1995Jun1.193045.1@ucsvax> NNTP-Posting-Host: aardvark.ucs.uoknor.edu Speaking of PC rendering boxes, does anyone here use a Quantex box for LW? Email me if you do please! Alan Chan From wturber@primenet.com Sat Jun 3 10:00:06 PDT 1995 Article: 6781 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6781 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip003.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: WHICH IS BETTER QUALITY? Date: Fri, 2 Jun 1995 04:08:05 LOCAL Organization: Primenet Lines: 32 Message-ID: References: <3qitki$on2@newsbf02.news.aol.com> NNTP-Posting-Host: ip003.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3qitki$on2@newsbf02.news.aol.com> cevanim@aol.com (CEVAnim) writes: >From: cevanim@aol.com (CEVAnim) >Subject: WHICH IS BETTER QUALITY? >Date: 31 May 1995 19:20:50 -0400 >For those who have done alot of Network stuff.. >What is the best mode to render in.. Medium ANTIALIASING motionblur or >Medium ANTI. with Field rendering. And In what instance would you prefer >to use which mode. >ie: Film for TV (you would only use motion blur Right?) >ED CUTLER >CEVAnim@aol.com I think it depends on your scene and what you want it to look like. We did a scene where field-rendering was the only thing that allowed us to make it work. We had some objects that were moving sideways (left to right) at a fairly rapid rate. The animation "jumped" like heck on a regular render. When we tried motion blur, we lost the crisp look we wanted. Field rendering gave us smooth motion and sharp crisp objects. OTOH, later in the same animation we had an object that came straight at the camera from a distance. We used motion blur there. The resultant streak/trail helped the viewer's eye to track the object. Field rendering didn't do enough. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From crmpshrne@aol.com Sat Jun 3 10:00:01 PDT 1995 Article: 6782 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6782 Path: netcom.com!csus.edu!uop!pacbell.com!nntp-hub2.barrnet.net!news.Stanford.EDU!bloom-beacon.mit.edu!gatech!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: crmpshrne@aol.com (Crmpshrne) Newsgroups: comp.graphics.packages.lightwave Subject: OBJECTS..HELP!!! Date: 1 Jun 1995 21:53:12 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 2 Sender: root@newsbf02.news.aol.com Message-ID: <3qlqu8$gt3@newsbf02.news.aol.com> Reply-To: crmpshrne@aol.com (Crmpshrne) NNTP-Posting-Host: newsbf02.mail.aol.com Help please. I'm doing a student film and i need objects of a skeleton. Please help!!!! Any format will do! From crmpshrne@aol.com Sat Jun 3 10:00:02 PDT 1995 Article: 6783 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6783 Path: netcom.com!csus.edu!uop!pacbell.com!nntp-hub2.barrnet.net!news.Stanford.EDU!bloom-beacon.mit.edu!gatech!news.sprintlink.net!cs.utexas.edu!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: crmpshrne@aol.com (Crmpshrne) Newsgroups: comp.graphics.packages.lightwave Subject: WWW Sites Date: 1 Jun 1995 22:05:24 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 2 Sender: root@newsbf02.news.aol.com Message-ID: <3qlrl4$h3k@newsbf02.news.aol.com> Reply-To: crmpshrne@aol.com (Crmpshrne) NNTP-Posting-Host: newsbf02.mail.aol.com Can anybody help me find a WWW site for 3D objects? Thanx From Emerald@Kid.roc.servtech.com Sat Jun 3 10:00:43 PDT 1995 Article: 6784 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6784 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!murphy.servtech.com!news From: Paul Perri Newsgroups: comp.graphics.packages.lightwave Subject: PAR(Amiga)Quality? Date: 2 Jun 1995 13:57:52 GMT Organization: ServiceTech, Inc. Lines: 5 Message-ID: <3qn5d0$ar2@murphy.servtech.com> NNTP-Posting-Host: kid.roc.servtech.com How much difference in quality between the Toaster Framebuffer and the Compressed PAR image should I expect? I've noticed a loss in quality in color gradients, especially. The PAR uses a micropolis 2217a and setting on PAR are 23/240. Any input? Please. From skaufman@capella.unm.edu Sat Jun 3 09:59:41 PDT 1995 Article: 6785 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6785 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!ncar!mammoth.cs.unm.edu!lynx.unm.edu!capella!skaufman From: skaufman@capella.unm.edu (suzanne michelle kaufman) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave on Alpha Date: 2 Jun 1995 13:56:17 GMT Organization: University of New Mexico, Albuquerque Lines: 22 Distribution: world Message-ID: <3qn5a1$bse@lynx.unm.edu> References: <95060109243200036@aloha.net> NNTP-Posting-Host: capella.unm.edu X-Newsreader: TIN [version 1.2 PL2] Paul Venus (cutsonly@aloha.net) wrote: : I was wondering if Lightwave is "native" for the Alpha chip from : Digital. Are there any others that are? Yep. Lightwave runs in "native" Alpha code (under Windows NT), and it really hauls (We have two Aspen 275 mhz. Alphas). Real 3D is also available for the Alpha under NT, and I've heard (unconfirmed) rumors that 3D Studio will be out soon for the Alpha. I'm assuming that it will run under NT, but don't know for sure. Oh yeah, I almost forgot. Pixar's Typestry is also available for the Alpha under Windows NT, which means that Renderman has been ported in some fashion. Hope this helps, Jason Bickerstaff Free Range Digital Imaging (the king of the borrowed INet account) From skaufman@capella.unm.edu Sat Jun 3 10:00:11 PDT 1995 Article: 6786 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6786 comp.graphics.apps.lightwave:86 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!ncar!mammoth.cs.unm.edu!lynx.unm.edu!capella!skaufman From: skaufman@capella.unm.edu (suzanne michelle kaufman) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: Folding supports Followup-To: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Date: 2 Jun 1995 14:25:09 GMT Organization: University of New Mexico, Albuquerque Lines: 52 Message-ID: <3qn705$bse@lynx.unm.edu> References: <9506011303.AA008e3@ultim.demon.co.uk> NNTP-Posting-Host: capella.unm.edu X-Newsreader: TIN [version 1.2 PL2] Gareth Edwards (config@ultim.demon.co.uk) wrote: : I'm working on an animation which requires several supports or booms to : fold up for more compact storage. : It is split into 3 sections which fold thus: : | | : | \ |_ : | | | |/| ||| : open .2. .3. .4. closed : I've tried morphing with a couple of morph targets, but this distorts the : geometry as it doesn't rotationally transform the points, it just shifts : them. : Is there a way to do this, short of having a pile of morph targets or : loads of seperate objects which are parented to one-another and then : manually rotated/keyed in layout? You shouldn't have to mess with morph targets at all. If your model can be split up so that each folding section is a seperate object, then animating a structure like landing gear is a snap. An aircraft landing gear (or space vehicle, deep sea probe, whatever) consists of a few tubular sections joined together with hinges, providing the means of extension and retraction. You must seperate each section of your model AT THE HINGE and save them as seperate objects (from Modeler). Remember to place the point at which each object rotates at the origin before you save (more about this later). Next, start loading all of your objects into Layout. Select the object that is supposed to be at the top of the folding structure. This is going to be the parent object of your landing gear. Select the next object in line and parent it to the object previously selected. It should jump up to its parent object's pivot point. Just move it down to its proper place in the chain (the lower tip of the parent object) and make a keyframe. Now, select rotate and constrain movement to just one direction. See what happens? It should rotate in one axis at the tip of the parent object, as if it were hinged at that point. This is why it is so important to place the center of the "hinge" at the origin of Modeler. It provides Layout with the coordinates for the pivot point. Repeat the above instructions as necessary for each part of the mechanism. In an unrelated note, is this the same Gareth Edwards that works (or used to work) at the Moving Picture Company? Good Luck, Jason Bickerstaff Free Range Digital Imaging From adamchry@cats.ucsc.edu Sat Jun 3 10:00:32 PDT 1995 Article: 6787 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6787 comp.graphics.apps.lightwave:88 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!gatech!emf.emf.net!overload.lbl.gov!lll-winken.llnl.gov!uop!pacbell.com!tandem!nntp-hub2.barrnet.net!nntp-sc.barrnet.net!hal.COM!darkstar.UCSC.EDU!cats.ucsc.edu!adamchry From: adamchry@cats.ucsc.edu (Adam Ives Chrystie) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW as University choice! Date: 2 Jun 1995 15:44:21 GMT Organization: University of California, Santa Cruz Lines: 23 Message-ID: <3qnbkm$rd5@darkstar.UCSC.EDU> References: <3qmq4h$fo3@news.globalone.net> NNTP-Posting-Host: ese.ucsc.edu X-Newsreader: NN version 6.5.0 #1 (NOV) Furthermore, I'd love to see NewTek offer some sort of University discount..To induce Universities to use LightWave as their instructional program. Right now we use Infini-D because our video lab is MACINTOSH dominated..Did you HEAR me NewTeK, this is a good reason to port to PowerPC or old Mac 040 even. All our computers are quadras in the video/arts lab. Right now our hi end animation courses use Alias on SGI Indigos..Hmmm i know Lightwave could attract their budget worried eye's :) Adam Chrystie adamchry@cats.ucsc.edu -- ------------------------------------------------------- I'm just following my GROOVE and spreading happiness :) ------------------------------------------------------- University Of California at Santa Cruz - UCSC Adam Chrystie adamchry@cats.ucsc.edu ------------------------------------------------------- From jgross@netcom.com Sat Jun 3 10:00:33 PDT 1995 Article: 6788 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6788 comp.graphics.apps.lightwave:91 Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: LW student pricing? Message-ID: Followup-To: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Organization: NETCOM On-line Communication Services (408 261-4700 guest) References: <3qmq4h$fo3@news.globalone.net> Date: Fri, 2 Jun 1995 19:14:59 GMT Lines: 9 Sender: jgross@netcom21.netcom.com : No, not yet...there hasn't been any mention (that I know of) from NewTek : about offering LightWave with a student discount, but I think they would be : foolish if they didn't try to capitalize on the student market by competing : with the makers of 3DS on this front. Just out of curiosity, how much is the student version of 3D$? (And is it fully featured?) JG From lawson14@odi.cwc.whecn.edu Sat Jun 3 10:00:50 PDT 1995 Article: 6789 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6789 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.wyoming.com!lawson14 From: lawson14@odi.cwc.whecn.edu (Patrick Lawson) Newsgroups: comp.graphics.packages.lightwave Subject: Casper Date: 2 Jun 1995 19:16:35 GMT Organization: Central Wyoming College Lines: 9 Message-ID: <3qno2j$lk7@horn.wyoming.com> NNTP-Posting-Host: odi.cwc.whecn.edu Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: TIN [version 1.2 PL2] I was wondering if someone that had ever seen the movie casper would know how they made there ghouts surface tranparnt on there back and soild on their front and it's a nice look. I would like to try it make this texture on an object I maked. I tryed to make my object all out one sided polygons and made the back tranparent and the front soild. But I can't make it smooth from soild to tranparent. I don't know if the can be done in lightwave. If you got an thing theres a way It can be done please let me know. lawson14@odi.cwc.whecn.edu From stranahan@aol.com Sat Jun 3 09:59:49 PDT 1995 Article: 6790 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6790 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: 2 Jun 1995 13:25:36 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 7 Sender: root@newsbf02.news.aol.com Message-ID: <3qnhig$qgh@newsbf02.news.aol.com> References: <3qllf5$5f0@dux.dundee.ac.uk> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com LONG LIVE THE TRS-80!!!! _____________________________________________ Lee Stranahan From henrik@utb.shv.hb.se Sat Jun 3 10:00:44 PDT 1995 Article: 6791 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6791 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!oleane!pipex!sunic!sunic.sunet.se!news.chalmers.se!news.gu.se!gd-news!c9084.shv.hb.se!henrik From: henrik@utb.shv.hb.se (Henrik Bengtsson) Subject: Re: Something is *very* wrong with PC Lightwave. Message-ID: Sender: usenet@gdunix.gd.chalmers.se (USENET News System) Nntp-Posting-Host: c9084.shv.hb.se Organization: Department of Computer Science and Business Administration References: Date: Fri, 2 Jun 1995 19:12:58 GMT Lines: 10 >Therefore either Lightwave makes the 66 run 3 times faster than normal OR >Lightwave runs at barely 1/3 of full performance on a P90! >Therefore something is *very* wrong with Lightwave for Intel . Q.E.D! Question here. How much Virtual mem do you have? We had a Pentium 60 that ran like a dead horse (ie. didn't go fast) and when we checked windows (this was 3.11) it showed that the idi*t who installed the machine had thought that 16 megs was much mem, lets put 1 meg as swap. Har har har! Be well, Henrik From jmacleod@Direct.CA Sat Jun 3 09:59:55 PDT 1995 Article: 6792 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6792 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!Sunserver.insinc.net!news.Direct.CA!usenet From: jmacleod@Direct.CA (James Macleod) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: 2 Jun 1995 22:33:26 GMT Organization: Internet Direct Inc. Lines: 27 Message-ID: <3qo3jm$ir@stud.Direct.CA> References: <3qllf5$5f0@dux.dundee.ac.uk> NNTP-Posting-Host: dyn-260.direct.ca X-Newsreader: WinVN 0.92.6+ In article <3qllf5$5f0@dux.dundee.ac.uk>, dkeir@mcs.dundee.ac.uk (Donald Keir) says: > > Is it just me or is the lightwave newsgroup being used by PC user's to >gripe about Lightwave 4 not running properly on their machines. I couldn`t >care less - serve you right for not getting an Amiga!. Where are you Amiga >users?, this newsgroup is being dominated by complaining PC users. Keep it >to Lightwave tips, exchange of ideas, etc. > Another point the Babylon 5 station needs 32Mb of RAM on a Amiga, can >you imagine the memory needed for it on a Windows New Trash (NT) machine. > > Any other posting by me to this group will involve something useful! :) Come on, it is a time of transition. People with new types computers, the software running on new computers, the operating systems themselves are new (Win 95/NT) So lighten up maybe help some people get going so they can start doing some work with LW. When all those people get their PC versions of LW running, you can bet there will be a whole new level of discussion for doing things as people will have a hell of a lot more speed to deal with. Why care anyway? From jsonedecke@aol.com Sat Jun 3 09:59:57 PDT 1995 Article: 6793 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6793 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jsonedecke@aol.com (JSonedecke) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: 2 Jun 1995 22:32:17 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <3qohjh$5l6@newsbf02.news.aol.com> References: <3qllf5$5f0@dux.dundee.ac.uk> Reply-To: jsonedecke@aol.com (JSonedecke) NNTP-Posting-Host: newsbf02.mail.aol.com I don't cut in too much but I think that the only reason there is soo much bitching is because some people( you included) can't stop cutting on other individuals choice of platforms. Please open your eyes. We finnaly have a *huge* choice of software and hardware to choose from and I believe we as a consumer/artist are in a great position to teake a hold of this and use it to our greatest potential. None of us PC users are attacking anything Amiga! Some things have just passed it performance wise. I for one am glad that Newtek acted on this oppurtunity. Let's all benefit from the Amiga users vast knowledge and experience as well as the PC users talents and experiances. I'm sure when you bought your first Amiga or Lightwave you had a few problems yourself. Just my opinions! -John Sonedecker From jasper.7@postbox.acs.ohio-state.edu Sat Jun 3 10:00:35 PDT 1995 Article: 6794 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6794 comp.graphics.apps.lightwave:94 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!slip1-71.acs.ohio-state.edu!jasper.7 From: jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Fri, 2 Jun 1995 21:05:21 GMT Organization: The Ohio State University Lines: 13 Message-ID: References: <3qmq4h$fo3@news.globalone.net> NNTP-Posting-Host: slip1-71.acs.ohio-state.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] >Just out of curiosity, how much is the student version of 3D$? (And is it >fully featured?) >JG I got 3D Studio R4 (latest release) with Animator Pro 1.3 (2D animation program) for $395 from my school. I am hopefull that Newtek will follow suit as I would like to use Lightwave too. As far as I know Lightwave is the only program I can't get at a student discount. Oh yeah, the student version is the same exact version as the commercial version, and it is upgradeable to a commercial package after you graduate. Jeff From argon@tigger.stcloud.msus.edu Sat Jun 3 10:00:54 PDT 1995 Article: 6795 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6795 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!math.ohio-state.edu!scipio.cyberstore.ca!skypoint.com!news3.mr.net!mr.net!news.mr.net!urvile.msus.edu!tigger.stcloud.msus.edu!ARGON From: argon@tigger.stcloud.msus.edu Newsgroups: comp.graphics.packages.lightwave Subject: bug in 3.5? Date: 2 Jun 1995 20:06:51 GMT Organization: ST. CLOUD STATE UNIVERSITY, ST. CLOUD, MN Lines: 13 Message-ID: <3qnr0r$ih5@urvile.MSUS.EDU> Reply-To: argon@tigger.stcloud.msus.edu NNTP-Posting-Host: tigger.stcloud.msus.edu I am making a planet with a rippling atmosphere. When I go into the diplacement map option and use Ripples for a texture type, and enter my parameters everything works fine. The problem happens when I try to apply an envelope to it. The parameters in the Ripple that I had just entered have randomly changed ( more percisly the Texture Amplitude jumps back to a value of 0.0 or 1.0 most of the time ). I had originally entered a value of 0.01 but I can't get it to stay that way. I am pressing ENTER after all my values, so that's not the problem. This may sound dumb, but its driving me crazy trying to figure it out. Any suggestions would be greatly appreciated. I am running LW 3.5 SA. Thanks Argon From jmacleod@Direct.CA Sat Jun 3 10:00:21 PDT 1995 Article: 6796 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6796 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!psgrain!news.sprintlink.net!Sunserver.insinc.net!news.Direct.CA!usenet From: jmacleod@Direct.CA (James Macleod) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 256 vs. 24 bit color &&@##$$$!!!!!!! Date: 2 Jun 1995 22:19:44 GMT Organization: Internet Direct Inc. Lines: 29 Message-ID: <3qo2q0$ir@stud.Direct.CA> References: <3qgvds$ed5@newsbf02.news.aol.com> NNTP-Posting-Host: dyn-260.direct.ca X-Newsreader: WinVN 0.92.6+ In article , shf@netcom.com (Stuart Ferguson) says: >Recall that the graphics hardware for the Amiga dates mostly from the mid >eighties, back when PCs could be barely be coaxed to do 16 colors at 640 x >400. The Amiga system software at the time allowed for multiple screens >of different resolutions and the hardware let them be all visible at the >same time! A modern Mac can change color modes with a click of the mouse >without even flickering. Windows is hopelessly behind the power curve. I am doing this right now on a 200 dollar graphics card. ATI Mach64 expression. Am I missing something? This is a real question I dont use Macs. I also have virtual screen capability. I suspect all of this will improve even more as new cards are released I dont know how the OS affects it though. Your definately the expert there. Hope that helps.... :) From jmacleod@Direct.CA Sat Jun 3 10:00:23 PDT 1995 Article: 6797 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6797 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!Sunserver.insinc.net!news.Direct.CA!usenet From: jmacleod@Direct.CA (James Macleod) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 256 vs. 24 bit color &&@##$$$!!!!!!! Date: 2 Jun 1995 22:15:19 GMT Organization: Internet Direct Inc. Lines: 22 Message-ID: <3qo2hn$ir@stud.Direct.CA> References: <3qgvds$ed5@newsbf02.news.aol.com> NNTP-Posting-Host: dyn-260.direct.ca X-Newsreader: WinVN 0.92.6+ In article , shf@netcom.com (Stuart Ferguson) says: >Someday, if Windows ever grows up and becomes a real window system, you >might even be able to switch graphics modes on the fly. But don't hold >your breath. I am doing that now, only it does need to mature a little. What would be good is if applications stayed tied to a res/coldepth and instead of changing the screen you move from app to app. The reason I suggest this is that some apps are a little unhappy with the res changing on the fly. They get a little confused and dont know the screen has changed size. This may not work in NT though....I dont know..... :) From argon@tigger.stcloud.msus.edu Sat Jun 3 09:59:59 PDT 1995 Article: 6798 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6798 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!gatech!swrinde!cs.utexas.edu!uwm.edu!math.ohio-state.edu!scipio.cyberstore.ca!skypoint.com!news3.mr.net!mr.net!news.mr.net!urvile.msus.edu!tigger.stcloud.msus.edu!ARGON From: argon@tigger.stcloud.msus.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: Render boxes Date: 2 Jun 1995 20:32:29 GMT Organization: ST. CLOUD STATE UNIVERSITY, ST. CLOUD, MN Lines: 14 Message-ID: <3qnsgt$ih5@urvile.MSUS.EDU> References: <1995Jun1.193045.1@ucsvax> Reply-To: argon@tigger.stcloud.msus.edu NNTP-Posting-Host: tigger.stcloud.msus.edu In article <1995Jun1.193045.1@ucsvax>, jalberty@aardvark.ucs.uoknor.edu writes: >Speaking of PC rendering boxes, does anyone here use a Quantex box for >LW? Email me if you do please! > >Alan Chan > I have one of those boxes on order. A friend of mine has the same box ( a 120mhz Pentium, 32megs RAM ) and I must say it really screams. He was rendering scenes about 12 times faster than my stock 4000/040. That was using Windows for Work Groups 3.11. The machine seems to be a high quality box. Argon From argon@tigger.stcloud.msus.edu Sat Jun 3 10:00:59 PDT 1995 Article: 6799 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6799 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!math.ohio-state.edu!scipio.cyberstore.ca!skypoint.com!news3.mr.net!mr.net!news.mr.net!urvile.msus.edu!tigger.stcloud.msus.edu!ARGON From: argon@tigger.stcloud.msus.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: bug in 3.5? Date: 3 Jun 1995 02:25:58 GMT Organization: ST. CLOUD STATE UNIVERSITY, ST. CLOUD, MN Lines: 25 Message-ID: <3qoh7m$k7m@urvile.MSUS.EDU> References: <3qnr0r$ih5@urvile.MSUS.EDU> <3qo9j2$k38@news.globalone.net> Reply-To: argon@tigger.stcloud.msus.edu NNTP-Posting-Host: tigger.stcloud.msus.edu In article <3qo9j2$k38@news.globalone.net>, davewarner@globalone.net () writes: >argon@tigger.stcloud.msus.edu wrote: >: I am making a planet with a rippling atmosphere. When I go into >: the diplacement map option and use Ripples for a texture type, >: and enter my parameters everything works fine. The problem happens >: when I try to apply an envelope to it. > >What version of LightWave are you using?? In version 3.5 (and previous >versions) the only way to apply an envelope to Displacement Map was to use >the Polygon Size envelope requestor. > >If you're using LW 4.0 then I have no idea what the problem is, because I >have yet to get my hands on it...I'd be VERY happy to hear that there is an >envelope requestor for Displacement Maping in LW 4.0 though! > >-- > -David Warner > Event Horizon Graphics > I am using version 3.5 SA. I am using the Polygon Size envelope for the dis- placement map. argon From dahcoata@aol.com Sat Jun 3 10:01:08 PDT 1995 Article: 6800 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6800 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: dahcoata@aol.com (Dahcoata) Newsgroups: comp.graphics.packages.lightwave Subject: FS : Toaster 4000 and PAR Date: 3 Jun 1995 00:44:09 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 10 Sender: root@newsbf02.news.aol.com Message-ID: <3qopap$7sr@newsbf02.news.aol.com> Reply-To: dahcoata@aol.com (Dahcoata) NNTP-Posting-Host: newsbf02.mail.aol.com For Sale: Toaster 4000 card (3.1 software) $1200 Personal Animation Recorder $1100 Send e-mail or call 405-732-0812 Thanks Gary From jmacleod@Direct.CA Sat Jun 3 09:59:50 PDT 1995 Article: 6801 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6801 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!swrinde!cs.utexas.edu!news.sprintlink.net!Sunserver.insinc.net!news.Direct.CA!usenet From: jmacleod@Direct.CA (James Macleod) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: 2 Jun 1995 22:26:20 GMT Organization: Internet Direct Inc. Lines: 14 Message-ID: <3qo36c$ir@stud.Direct.CA> References: <3qllf5$5f0@dux.dundee.ac.uk> <3qnhig$qgh@newsbf02.news.aol.com> NNTP-Posting-Host: dyn-260.direct.ca X-Newsreader: WinVN 0.92.6+ In article <3qnhig$qgh@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) says: > >LONG LIVE THE TRS-80!!!! > Get serious the Timex Sinclair z-80 was the only real computer. . From robrien@neuron.uchc.edu Sat Jun 3 10:01:02 PDT 1995 Article: 6802 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6802 comp.graphics.apps.lightwave:96 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!spool.mu.edu!uwm.edu!lll-winken.llnl.gov!noc.near.net!usenet.uchc.edu!NewsWatcher!user From: robrien@neuron.uchc.edu (Richard O'Brien) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: Missile Contrails- Worked Date: Fri, 02 Jun 1995 18:06:47 -0400 Organization: UConn Medical School Lines: 3 Message-ID: References: <71227-801447575@mindlink.bc.ca> <3q4vkm$aab@news.globalone.net> <3q7kgm$8jo@News1.mcs.com> <3q99vg$n6l@news.globalone.net> NNTP-Posting-Host: 155.37.1.241 i read a bit about the contrail objects that you have been messing with..where can i get the scene and obj files to check it out? also, any other details would be appreciated... From napoleon@ra.isisnet.com Sat Jun 3 09:59:34 PDT 1995 Article: 6803 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6803 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!swrinde!gatech!newsfeed.pitt.edu!godot.cc.duq.edu!ddsw1!infoserv.illinois.net!io.org!pinch.io.org!uunet.ca!news.uunet.ca!ra.isisnet.com!hfx-p11.isisnet.com!napoleon From: napoleon@ra.isisnet.com (Napoleon) Newsgroups: comp.graphics.packages.lightwave Subject: Help with system selection. Date: Tue, 30 May 1995 11:11:55 UNDEFINED Organization: isis, Incorporated Lines: 11 Message-ID: NNTP-Posting-Host: hfx-p11.isisnet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] I am about to purchase a new PC system for the main purpose of teaching myself how to work with Lightwave. Does anyone have any reccomendations as to what sort of PC system would be optimal? I am considering a P100 (or 120) with 32mb, an ATI 4mb video card, a 1gig hard drive and a 17inch monitor. ANY suggestions would be appreciated, Napoleon From davewarner@globalone.net Sat Jun 3 10:00:56 PDT 1995 Article: 6804 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6804 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!newshub.sdsu.edu!ucsnews!sol.ctr.columbia.edu!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: bug in 3.5? Date: 3 Jun 1995 00:15:30 GMT Organization: Global One, Inc. Lines: 18 Message-ID: <3qo9j2$k38@news.globalone.net> References: <3qnr0r$ih5@urvile.MSUS.EDU> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] argon@tigger.stcloud.msus.edu wrote: : I am making a planet with a rippling atmosphere. When I go into : the diplacement map option and use Ripples for a texture type, : and enter my parameters everything works fine. The problem happens : when I try to apply an envelope to it. What version of LightWave are you using?? In version 3.5 (and previous versions) the only way to apply an envelope to Displacement Map was to use the Polygon Size envelope requestor. If you're using LW 4.0 then I have no idea what the problem is, because I have yet to get my hands on it...I'd be VERY happy to hear that there is an envelope requestor for Displacement Maping in LW 4.0 though! -- -David Warner Event Horizon Graphics From glynw@cix.compulink.co.uk Sat Jun 3 10:00:47 PDT 1995 Article: 6805 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6805 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!oleane!pipex!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: Something is *very* wrong with PC Lightwave. Message-ID: Organization: Compulink Information eXchange References: <3qkgth$822@metro.atlanta.com> Distribution: world Date: Fri, 2 Jun 1995 22:55:21 GMT X-News-Software: Ameol32 Lines: 42 > I don't think it's a question of RAM. LW does render very slowly on > pentiums. It is about 20% faster under NT than under Win32s. Both my > machuines have 32megs of RAM which is more than enough not to have to > swap to disk. the blade runner scene takes avg 20 mins per fram while > 3Ds does it in 6 (Not the same cool flares etc; but just about same > imqge quality) Now I am not so sure, Since reporting it initially I have only once seen LW4 on Pentium mysteriously drop performance - and that was under Windows95. I certainly feel we need a common image to render to meaningfully compare perfomance. My proposal is this: Scene: Blade (the Tyrell building ) Frame 54 (The Spinner is in view) Camera: Trace Shadows Medium Resolution (Video) Limited Res 752x320 >From 752x480 Pixel Ratio D2 Aspect 1.0 Adaptive Sampling (8) - Soft Filter on * Field Rendering OFF Motion Blur On Segment mem 9,000,000 (or anything you like - so I get only 1 segment) On my old home DX266 running '95 This scene takes 50m 20s Which means I'd expect around 12 to 16 mins on a P90. I'd be really interested to hear how long this scene takes on Amigas, Alphas, Raptors, P120s and the like. 3DS would probably be faster but I'm not sure if motion blur were on. Certainly the way LW works, re-drawing the same scene gives the impression of slowness - but 3DS does this too when motion-blur is selected. I am pretty confident that Lightwave is in the same ballpark as 3DS on rendering performance. I am less convinced by the anti-aliasing methods in the Lightwave renderer. But I have not been using it enough to make any firm judgements. Glyn Williams From all Sat Jun 3 10:00:39 PDT 1995 Article: 6806 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6806 comp.graphics.apps.lightwave:97 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!math.ohio-state.edu!scipio.cyberstore.ca!vanbc.wimsey.com!unixg.ubc.ca!news.bc.net!info.ucla.edu!library.ucla.edu!galaxy.ucr.edu!usenet From: bhoffman@valverde.edu (Brian Hoffman) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: 2 Jun 1995 23:01:32 GMT Organization: University of California, Riverside Lines: 24 Distribution: world Message-ID: <3qo58c$bk4@galaxy.ucr.edu> References: Reply-To: all NNTP-Posting-Host: 157.233.11.70 In comp.graphics.packages.lightwave article jgross wrote: > > Just out of curiosity, how much is the student version of 3D$? (And > is it fully featured?) > > JG John, the typical academic price of 3DS 4.0 is $700-$800, although some schools offer it to their students for about $400. This educational price usually includes a copy of Animator Pro. The educational version is fully featured, and usually fully upgradeable. There may or may not be restrictions on commmercial use, however. I have already seen about half a dozen posts from students who are opting for 3DS because they can get it for $400 while Lightwave will cost them $700-$800. Of course they usually fail to add in the cost of the IPAS routines needed to give 3DS standard Lightwave features like raytracing, bones, displacement maps, motion graphs, and lens flares. But that's another story. -Brian Hoffman (Physics Teacher/Lightwave User) From davewarner@globalone.net Sat Jun 3 10:00:52 PDT 1995 Article: 6807 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6807 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: Casper Date: 3 Jun 1995 00:09:18 GMT Organization: Global One, Inc. Lines: 32 Message-ID: <3qo97e$k38@news.globalone.net> References: <3qno2j$lk7@horn.wyoming.com> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Patrick Lawson (lawson14@odi.cwc.whecn.edu) wrote: : I was wondering if someone that had ever seen the movie casper would : know how they made there ghouts surface tranparnt on there back and soild on : their front and it's a nice look. Never seen the movie (and never will), but I can think of at least one way to do this....essentially you need to have two seperate polygon surfaces for the ghost, an interior and an exterior. Model your ghost normally, name it's polygon surface to "GhostExterior" or something similar...then copy all the polygons to a different layer, Flip them, rename the surface to something like "GhostInterior", resize them just a bit smaller than the Exterior polygons (by a factor of maybe .95 or so) and then save both layers as your Ghost object. Then in Layout's Surface panel, set your GhostInterior surface to be more transparent than the GhostExterior and make sure that you do NOT have Double-Sided clicked on for either surface...you may want to try making the GhostExterior edges Translucent and the GhostInterior edges Transparent. What this will all do is make the Ghost's exterior polygons more visible than the interior polygons so that when you look at the ghost from the front, you'll see the face and stuff clearly while it's back is more transparent, and when you look at the ghost from the back, it's face will be more transparent. (Does any of this make sense???) Hope this helps.... -- -David Warner Event Horizon Graphics From Jeric@cup.portal.com Sat Jun 3 09:59:52 PDT 1995 Article: 6808 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6808 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!nntp.crl.com!decwrl!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: 3 Jun 1995 00:00:03 -0700 Organization: The Portal System (TM) Lines: 20 Sender: pccop@unix.portal.com Message-ID: <139816@cup.portal.com> References: <3qllf5$5f0@dux.dundee.ac.uk> <3qnhig$qgh@newsbf02.news.aol.com> <3qo36c$ir@stud.Direct.CA> NNTP-Posting-Host: news1.unix.portal.com James McCleod writes: >In <3qnhig$qgh@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) says: >> >>LONG LIVE THE TRS-80!!!! >> > >Get serious the Timex Sinclair z-80 was the only real computer. > Not to mention that, with its wedge cross-section, it made a dandy doorstop. **************************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// Have a latte'! |Technical Subjects Our Specialty! * * /////// Or else! | * * **************************************************************************** From davewarner@globalone.net Sat Jun 3 10:01:00 PDT 1995 Article: 6809 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6809 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: bug in 3.5? Date: 3 Jun 1995 07:25:09 GMT Organization: Global One, Inc. Lines: 30 Message-ID: <3qp2ol$mou@news.globalone.net> References: <3qnr0r$ih5@urvile.MSUS.EDU> <3qo9j2$k38@news.globalone.net> <3qoh7m$k7m@urvile.MSUS.EDU> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] argon@tigger.stcloud.msus.edu wrote: : I am using version 3.5 SA. I am using the Polygon Size envelope for the dis- : placement map. Duh! I guess maybe if I'd read the subject of your message, I would have known what version you were using! =) Okay, what you need to do is set the Polygon Size envelope to correspond to the maximum Displacement Map size you want....in other words, if you want a pool of water to go from no ripple to a ripple size of .037, you would make a Polygon Size envelope that starts with a value of 0% at frame zero and then increases to a value of 3.7% at some other frame. So a value of 100% in the Polygon Size envelope would equal a Displacement Map size of 1.0. If you have your Polygon Size envelope set to 0% at frame zero, and you're on frame zero in Layout, then the Displacement Map value will be 0. If you have a Polygon Size value of 15% at frame 15 and you're on frame 15 in Layout, then the Displacement Map value will be .15...in other words, you need to actually go to the corresponding frame in Layout to see the correct Displacement Map value at that frame. Hope this makes sense.... -- -David Warner Event Horizon Graphics From jasper.7@postbox.acs.ohio-state.edu Sat Jun 3 10:00:42 PDT 1995 Article: 6810 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6810 comp.graphics.apps.lightwave:99 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!cs.utexas.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!slip2-25.acs.ohio-state.edu!jasper.7 From: jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Sat, 3 Jun 1995 08:00:52 GMT Organization: The Ohio State University Lines: 23 Distribution: world Message-ID: References: <3qo58c$bk4@galaxy.ucr.edu> NNTP-Posting-Host: slip2-25.acs.ohio-state.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] >John, the typical academic price of 3DS 4.0 is $700-$800, although >some schools offer it to their students for about $400. This >educational price usually includes a copy of Animator Pro. >The educational version is fully featured, and usually fully >upgradeable. There may or may not be restrictions on commmercial >use, however. >I have already seen about half a dozen posts from students who are >opting for 3DS because they can get it for $400 while Lightwave will >cost them $700-$800. Of course they usually fail to add in the cost >of the IPAS routines needed to give 3DS standard Lightwave features >like raytracing, bones, displacement maps, motion graphs, and lens >flares. But that's another story. >-Brian Hoffman (Physics Teacher/Lightwave User) > IPAS are cheap too if your a student Shrieber gives 50% off all their IPAS. That brings the price of some IPAS to as low as $25. That lowers the really good IPAS down to $200 or less. Jeff From dkennett@malibu.sfu.ca Sat Jun 3 10:00:36 PDT 1995 Article: 6811 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6811 comp.graphics.apps.lightwave:101 Path: netcom.com!csus.edu!uop!pacbell.com!nntp-hub2.barrnet.net!hookup!news.mathworks.com!gatech!howland.reston.ans.net!math.ohio-state.edu!scipio.cyberstore.ca!vanbc.wimsey.com!unixg.ubc.ca!news.bc.net!newsserver.sfu.ca!sfu.ca!dkennett From: dkennett@malibu.sfu.ca (Daniel Kennett) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: 3 Jun 95 03:01:28 GMT Organization: Simon Fraser University Lines: 21 Message-ID: References: <3qmq4h$fo3@news.globalone.net> NNTP-Posting-Host: dkennett@malibu.sfu.ca jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) writes: >I got 3D Studio R4 (latest release) with Animator Pro 1.3 (2D animation >program) for $395 from my school. I am hopefull that Newtek will follow suit >as I would like to use Lightwave too. As far as I know Lightwave is the only >program I can't get at a student discount. Oh yeah, the student version is the >same exact version as the commercial version, and it is upgradeable to a >commercial package after you graduate. *sigh* I wish my school sold it! The authorized dealers in town offer 3DSR4 at the student price of $851 (Cdn). If I want to buy rev2.0 it's _only_ $800....for me LW or 3DS are pretty much the same price- too expensive! -Daniel- -- Daniel Kennett -- dkennett@sfu.ca -- OPERATING AT A HIGHER LEVEL - OS/2 ;) "Never give aversion therapy to a masochist. The results are unpredictable" - Lord Mark Pierre Vorkosigan. TEAM OS/2! From tusp007@uabdpo.dpo.uab.edu Sat Jun 3 09:59:36 PDT 1995 Article: 6812 of comp.graphics.packages.lightwave Xref: netcom.com comp.sys.amiga.graphics:39418 comp.graphics.packages.lightwave:6812 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sgiblab!wrdis02.robins.af.mil!oodis01!lll-winken.llnl.gov!hookup!news.mathworks.com!gatech!willis.cis.uab.edu!maze.dpo.uab.edu!tty32.maze.ppp.uab.edu!tusp007 From: tusp007@uabdpo.dpo.uab.edu (William Reeder) Newsgroups: comp.sys.amiga.graphics,comp.graphics.packages.lightwave Subject: Re: DP5 and Amiga RTG? WinNT Bitmap Editor? Message-ID: Date: 1 Jun 95 10:44:47 GMT References: <3oo6qr$p6j@linda.teleport.com> <3otiua$s2@news.primenet.com> <3ov4ov$jnh@stud.Direct.CA> Organization: Birmingham Zoo Lines: 24 NNTP-Posting-Host: tty32.maze.ppp.uab.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] In article jgross@netcom.com (John Gross) writes: >From: jgross@netcom.com (John Gross) >Subject: Re: DP5 and Amiga RTG? WinNT Bitmap Editor? >Date: Mon, 15 May 1995 01:32:53 GMT >: Yes, Photoshop does "indexed colour"... there is very little that >: Photoshope does not do directly, and almost nothing it can't be "tricked" >: into doing. >OK, how about a curved line? (you can trick it, but why doesn't Photoshop >offer a bezier curve? Seems pretty basic to me... >JG Hi, John To use curves in photoshop use the path tool window to draw your path and arrange your curves to your liking then name the path. Then use the drop down menu of the path tool window and choose stroke path. The dialog box will let you choose which drawing tool to stroke the path. Just have that drawing tool preset to the color and style you want. Wm Reeder Epitome Perceptions From wturber@primenet.com Sat Jun 3 09:59:53 PDT 1995 Article: 6813 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6813 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip115.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: Sat, 3 Jun 1995 02:22:28 LOCAL Organization: Primenet Lines: 19 Message-ID: References: <3qllf5$5f0@dux.dundee.ac.uk> <3qnhig$qgh@newsbf02.news.aol.com> NNTP-Posting-Host: ip115.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3qnhig$qgh@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) writes: >From: stranahan@aol.com (Stranahan) >Subject: Re: PCs - i`m sick of hearing about `em!! >Date: 2 Jun 1995 13:25:36 -0400 >LONG LIVE THE TRS-80!!!! >_____________________________________________ >Lee Stranahan No No. The TI 99/4A was superior. It had sprites!! _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Sat Jun 3 10:00:49 PDT 1995 Article: 6814 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6814 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip115.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Something is *very* wrong with PC Lightwave. Date: Sat, 3 Jun 1995 02:36:13 LOCAL Organization: Primenet Lines: 21 Distribution: world Message-ID: References: <3qkgth$822@metro.atlanta.com> NNTP-Posting-Host: ip115.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article glynw@cix.compulink.co.uk ("Glyn Williams") writes: >From: glynw@cix.compulink.co.uk ("Glyn Williams") >Subject: Re: Something is *very* wrong with PC Lightwave. >Date: Fri, 2 Jun 1995 22:55:21 GMT >I am less convinced by the anti-aliasing methods in the Lightwave >renderer. But I have not been using it enough to make any firm judgements. >Glyn Williams I have no experience with 3DS, but I believe the Adaptive Sampling used by LW is very efficient at anti-aliasing without chewing up machine cycles. Best of all, you can adjust it to your preference. Try Low with around 20-30 as a threshold for video. I think this feature was introduced in version 2.1 (correct me someone if I am wrong) and it made a huge difference since good video generally required a Hi-res render before the improvement. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From jsonedecke@aol.com Sat Jun 3 10:01:09 PDT 1995 Article: 6815 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6815 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jsonedecke@aol.com (JSonedecke) Newsgroups: comp.graphics.packages.lightwave Subject: curtins Date: 3 Jun 1995 06:00:07 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <3qpbr7$ap6@newsbf02.news.aol.com> Reply-To: jsonedecke@aol.com (JSonedecke) NNTP-Posting-Host: newsbf02.mail.aol.com I am new to Lightwave and am trying to do an effect: I want to make curtains around a windows blow and flare up as if a big gust of wind has just blown in. I really don't know where to start. If anyone could give me a starting point so that I can start to be more productive would be GREAT!!!!!! -John Sonedecker From gowin@primenet.com Sat Jun 3 10:01:40 PDT 1995 Article: 6816 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6816 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!usenet From: Steve Gowin Newsgroups: comp.graphics.packages.lightwave Subject: Re: Number nine IMAGINE 128 of FX? Date: 3 Jun 1995 10:22:07 GMT Organization: Digital Mirage Lines: 35 Message-ID: <3qpd4f$3e3@news4.primenet.com> References: <3qi8cg$k55@newsbf02.news.aol.com> <3qift3$fa9@galaxy.ucr.edu> NNTP-Posting-Host: ip061.lax.primenet.com Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="-------------------------------164992644213997" X-Mailer: Mozilla 1.1N (Windows; I; 16bit) This is a multi-part message in MIME format. ---------------------------------164992644213997 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=us-ascii bhoffman@valverde.edu (Brian Hoffman) wrote: >I have heard that the Number 9 Imagine 128 board screams under >Windows, but is dog slow in DOS. Probably not a good choice if you >play a lot of DOS games or run 3D Studio. Should be great for >Lightwave though. > >-Brian Hoffman (bhoffman@valverde.edu) > You know, I've heard the same thing in a review in PC Graphics magazine. Both my partner and I have #9 128 bit boards on our P90 and P120 respectivly and not only is the grahics perfomance incredible in windows (IMHO). But games like Doom and Descent play smoothly and without any glitches in DOS. I have no complaints about the DOS performance of the #9 board and the ability to smoothly scroll and manipulate 24 bit graphics on an 1152 by 864 screen makes me not miss my amiga quite so much :-) Also, as an aside, we rendered the Blade Runner scene on both our machines and the P120 was approxematly (sp) 40 percent faster. 19min 21sec on the P90 vs. 14min 0sec on the P120. Both systems are vrtually identical in configration except for clock speed. I can't wait to see how much faster my pc renders than my 40mhz Amiga 3000. Steve Gowin (gowin@primenet.com) ---------------------------------164992644213997 Content-Transfer-Encoding: 7bit Content-Type: ---------------------------------164992644213997-- From jgross@netcom.com Wed Jun 7 21:29:25 PDT 1995 Article: 6817 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6817 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Something is *very* wrong with PC Lightwave. Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3qkgth$822@metro.atlanta.com> Date: Sat, 3 Jun 1995 20:36:47 GMT Lines: 12 Sender: jgross@netcom20.netcom.com : >I am less convinced by the anti-aliasing methods in the Lightwave : >renderer. But I have not been using it enough to make any firm judgements. 3DS does very nice aa for lines that are near horizontal or vertical. LW's many settings for aa make it convenient to adjust it for the amount needed. Lower Adaptive Sampling thresholds aa more, but may not be needed (watch the white pixels added in the aa pass, if there are alot, you could crank it down. The Higher the level of AA (Low, med, high) will also make more aa passes. IF you turn Adaptive Sampling off, you will generally get better results. Finally turning on Soft Filter also helps. JG From erniew@access2.digex.net Wed Jun 7 21:27:43 PDT 1995 Article: 6818 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6818 Path: netcom.com!csus.edu!decwrl!hookup!news.mathworks.com!uhog.mit.edu!bloom-beacon.mit.edu!spool.mu.edu!howland.reston.ans.net!news1.digex.net!news3.digex.net!access2.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: Sat, 3 Jun 1995 03:52:24 -0400 Organization: Express Access Online Communications, USA Lines: 18 Message-ID: References: <3qllf5$5f0@dux.dundee.ac.uk> <3qnhig$qgh@newsbf02.news.aol.com> <3qo36c$ir@stud.Direct.CA> <139816@cup.portal.com> NNTP-Posting-Host: access2.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <139816@cup.portal.com> Lee Stranahan: > LONG LIVE THE TRS-80!!!! James McCleod: > Get serious the Timex Sinclair z-80 was the only real computer. J Eric Chard: > Not to mention that, with its wedge cross-section, it made a dandy > doorstop. Hey, I spent money on my Timex Sinclair. I put it in a full-size keyboard case. I also bought the 16K (yes, children, the 16384-byte) memory upgrade. My first program built a Christmas tree in amazing ASCII-vision, complete with blinking (o, *, o, ...) lights. Man, them some graphics. - Ernie From doc@erinet.com Wed Jun 7 21:27:09 PDT 1995 Article: 6819 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6819 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!malgudi.oar.net!news.erinet.com!usenet From: "doc@erinet.com" Newsgroups: comp.graphics.packages.lightwave Subject: Real Time Playback? Date: 3 Jun 1995 14:44:43 GMT Organization: EriNet Online 513 436-9915 Lines: 23 Message-ID: <3qpsgr$2tg@news.erinet.com> NNTP-Posting-Host: dlp74.erinet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) Ok let's get this over with, Yeah I,m a 3D studio user, have been for three years now. I've been watering at the mouth for those three years now to get my hands on an amiga and Toaster. I don't know the status of the Amiga at this point and haven't heard any more other than some UK company was leading the Bahimian,(how the hell do you spell that?) bankruptcy bid war...is amiga back at it? Here's the main question, Newtek claimed that the Toaster 4000 on a 40 machine would give realtime playback, upto 6 seconds if I recall it right. Is this feature built into the PC version? I know all about par's if that comes to mind. I've seen the debates and flames over the 3DS vs Lightwave and frankly you people can have at it. I like both. To each their own. I only want to talk seriously about Lightwave. Are there advantages in finding a used amiga or buying the PC version. doc... From doug@dciuk01.demon.co.uk Wed Jun 7 21:28:42 PDT 1995 Article: 6820 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6820 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!demon!dciuk01.demon.co.uk!doug From: Doug Gault Newsgroups: comp.graphics.packages.lightwave Subject: Looking for Lightwave PC dealer in London.... Date: 3 Jun 1995 12:38:47 +0100 Organization: Database Consultants International Lines: 18 Sender: news@news.demon.co.uk Message-ID: <83190698wnr@dciuk01.demon.co.uk> References: <3qopap$7sr@newsbf02.news.aol.com> Reply-To: doug@dciuk01.demon.co.uk NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: Newswin Alpha 0.7 X-Posting-Host: dciuk01.demon.co.uk Hey, I am looking for a Lightwave (PC) dealer in the UK (pref. London). Can anyone point me in the right direction? Thanks DOUG -- -------------------------------------------------------------------------------- |Douglas A Gault |Real World, Real Smart, |Database Consultants Intl | |Hm +44 1628-541-600 | Real Quick. | | |Wk +44 1753-710-467 |------------------------|Dallas TX USA 214-392-0955 | | |Real world solutions for|London England 01753-710-46 | |Doug_Gault@realworld.com| Real world Problems | | -------------------------------------------------------------------------------- From prems@wane3.scri.fsu.edu Wed Jun 7 21:28:49 PDT 1995 Article: 6821 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6821 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.fsu.edu!nntp.cntfl.com!usenet From: Prem Subrahmanyam Newsgroups: comp.graphics.packages.lightwave Subject: Re: 256 vs. 24 bit color &&@##$$$!!!!!!! Date: 2 Jun 1995 23:59:33 GMT Organization: CMDS News machine Lines: 20 Message-ID: <3qo8l5$f7v@server.cntfl.com> References: <3qgvds$ed5@newsbf02.news.aol.com> NNTP-Posting-Host: 199.44.28.250 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) shf@netcom.com (Stuart Ferguson) wrote: >Ok, maybe I was a little too candid there. By Windows I really mean the >programing interface which for graphics is GDI. It's more or less the >same on win16 and win32, although win NT actually lets you have more >than 5 device contexts at a time (allocate memory? we never thought of >that!). Here, here...GDI is a big pain. A work colleague suggests that GDI is a Microsoft anti-competitive practice--in other words, only MS folks really get the training and such and can dedicate their lives to the mission of learning how to use it properly. I have programmed under Windows for nearly two years, but I find it quite frustrating still... OOPS! - gosh darn it! I forgot to free that HBRUSH, now my 64K chunk of GDI heap is going down!...Captain, we can't keep eating resources like this...she...she'll blow. On the other hand, there is a way to allocate more DC's...just create a Window with a style of OwnDC or something like that. ---Prem From sinclap2954@cobra.uni.edu Wed Jun 7 21:29:08 PDT 1995 Article: 6822 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6822 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!math.ohio-state.edu!hobbes.physics.uiowa.edu!cobra.uni.edu!sinclap2954 From: sinclap2954@cobra.uni.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave for the PowerMac? Message-ID: <1995Jun3.120938.44126@cobra.uni.edu> Date: 3 Jun 95 12:09:38 -0500 References: <1995May29.211112.43884@cobra.uni.edu> <3qmoil$fo3@news.globalone.net> Organization: University of Northern Iowa Lines: 29 In article <3qmoil$fo3@news.globalone.net>, davewarner@globalone.net () writes: > sinclap2954@cobra.uni.edu wrote: > : How about it? > > Not until WindowsNT is shipping and debugged for the PowerMac. I was not aware that WindowsNT is being ported to the PowerMac.. > > ...at least, that's the unofficial word (rumor?) from NewTek. > > -- > -David Warner > Event Horizon Graphics > > "I'm glad >I< don't live in Idaho!" > Peter Sinclair-Day University of Northern Iowa Performa 550 10/160/CD Residence on the Hill Complex August:PowerMac 7200/7500 3800 Jennings Drive $50 Jaguar Cedar Falls, IA. 50613 (319)273-38XX From cbandla@news.epix.net Wed Jun 7 21:27:13 PDT 1995 Article: 6823 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6823 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!grape.epix.net!cbandla From: cbandla@news.epix.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: Real Time Playback? Date: 3 Jun 1995 17:35:17 GMT Organization: epix.net Lines: 18 Message-ID: <3qq6gl$4os@grape.epix.net> References: <3qpsgr$2tg@news.erinet.com> NNTP-Posting-Host: mango.epix.net X-Newsreader: TIN [version 1.2 PL2] doc@erinet.com (doc@erinet.com) wrote: : Here's the main question, Newtek claimed that the Toaster 4000 on a 40 : machine would give realtime playback, upto 6 seconds if I recall it : right. Is this feature built into the PC version? I know all about par's : if that comes to mind. : I only want to talk seriously about Lightwave. Are there advantages in : finding a used amiga or buying the PC version. : doc... I've been stuck with an Amiga 4000 / Video Toaster 4000 for a while now . In my opinion, the real time playback is not a very useful feature. -- Charles T. Bandla | "I want to die peacefully in my sleep like my cbandla@epix.net | grandfather... | ...not screaming in terror like his passengers!" From justin.barrett@tenforward.com Wed Jun 7 21:29:03 PDT 1995 Article: 6824 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6824 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!news.sprintlink.net!holonet!colossus.holonet.net!tenforward!justin.barrett From: justin.barrett@tenforward.com (Justin Barrett) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Cloaking effect? Date: Sat, 3 Jun 1995 16:13:00 GMT Message-ID: <9506031039292244@tenforward.com> Organization: Ten Forward BBS in Port Angeles, WA 360.452.7681 Distribution: world References: <3qesvn$1mq@news4.primenet.com> <3q6grs$2voe@yuma.ACNS.ColoState.EDU> Lines: 15 GS> What I would do is create a displacement mapped polygon mesh with the GS> ripples, and pass that in front of the cloaking ship as it dissolves. GS> This will act as a filter using refraction but with 100% transparency so GS> the mesh will be otherwise invisible. This way, though, *everything* seen through the rippled panel will be distorted. For example, if you've got a starfield object, the stars seen through the panel will also be refracted and distorted by the rippling. Chances are this effect won't be desirable. Plus, it will take quite a while to render the panel's refraction. Justin Barrett Free Spirit Productions * Q-Blue 1.0 * From justin.barrett@tenforward.com Wed Jun 7 21:29:06 PDT 1995 Article: 6825 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6825 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!tenforward!justin.barrett From: justin.barrett@tenforward.com (Justin Barrett) Newsgroups: comp.graphics.packages.lightwave Subject: Toaster System Wanted Date: Sat, 3 Jun 1995 16:50:00 GMT Message-ID: <9506031039302245@tenforward.com> Organization: Ten Forward BBS in Port Angeles, WA 360.452.7681 Distribution: world Lines: 15 I'm working with a few friends to start up a video production company, and we're looking to get a used Toaster system, preferably a Toaster 4000. If possible, a PAR and TBC-IV would be nice for this system, too. I'll be back-tracking through the newsgroup to check old messages, so if you've posted recently (a week or two), you need not post again. If you haven't, but are planning to soon, please E-mail, Netmail, or call if possible as we are looking to make this purchase very soon. Thanks! Justin Barrett E-mail: justin.barrett@tenforward.com Free Spirit Productions Netmail: 1:350/401 Phone: (360) 457-1860 * Q-Blue 1.0 * From JohnB@phoenix.phoenix.net Wed Jun 7 21:29:15 PDT 1995 Article: 6826 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6826 comp.graphics.apps.lightwave:108 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!gryphon.phoenix.net!news From: John Bourg Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: PAR For Sale! Date: Sat, 03 Jun 95 12:34:33 PDT Organization: Phoenix Data Systems Lines: 16 Message-ID: NNTP-Posting-Host: 199.3.234.42 Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Newsreader: NEWTNews & Chameleon -- TCP/IP for MS Windows from NetManage FOR SALE! DPS Personnal Animation Record (for the Amiga) with latest software updates and Segate 1.2Gig Hard Disk in excellent working order, already repacked in original box with manuals etc. (remove due to Flyer). $1695 ------------------------------------- Have a Nice Day! John Bourg - Production Manager Computer Television Network jbctn@phoenix.net ------------------------------------- From erniew@access2.digex.net Wed Jun 7 21:28:53 PDT 1995 Article: 6827 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6827 comp.graphics.apps.lightwave:109 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access2.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: 256 vs. 24 bit color &&@##$$$!!!!!!! Date: Sat, 3 Jun 1995 14:06:24 -0400 Organization: Express Access Online Communications, USA Lines: 38 Message-ID: References: <3qgvds$ed5@newsbf02.news.aol.com> <3qo8l5$f7v@server.cntfl.com> NNTP-Posting-Host: access2.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3qo8l5$f7v@server.cntfl.com> Stuart Ferguson: > Ok, maybe I was a little too candid there. By Windows I really mean > the programing interface which for graphics is GDI. It's more or > less the same on win16 and win32, although win NT actually lets you > have more than 5 device contexts at a time (allocate memory? we never > thought of that!). Prem Subrahmanyam: > Here, here...GDI is a big pain. A work colleague suggests that GDI > is a Microsoft anti-competitive practice--in other words, only MS > folks really get the training and such and can dedicate their lives > to the mission of learning how to use it properly. I have programmed > under Windows for nearly two years, but I find it quite frustrating > still... On the other hand, there is a way to allocate more DC's... > just create a Window with a style of OwnDC or something like that. Small things first. The CS_OWNDC style allows the state of the device context to persist between GetDC() calls. It doesn't give you more than 5 for the display--you still need to ReleaseDC() before leaving the window callback. But you don't have to release your brush handles until the program terminates. Yes, GDI is painful and flawed, and as my wife well knows, I've done my share of complaining about it. On the other hand, I've complained just as much about Amiga and Mac graphics. Rastport clipping on the Amiga is so unreliable that I've always had to roll my own, and I've never been happy about the fact that, on the 2000 at least, hi-res screens with more than 4 (count 'em, 4) colors will steal CPU time, not to draw anything new, but just to sit there. Keep cursing the darkness if it makes you feel better, but light some candles, too. It does get easier, especially when your thinking is no longer dominated by a particular platform's toolbox. - Ernie From JohnB@phoenix.phoenix.net Wed Jun 7 21:29:18 PDT 1995 Article: 6828 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6828 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!gryphon.phoenix.net!news From: John Bourg Newsgroups: comp.graphics.packages.lightwave Subject: Re: WWW Sites Date: Sat, 03 Jun 95 12:48:42 PDT Organization: Phoenix Data Systems Lines: 32 Message-ID: References: <3qlrl4$h3k@newsbf02.news.aol.com> NNTP-Posting-Host: 199.3.234.42 Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Newsreader: NEWTNews & Chameleon -- TCP/IP for MS Windows from NetManage In article <3qlrl4$h3k@newsbf02.news.aol.com>, writes: > Path: gryphon.phoenix.net!news.sprintlink.net!cs.utexas.edu!howland.reston.ans.net!ne ws-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail > From: crmpshrne@aol.com (Crmpshrne) > Newsgroups: comp.graphics.packages.lightwave > Subject: WWW Sites > Date: 1 Jun 1995 22:05:24 -0400 > Organization: America Online, Inc. (1-800-827-6364) > Lines: 2 > Sender: root@newsbf02.news.aol.com > Message-ID: <3qlrl4$h3k@newsbf02.news.aol.com> > Reply-To: crmpshrne@aol.com (Crmpshrne) > NNTP-Posting-Host: newsbf02.mail.aol.com > > Can anybody help me find a WWW site for 3D objects? > Thanx > Try http://www.lightside.com/~dani/ Try these FTP sites also avalon.chinalake.navy.mil tomahawk.welch.jhu.edu ftp.newtek.com Hope this help. Have a Nice Day! John Bourg - Production Manager Computer Television Network jbctn@phoenix.net From JohnB@phoenix.phoenix.net Wed Jun 7 21:29:20 PDT 1995 Article: 6829 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6829 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!swrinde!cs.utexas.edu!news.sprintlink.net!gryphon.phoenix.net!news From: John Bourg Newsgroups: comp.graphics.packages.lightwave Subject: Re: OBJECTS..HELP!!! Date: Sat, 03 Jun 95 12:53:24 PDT Organization: Phoenix Data Systems Lines: 28 Message-ID: References: <3qlqu8$gt3@newsbf02.news.aol.com> NNTP-Posting-Host: 199.3.234.42 Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Newsreader: NEWTNews & Chameleon -- TCP/IP for MS Windows from NetManage In article <3qlqu8$gt3@newsbf02.news.aol.com>, writes: > Path: gryphon.phoenix.net!news.sprintlink.net!howland.reston.ans.net!news-e1a.megaweb com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail > From: crmpshrne@aol.com (Crmpshrne) > Newsgroups: comp.graphics.packages.lightwave > Subject: OBJECTS..HELP!!! > Date: 1 Jun 1995 21:53:12 -0400 > Organization: America Online, Inc. (1-800-827-6364) > Lines: 2 > Sender: root@newsbf02.news.aol.com > Message-ID: <3qlqu8$gt3@newsbf02.news.aol.com> > Reply-To: crmpshrne@aol.com (Crmpshrne) > NNTP-Posting-Host: newsbf02.mail.aol.com > > Help please. I'm doing a student film and i need objects of a skeleton. > Please help!!!! Any format will do! > Get a copy of LightRom 2 (about $30) from Amiag Library Services 1-800-804-0833 or email info@amigalib.com. There's a full human skeleton. Have a Nice Day! John Bourg - Production Manager Computer Television Network jbctn@phoneix.net From idynamic@mcs.com Wed Jun 7 21:27:24 PDT 1995 Article: 6830 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6830 Path: netcom.com!ix.netcom.com!noc.netcom.net!simtel!news.kei.com!ddsw1!usenet From: Stephen Bailey Newsgroups: comp.graphics.packages.lightwave Subject: Re: Casper Date: 3 Jun 1995 21:00:19 GMT Organization: Image Dynamics, Inc. Lines: 27 Message-ID: <3qqih3$d8h@News1.mcs.com> References: <3qno2j$lk7@horn.wyoming.com> NNTP-Posting-Host: idynamic.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) lawson14@odi.cwc.whecn.edu (Patrick Lawson) wrote: > I was wondering if someone that had ever seen the movie casper would >know how they made there ghouts surface tranparnt on there back and soild on >their front and it's a nice look. I would like to try it make this >texture on an object I maked. I tryed to make my object all out one sided >polygons and made the back tranparent and the front soild. But I can't make >it smooth from soild to tranparent. I don't know if the can be done >in lightwave. If you got an thing theres a way It can be done please let >me know. > OK. I saw the damn film. So sue me. :) I know the effect you're talking about. I would guess that you could make the back polys fully transparent while using a gradient transparency map for teh front polys. The gradient would most likely be a circular gradient, falling off from the center toward the edges. This would give you a solid center with tapering (as smooth as is in the map) edges. You may have to play with matching the transparencies between the two surfaces. Hope that helps. Stephen Bailey Image Dynamics, Inc. From Jeff_Holinski@mindlink.bc.ca Wed Jun 7 21:29:53 PDT 1995 Article: 6831 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6831 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!news.bc.net!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Help with system selection. Date: Sat, 03 Jun 95 13:53:23 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 45 Distribution: world Message-ID: <71724-802212803@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net In article , napoleon@ra.isisnet.com (Napoleon) writes: > > Msg-ID: > Posted: Tue, 30 May 1995 11:11:55 UNDEFINED > > Org. : isis, Incorporated > > I am about to purchase a new PC system for the main purpose of teaching > myself > how to work with Lightwave. Does anyone have any reccomendations as to > what > sort of PC system would be optimal? > > I am considering a P100 (or 120) with 32mb, an ATI 4mb video card, a 1gig > hard > drive and a 17inch monitor. > > ANY suggestions would be appreciated, > > Napoleon > Don't forget the CD-ROM. LightWave now comes with just 3 floppy disks. The rest of the install files are on the CD. (may as well also get a sound card since a good LW system is also a great game system) I'd also recommend the Diamond Stalth 64 VRAM. I know a number of people who have them (even a couple of LW users) and they're very happy with them. They're also a bit quicker in DOS than the ATI. (is IS pretty close though) Also, if you're going to be using it mostly for video work a 4MB graphics card might be overkill. A 2MB card will give you 800*600 at 24 bit. That's enough to show you a full video frame (752*480) and I find it adequate for LightWave. The price difference should be enough to buy you a Snappy for digitizing textures. Another thing to keep in mind is to make sure that your 32megs of RAM are a pair of 16 meg simms rather than 4 8meg simms. Most Pentium motherboards only have 4 or 6 simm sockets, and simms have to be added 2 at a time. 32 megs is enough to learn LW, but sooner or later you're going to want more memory and you may as well be sure you've got space to put it in. Jeff H... From idynamic@mcs.com Wed Jun 7 21:29:41 PDT 1995 Article: 6832 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6832 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!swrinde!sgiblab!sgigate.sgi.com!news1.best.com!ddsw1!usenet From: Stephen Bailey Newsgroups: comp.graphics.packages.lightwave Subject: Re: curtins Date: 3 Jun 1995 21:17:44 GMT Organization: Image Dynamics, Inc. Lines: 40 Message-ID: <3qqjho$e9b@News1.mcs.com> References: <3qpbr7$ap6@newsbf02.news.aol.com> NNTP-Posting-Host: idynamic.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) jsonedecke@aol.com (JSonedecke) wrote: >I am new to Lightwave and am trying to do an effect: >I want to make curtains around a windows blow and flare up as if a big >gust of wind has just blown in. >I really don't know where to start. If anyone could give me a starting >point so that I can start to be more productive would be GREAT!!!!!! >-John Sonedecker Depending on how new you are to LW, this effect could be hard to explain quickly. I'll try. :) The curtain could be modelled as a rectangle oriented facing the Z-axis, with many seqments along the X and Y (say, 4000+ polys total). Make sure they're trippled. An image map with a black (0,0,0) background and white (255,255,255) verticle bars (say, 5 bars). The verticle sides of each white bar should fade smoothly to black. This map can be used a displacement map (Z-Axis) to create the pleated curtain shape on the segmented rectangle. The billowing action could be created using a bone structure in the rectangle. You will have to anchor the top bones to mimick the anchor of the curtain rod. Think of the curtain pleats as spines that need bones. >From bottom to top, the bones should be parented one to the other to create a hierarchy. Parent the top bones of each spine to whatever bone structure you're using as the anchor. At this point, you could animate the bones to create the wind effect. If they are parented correctly, rotating the upper spine bones will bring the child bones out from underneath (example: the swing of a golf putter). Vary the child bones' rotations, adding whatever organic feeling you deem necessary. If this is confusing, let me know. I can try to elaborate. Later... SGB From idynamic@mcs.com Wed Jun 7 21:27:15 PDT 1995 Article: 6833 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6833 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!news.bc.net!news.mindlink.net!vanbc.wimsey.com!ddsw1!usenet From: Stephen Bailey Newsgroups: comp.graphics.packages.lightwave Subject: Re: Real Time Playback? Date: 3 Jun 1995 21:26:53 GMT Organization: Image Dynamics, Inc. Lines: 20 Message-ID: <3qqk2t$e9b@News1.mcs.com> References: <3qpsgr$2tg@news.erinet.com> NNTP-Posting-Host: idynamic.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) The real-time playback offered by the A4000/Toaster 4000 setup is full-screen, 256,000 colors. I guess it would be analogous to a full-screen 16-bit AVI, without sound. It isn't 24-bit video, though the output is NTSC, tapeable, broadcastable, whatever. The PAR uses 24-bit images, for instance, though they are compressed. If you looking for a way to output animation to tape, there are better ways to go than the Toaster's real-time playback, IMHO. The PAR, as you mention, comes to mind. And the Flyer. Basically, any card that outputs digital NTSC (or PAL if that's what you need). The question revolves around compression vs. cost. Or, you could pick up a deck (format of your choice) and single-frame to tape. I got a Sony Hi-8 deck with Serial RS232 control for sale, if you're interested. Hope that helps. SGB From mlongley@merle.acns.nwu.edu Wed Jun 7 21:30:04 PDT 1995 Article: 6834 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6834 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!math.ohio-state.edu!newsfeed.acns.nwu.edu!news.acns.nwu.edu!news From: mlongley@merle.acns.nwu.edu (michael longley) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW student pricing? Date: Sun, 04 Jun 1995 00:17:20 GMT Organization: Northwestern University Lines: 15 Message-ID: <3qqn0h$53p@news.acns.nwu.edu> References: <3qmq4h$fo3@news.globalone.net> NNTP-Posting-Host: lucky129.acns.nwu.edu X-Newsreader: Forte Free Agent v0.55 jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) wrote: >I got 3D Studio R4 (latest release) with Animator Pro 1.3 (2D animation >program) for $395 from my school. I am hopefull that Newtek will follow suit >as I would like to use Lightwave too. As far as I know Lightwave is the only >program I can't get at a student discount. Oh yeah, the student version is the >same exact version as the commercial version, and it is upgradeable to a >commercial package after you graduate. >Jeff Is there any way to purchase 3ds from your school. The best my school offers is 995. paul From hardin@ee.ualberta.ca Wed Jun 7 21:29:59 PDT 1995 Article: 6835 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6835 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!news.bc.net!rover.ucs.ualberta.ca!hardin From: hardin@ee.ualberta.ca (Hardin Brett Arvid) Newsgroups: comp.graphics.packages.lightwave Subject: Re: bug in 3.5? Date: 3 Jun 1995 22:37:29 GMT Organization: University of Alberta Electrical Engineering Department Lines: 31 Message-ID: <3qqo79$14us@rover.ucs.ualberta.ca> References: <3qnr0r$ih5@urvile.MSUS.EDU> NNTP-Posting-Host: eigen.ee.ualberta.ca X-Newsreader: TIN [version 1.2 PL2] argon@tigger.stcloud.msus.edu wrote: | I am making a planet with a rippling atmosphere. When I go into | the diplacement map option and use Ripples for a texture type, | and enter my parameters everything works fine. The problem happens | when I try to apply an envelope to it. The parameters in the Ripple | that I had just entered have randomly changed ( more percisly the | Texture Amplitude jumps back to a value of 0.0 or 1.0 most of the | time ). I had originally entered a value of 0.01 but I can't get it | to stay that way. I am pressing ENTER after all my values, so that's | not the problem. This may sound dumb, but its driving me crazy trying | to figure it out. Any suggestions would be greatly appreciated. I am | running LW 3.5 SA. Thanks | Argon As far as I know, the ploygon size envelope requester has as accuracy limit of 0.1, ie it will only accept values in increments of 0.1;like .2 .3 .4 .5 .6 etc etc.. not 0.01, that is too small of a change for it. Chris -- --------------------------------------------------------------------------- | LightSmith -the magazine -- Lightwave 3D Tutorials, | Hints, and Solutions All opinions are| ASK FOR DETAILS from the Experts in the mine, and should| IF INTERESTED field. conflict | minimaly |---------------------------------------------------------- with reality! --------------------------------------------------------------------------- From dan.bloomfield@mercopus.com Wed Jun 7 21:28:44 PDT 1995 Article: 6836 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6836 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Useful CD-ROM image+sequence collections Message-ID: <6553.760.uupcb@mercopus.com> Date: 3 Jun 95 13:37:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: <3q7r1c$bgb@newsbf02.news.aol.com> Lines: 11 -> Sorry - It's Pyromania and Pyromania II - PICTs, and formatted for -> Macs.... The CD-Rom we got from them is a standard ISO-9600 readable both on the PC and Amiga with Targa formated sequences. However Lightwave does not like the numbering sequence they use and they all had to be renumbered. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From dan.bloomfield@mercopus.com Wed Jun 7 21:28:47 PDT 1995 Article: 6837 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6837 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Missile Contrails- Worked Message-ID: <6554.760.uupcb@mercopus.com> Date: 3 Jun 95 13:56:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: <3qbf9p$dh4@News1.mcs.com> Lines: 15 -> Re: useful values for edge threshhold...My problem is that sometimes -> values of 1.0 just don't give me enough falloff. And, it's those -> times that a transparency map isn't workable, due to the fact that -> the option is being used for another aspect of the texture. Try setting the base transparency value to 100% and using falloff on your transparency map to fade out the edges. You can also set your base color to 0,0,0 and use additive as an additional transparency channel, using the grid texture as a color to put the correct color back into the main part of the object, again using falloff to fade the edges. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From dan.bloomfield@mercopus.com Wed Jun 7 21:28:54 PDT 1995 Article: 6838 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6838 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: Neon lettering? Message-ID: <6555.760.uupcb@mercopus.com> Date: 3 Jun 95 14:01:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: <3qcc8h$jun@mailer.fsu.edu> Lines: 13 -> How can I achieve the effect of neon lettering either using existing -> fonts or with tubing in LW ? I've experimented unsuccessfully with -> lights and surfaces sofar. -> Thanks. The glow effect in the beta Lightwave worked great for this. Unfortunately it has been taken out of the pre-release version. Hopefully it will be back as a plug in for the release version. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From dan.bloomfield@mercopus.com Wed Jun 7 21:28:59 PDT 1995 Article: 6839 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6839 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: TRANSFERFRAMES&TGAS to FLYER?Anyone have an AREXX? Message-ID: <6556.760.uupcb@mercopus.com> Date: 3 Jun 95 14:10:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: <3qd46g$eo7@newsbf02.news.aol.com> Lines: 24 -> Well Got my flyer and it works fine for digitizing stuff. BUT now I -> have tons of animations that I need to transfer over to the flyer off -> my harddrives. All of them are single frames in Framestore, TGA, and -> IFF. -> -> I didnt realise that Flyer software has no real tools for animators -> to bring in images of harddrives. -> -> I ran the IFF2CLIP that came with flyer BUT it quits with the first -> frame that is skiped in a sequence. I am not going to rename those -> frames over again. I just want the script to run over to the next -> higher number (only messageing that it did skip frames) As of now you are supposed to use the process panel in ToasterPaint to compile formats other than IFF. Unfortunately the HIIP (Host Independent Protocol) loaders and savers don't work right in 4.03. They will hopefully work in 4.0. You could use LightWave itself to recompile anims by loading the existing frames as a background sequence, but that isn't going to make a true Flyer clip until 4.0 LW on the Amiga comes out. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From dan.bloomfield@mercopus.com Wed Jun 7 21:29:01 PDT 1995 Article: 6840 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6840 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!hookup!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Why LW?? Message-ID: <6557.760.uupcb@mercopus.com> Date: 3 Jun 95 14:12:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: Lines: 13 -> Babylon 5 (All space shots) -> seaQuest DSV (all underwater shots and live footage comps) -> Star Trek: Voyager (many Voyager shots - every Voyager in warp/dewarp -> shot) -> Additionally, LW has been used in shuch shows as Sliders, Weird -> Science, Viper and others. Don't forget Hercules: The Legendary Journeys. Nice creatures. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From jsonedecke@aol.com Wed Jun 7 21:29:42 PDT 1995 Article: 6841 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6841 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jsonedecke@aol.com (JSonedecke) Newsgroups: comp.graphics.packages.lightwave Subject: Re: curtins Date: 4 Jun 1995 00:00:19 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <3qrb4j$np9@newsbf02.news.aol.com> References: <3qqjho$e9b@News1.mcs.com> Reply-To: jsonedecke@aol.com (JSonedecke) NNTP-Posting-Host: newsbf02.mail.aol.com Thanks Stephen. I have only had Lightwave for 4 days, so I am VERY new. This program is great!! I have been using Imagine for about 9 months and just can't get the hang og it. Time to put it away and concentrate souly on Lightwave!!!! Anyway, your example is a little confusing but definatley points me in the right direction. Let me chew on your info for a while and experimant a little with it. Thats the only way i'm going to learn. Thanks again and you'll be hearing from me in the near future with my results. P.S. This is why I came to this newsgroup. Excellent! -John Sonedecker From fxvet@aol.com Wed Jun 7 21:27:26 PDT 1995 Article: 6842 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6842 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: fxvet@aol.com (FXVET) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Casper Date: 4 Jun 1995 00:27:01 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 5 Sender: root@newsbf02.news.aol.com Message-ID: <3qrcml$o49@newsbf02.news.aol.com> References: <3qqih3$d8h@News1.mcs.com> Reply-To: fxvet@aol.com (FXVET) NNTP-Posting-Host: newsbf02.mail.aol.com Slightly off topic, but does it make any sense that the ghosts in Casper, being etherial entities, self shadow and receive shadow? My feeling is that all that shadowing on the figures contributes to them looking more plastic than the Burger King hand puppets. Tony Hudson From jmacleod@Direct.CA Wed Jun 7 21:27:44 PDT 1995 Article: 6843 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6843 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!sol.ctr.columbia.edu!news.mindlink.net!vanbc.wimsey.com!scipio.cyberstore.ca!news.Direct.CA!usenet From: jmacleod@Direct.CA (James Macleod) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: 4 Jun 1995 05:32:31 GMT Organization: Internet Direct Inc. Lines: 28 Message-ID: <3qrghf$s4a@stud.Direct.CA> References: <3qllf5$5f0@dux.dundee.ac.uk> <139816@cup.portal.com> NNTP-Posting-Host: dyn-275.direct.ca X-Newsreader: WinVN 0.92.6+ In article <139816@cup.portal.com>, Jeric@cup.portal.com (J Eric Chard) says: > >James McCleod writes: >>In <3qnhig$qgh@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) says: >>> >>>LONG LIVE THE TRS-80!!!! >>> >> >>Get serious the Timex Sinclair z-80 was the only real computer. >> > > Not to mention that, with its wedge cross-section, it made a dandy > doorstop. WARNING: Do not offend the masters with such statements. You will be punished Such behaviour will not be tolerated. Improper use of such powerful artifacts can have terrible consequences. You are warned. . From jmacleod@Direct.CA Wed Jun 7 21:29:09 PDT 1995 Article: 6844 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6844 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!sol.ctr.columbia.edu!news.mindlink.net!vanbc.wimsey.com!scipio.cyberstore.ca!news.Direct.CA!usenet From: jmacleod@Direct.CA (James Macleod) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave for the PowerMac? Date: 4 Jun 1995 05:36:27 GMT Organization: Internet Direct Inc. Lines: 28 Message-ID: <3qrgor$s4a@stud.Direct.CA> References: <1995May29.211112.43884@cobra.uni.edu> <3qmoil$fo3@news.globalone.net> <1995Jun3.120938.44126@cobra.uni.edu> NNTP-Posting-Host: dyn-275.direct.ca X-Newsreader: WinVN 0.92.6+ In article <1995Jun3.120938.44126@cobra.uni.edu>, sinclap2954@cobra.uni.edu says: > >In article <3qmoil$fo3@news.globalone.net>, davewarner@globalone.net () writes: >> sinclap2954@cobra.uni.edu wrote: >> : How about it? >> >> Not until WindowsNT is shipping and debugged for the PowerMac. > >I was not aware that WindowsNT is being ported to the PowerMac.. Oh please, you know exactly what he means. Dont start a Powermac rant here. Keep it in C.S.A.A . From dgerend@medio.net Wed Jun 7 21:31:34 PDT 1995 Article: 6845 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6845 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!alfa02.medio.net!usenet From: dgerend@medio.net Newsgroups: comp.graphics.packages.lightwave Subject: lightwave 3d accel? Date: 4 Jun 1995 05:35:57 GMT Lines: 6 Message-ID: <3qrgnt$1a6@alfa02.Medio.Net> Reply-To: dgerend@medio.net NNTP-Posting-Host: ip-19-153.medio.net X-Newsreader: IBM NewsReader/2 v1.09 I was wondering if anyone know when Lightwave is scheduled to support hardware accelerated 3d rendering (you know, like the Matrox Impression and Millenium) I know that trueSpace 2.0 will support it when it's released soon. Also, is Lightwave for NT fully multithreaded? From scratch@holly.ACNS.ColoState.EDU Wed Jun 7 21:31:15 PDT 1995 Article: 6846 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6846 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!yuma!holly.ACNS.ColoState.EDU!scratch From: scratch@holly.ACNS.ColoState.EDU (Adrian Corral) Newsgroups: comp.graphics.packages.lightwave Subject: Real Klaxon LIght? Date: 4 Jun 1995 06:16:37 GMT Organization: Colorado State University, Fort Collins, CO 80523 Lines: 20 Message-ID: <3qrj45$405h@yuma.ACNS.ColoState.EDU> NNTP-Posting-Host: holly.acns.colostate.edu X-Newsreader: TIN [version 1.2 PL2] Hello all.. Once again, I come forth with an interesting question (for me). I have modeled the pieces of a siren type light. I have incorporated the pieces into a scene. This is my question. If the light inside the red casing (like an old police car) is white light, then it should cast red shadows or when it passes through the casing with Color Filter on right? I am using 3.5 and the only time I have gotten "red" light from white inside the case is when I turned on Ray-traced shadows (this is undesirable to me because they take too long to render and don't look as nice as shadow mapped). I have only gotten red shadows from white light when turning ray-tracing on. If I use shadow maps, then I get white light through the red casing even with Color Filter on.. Thanks for any advice in advance!! -Adrian From ar409@FreeNet.Carleton.CA Wed Jun 7 21:31:36 PDT 1995 Article: 6847 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6847 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!torn!nott!cunews!freenet.carleton.ca!FreeNet.Carleton.CA!ar409 From: ar409@FreeNet.Carleton.CA (Saiyad Abdul) Subject: rendering for DOS(fli)?? Message-ID: Sender: ar409@freenet3.carleton.ca (Saiyad Abdul) Reply-To: ar409@FreeNet.Carleton.CA (Saiyad Abdul) Organization: The National Capital FreeNet Date: Sun, 4 Jun 1995 07:09:40 GMT Lines: 11 HI I am very to new to LW and was just wondering if anyone with experience could help me out..I am rendering a logo for a friends game company...I am finding it exceedingly hard to garner acceptable results for DOS...I have found that even low anti-aliasing is a big no-no!...The 320-200 resolution is so low already that it just creates a mess(would rendering at 640*480 and then converting to 320*200 create better results?)...I was wondering if anyone could reccommend any settings for rendering to DOS....Any help much appreciated... Sai From wturber@primenet.com Wed Jun 7 21:27:05 PDT 1995 Article: 6848 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6848 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip108.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PAR(Amiga)Quality? Date: Sat, 3 Jun 1995 00:47:03 LOCAL Organization: Primenet Lines: 29 Message-ID: References: <3qn5d0$ar2@murphy.servtech.com> NNTP-Posting-Host: ip108.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3qn5d0$ar2@murphy.servtech.com> Paul Perri writes: >From: Paul Perri >Subject: PAR(Amiga)Quality? >Date: 2 Jun 1995 13:57:52 GMT >How much difference in quality between the Toaster Framebuffer >and the Compressed PAR image should I expect? >I've noticed a loss in quality in color gradients, especially. >The PAR uses a micropolis 2217a and setting on PAR are 23/240. >Any input? Please. It is hard to quantify. For instance the Y/C and component outputs of the PAR offer a very clean signal, but the JPEG compression takes a toll on the actual image. We too have seen the problem you mention with gradients. However, we notice that it seems more pronounced with blues and only seems an issue over large areas of gradient. Neither device is a great device for final output, though each can be good to adequate depending on the images used and the final medium they are output to. We love our PAR and wouldn't be without it. However, it does have its weaknesses. It is a great device for animation developement IMHO. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From bradx@ix.netcom.com Wed Jun 7 21:29:46 PDT 1995 Article: 6849 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6849 Path: netcom.com!ix.netcom.com!netnews From: bradx@ix.netcom.com (Brad Grace) Newsgroups: comp.graphics.packages.lightwave Subject: Re: curtins Date: 4 Jun 1995 08:06:18 GMT Organization: Netcom Lines: 40 Distribution: world Message-ID: <3qrphq$sdb@ixnews2.ix.netcom.com> References: <3qpbr7$ap6@newsbf02.news.aol.com> <3qqjho$e9b@News1.mcs.com> NNTP-Posting-Host: ix-ir14-23.ix.netcom.com In <3qqjho$e9b@News1.mcs.com> Stephen Bailey writes: > >jsonedecke@aol.com (JSonedecke) wrote: >>I am new to Lightwave and am trying to do an effect: >>I want to make curtains around a windows blow and flare up as if a big >>gust of wind has just blown in. >>I really don't know where to start. If anyone could give me a starting >>point so that I can start to be more productive would be GREAT!!!!!! >>-John Sonedecker If you wanted to make billowing curtains from an open window here's what I would do(I have only been working on Lightwave for about two months from a beta, so bear with me). First I would create the curtains in the standstill position by using a curve, like waves, and then rail extrude(remember the steps you use for later). Then make the billowed version(fully billowed out) by making your curve less wavy and using the multiple rail extrude so it looks to be tapering at the top, and billowing out the bottom, extrude with the same amount of steps as the other, to ensure you have an acceptable morph target. You could also use the magnet tool to reform the standstill curtain mesh to look billowed. Once you have these go into layout and morph them together using the envelope function to get a swelling and receding look by varying the morph percentage. You could also add a displacement map like fractal bumps or ripples to add a bit more waviness, depending on the fabric you are attempting to recreate. Just have it falloff at the top where the curtains are connected, and also envelope it to give less of a displacement when the curtain is more billowed. I wouldn't add too much of a displacement, but a little would add to realism. Hardest part here is making the billowed curtain morph target, it would also depend on how the curtain is placed, where it is connected to the wall, etc, and where the wind is effecting the curtain. This probably makes no sense to anybody but me, but it looks really bitchin in my mind!! Brad From wturber@primenet.com Wed Jun 7 21:27:12 PDT 1995 Article: 6850 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6850 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip108.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Real Time Playback? Date: Sat, 3 Jun 1995 01:14:31 LOCAL Organization: Primenet Lines: 67 Message-ID: References: <3qpsgr$2tg@news.erinet.com> NNTP-Posting-Host: ip108.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3qpsgr$2tg@news.erinet.com> "doc@erinet.com" writes: >From: "doc@erinet.com" >Subject: Real Time Playback? >Date: 3 Jun 1995 14:44:43 GMT >Ok let's get this over with, > Yeah I,m a 3D studio user, have been for three years now. I've been >watering at the mouth for those three years now to get my hands on an >amiga and Toaster. I don't know the status of the Amiga at this point and >haven't heard any more other than some UK company was leading the >Bahimian,(how the hell do you spell that?) bankruptcy bid war...is amiga >back at it? >Here's the main question, Newtek claimed that the Toaster 4000 on a 40 >machine would give realtime playback, upto 6 seconds if I recall it >right. Is this feature built into the PC version? I know all about par's >if that comes to mind. No. This feature exploited the Amiga's then new AGA graphics chipset. So until someone puts AGA chips in a PC (or some similar technology) it isn't gonna happen. >I've seen the debates and flames over the 3DS vs Lightwave and frankly >you people can have at it. I like both. To each their own. LightWave is a tool. I suppose it is OK to get passionate about tools, but it seems silly to lose objectivity about it like some seem to. Same goes for operating systems and hardware platforms. >I only want to talk seriously about Lightwave. Are there advantages in >finding a used amiga or buying the PC version. I'd say the PC's main advantage is raw speed/dollar spent. A decent accellerator on an Amiga costs as much as a Pentium motherboard. OTOH the PC eats more memory for the OS which equalizes the picture a bit in the Amiga's favor. LW on the Amiga is very Mature. It is still pre-release on the PC. LW on the Amiga supports AREXX. AREXX is such a valuable and obvious tool in a multi-tasking operating system that it amazes me that other OSes don't have a similar utility. If you like/need to code special functions etc. this can be a significant advantage. Shoot - it is cool even if you seldom use it. Plug-ins that will be better in some ways and not as good in others will eventually come to the PC platform. There are probably more support programs for LW on the Amiga, but in a year I expect that to be turned 180 degrees. Right now, you could mount good arguments for either platform depending on priorities. However, most (not all by any stretch) agree that LW on the PC or Alpha is the best choice. There are many expert level LW users here that have moved to PCs as their main LW platform. Raw processing power really matters a lot and is a BIG factor with LW. BTW - I have tried to be objective in this (though I have hardly been exhaustive in the comparison). I sincerely hope this does not errupt into yet another mine v. yours debate. > doc... _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Wed Jun 7 21:27:28 PDT 1995 Article: 6851 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6851 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip108.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Casper Date: Sat, 3 Jun 1995 01:30:13 LOCAL Organization: Primenet Lines: 23 Message-ID: References: <3qqih3$d8h@News1.mcs.com> <3qrcml$o49@newsbf02.news.aol.com> NNTP-Posting-Host: ip108.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3qrcml$o49@newsbf02.news.aol.com> fxvet@aol.com (FXVET) writes: >From: fxvet@aol.com (FXVET) >Subject: Re: Casper >Date: 4 Jun 1995 00:27:01 -0400 >Slightly off topic, but does it make any sense that the ghosts in Casper, >being etherial entities, self shadow and receive shadow? My feeling is >that all that shadowing on the figures contributes to them looking more >plastic than the Burger King hand puppets. >Tony Hudson Not being an expert on etherial entities, its hard to say. However, if an object is visible to humans, it must do at least one of three things. Emit visible light, reflect visible light or block visible light. Receiving a shadow would only happen if the object in question reflected visible light to some degree. Self-shadowing would only occure if the object both blocked visible light and reflected visible light. If the object does not reflect light at all, it shouldn't receive shadows. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From doc@erinet.com Wed Jun 7 21:31:39 PDT 1995 Article: 6852 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6852 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!malgudi.oar.net!news.erinet.com!usenet From: "doc@erinet.com" Newsgroups: comp.graphics.packages.lightwave Subject: Thanks Date: 4 Jun 1995 09:10:03 GMT Organization: EriNet Online 513 436-9915 Lines: 14 Message-ID: <3qrt9b$631@news.erinet.com> NNTP-Posting-Host: dlp67.erinet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) I appreciated the answers that those of you took the time to give. At this point I suppose I'll stick with getting the PC version of Lightwave. I still have a deep desire for a full blown Amiga/Toaster system, oh well... Just for the record, some of you people put out great looking CGI's. Hope to join you someday. Thanks again, doc... From justin.barrett@tenforward.com Wed Jun 7 21:27:31 PDT 1995 Article: 6853 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6853 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!tenforward!justin.barrett From: justin.barrett@tenforward.com (Justin Barrett) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Casper Date: Sun, 4 Jun 1995 05:14:00 GMT Message-ID: <9506040256272261@tenforward.com> Organization: Ten Forward BBS in Port Angeles, WA 360.452.7681 Distribution: world References: <3qno2j$lk7@horn.wyoming.com> Lines: 23 PL> I was wondering if someone that had ever seen the movie casper PL> would know how they made there ghouts surface tranparnt on there back PL> and soild on their front and it's a nice look. I would like to try it PL> make this texture on an object I maked. I tryed to make my object all PL> out one sided polygons and made the back tranparent and the front soild. PL> But I can't make it smooth from soild to tranparent. I don't know if PL> the can be done in lightwave. If you got an thing theres a way It can PL> be done please let me know. If your object has one surface name that covers both front and back, use a GRID transparency map. In the main surfaces panel, set Transparency at 100%. Enter the Texture panel for Transparency and select the Grid style. Set Grid Size to 1, Texture center to a value where it would be at your object's front, Texture value 0%. You'll have to play around with the Falloff percentage on either the X or Z axis, depending on which way your object is facing. This should make the front of your object visible, and the back 100% transparent. Justin Barrett Free Spirit Productions ... I can't find the "any" key! * Q-Blue 1.0 * From chriso5683@aol.com Wed Jun 7 21:31:27 PDT 1995 Article: 6854 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6854 Path: netcom.com!csus.edu!uop!pacbell.com!gw2.att.com!rutgers!newsserver.jvnc.net!newsserver2.jvnc.net!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: chriso5683@aol.com (ChrisO5683) Newsgroups: comp.graphics.packages.lightwave Subject: FS : Lightwave 4.0 for windows Date: 3 Jun 1995 21:19:41 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 2 Sender: root@newsbf02.news.aol.com Message-ID: <3qr1nd$l3b@newsbf02.news.aol.com> Reply-To: chriso5683@aol.com (ChrisO5683) NNTP-Posting-Host: newsbf02.mail.aol.com Unregistered and only 3 weeks old. Cost $995 retail sell for $800 shipped call 704-664-3947 or leave e-mail From stranahan@aol.com Wed Jun 7 21:28:56 PDT 1995 Article: 6855 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6855 Path: netcom.com!csus.edu!uop!pacbell.com!ames!hookup!news.mathworks.com!gatech!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Neon lettering? Date: 3 Jun 1995 21:41:44 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 7 Sender: root@newsbf02.news.aol.com Message-ID: <3qr30o$ld7@newsbf02.news.aol.com> References: <6555.760.uupcb@mercopus.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Glow is back as a normal feature in LightWave, not a plug-in....better that way too, IMO... _____________________________________________ Lee Stranahan From ursamino@infi.net Wed Jun 7 21:31:40 PDT 1995 Article: 6856 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6856 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.infi.net!usenet From: ursamino@infi.net (Sumner Bell) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Thanks Date: 4 Jun 1995 13:33:32 GMT Organization: DLDS Lines: 12 Message-ID: <3qscnc$6uv@lucy.infi.net> References: <3qrt9b$631@news.erinet.com> NNTP-Posting-Host: h-dansemacabre.infi.net X-Newsreader: WinVN 0.92.6 In article <3qrt9b$631@news.erinet.com>, "doc@erinet.com" says: > >I appreciated the answers that those of you took the time to give. At .......Stuff cut.............. > Thanks again, > > doc... > Yes, Definitely, everyone here has been very helpful to me! Thanks! joe From davep@access2.digex.net Wed Jun 7 21:31:30 PDT 1995 Article: 6857 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6857 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access2!davep From: davep@access2.digex.net (Dave Paige) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Copying a motion from one scene to another??? Date: 4 Jun 1995 05:16:36 GMT Organization: Express Access Online Communications, Greenbelt, MD USA Lines: 39 Message-ID: <3qrfjk$pf6@news3.digex.net> References: <3qh3gi$160e@rover.ucs.ualberta.ca> NNTP-Posting-Host: access2.digex.net X-Newsreader: TIN [version 1.2 PL2] Hardin Brett Arvid (hardin@ee.ualberta.ca) wrote: : Dan Nessel (nessel@netcom.com) wrote: : | Hi All, : | I had a quick question. I am using Lighwave 3.5 for the : | Amiga... I have one scene with a close up of a flag waving : | on the top of a building, and then I have another scene : | which is a whole city fly through scene, with the waving : | flag also in the scene... So, here is the question... Is : | there a way to copy the flag waving motion I have all set : | up in my first scene into the second scene I have? I have : | my key frames set up in the waving flag scene and figure : | there must be a way to just copy this motion into my second : | scene?? : load up the original scene, except for the flag delete everything. save : this new scene with just the flag 'as' a different scene. load up the : scene you want the flag in, now load from scen 'whatever you saved the : flag as' : Chris : -- : --------------------------------------------------------------------------- : | LightSmith -the magazine -- Lightwave 3D Tutorials, : | Hints, and Solutions : All opinions are| ASK FOR DETAILS from the Experts in the : mine, and should| IF INTERESTED field. : conflict | : minimaly |---------------------------------------------------------- : with reality! : --------------------------------------------------------------------------- Why not load up the original scene and just save the motion file for the object in question and then load the new scene and load that motion for which ever object is desired. Dave From mvines@netcom.com Wed Jun 7 21:31:23 PDT 1995 Article: 6858 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6858 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!mvines From: mvines@netcom.com (Michael Vines) Subject: LW for Windows Requirements Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Sun, 4 Jun 1995 14:47:30 GMT Lines: 5 Sender: mvines@netcom4.netcom.com What are the minimum PC hardware requirements for Lightwave for windows? What are you using, and how does it perform? Can I get ny with 8mb of ram? Thanks From config@ultim.demon.co.uk Wed Jun 7 21:31:44 PDT 1995 Article: 6859 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6859 comp.graphics.apps.lightwave:117 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!demon!not-for-mail From: Gareth Edwards Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: Folding supports Date: 4 Jun 1995 16:00:09 +0100 Organization: UltiMedia Graphics Lines: 51 Sender: news@news.demon.co.uk Message-ID: <9506041533.AA008hx@ultim.demon.co.uk> References: <9506011303.AA008e3@ultim.demon.co.uk> <3qn705$bse@lynx.unm.edu> NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: TIN [AMIGA 1.3 950131BETA PL0] X-Posting-Host: ultim.demon.co.uk Jason Bickerstaff wrote: > Gareth Edwards (config@ultim.demon.co.uk) wrote: > : I'm working on an animation which requires several supports or booms to > : fold up for more compact storage. [SNIP] > : I've tried morphing with a couple of morph targets, but this distorts the > : geometry... [SNIP] > You shouldn't have to mess with morph targets at all. If your model can > be split up so that each folding section is a seperate object, then > animating a structure like landing gear is a snap. [BIG SNIP] > Repeat the above instructions as necessary for each part of the mechanism. This option did cross my mind, but here's the thing which made me look for other ideas; Each of the 3 sections is a support for 10 "sails" which unfurl in a fashion similar to a orietal fan. The thought of having 4 supports split into three sections, each section having 10 sails doesn't seem very tidy. The very notion of having to parent the sails to each corresponding section, two sections to the next, and then the last section to the central base (four times) makes me shudder :) I'll probably have to do it this way, but was just hoping some genius had come up with a better solution. Thanks anyway. > In an unrelated note, is this the same Gareth Edwards that works (or used > to work) at the Moving Picture Company? No. I'm just an amatuer (ie. do this for fun & not cash... yet:) Love & Life, G. -- Gareth Edwards, Leeds, UK. FUTURE LOVE PARADISE: http://www.cis.yale.edu/~ariedels/seal.html "There's no hurry. It's gonna come for sure. 'Cause I know that someday we're gonna end our war." -Seal From fusion@netcom.com Wed Jun 7 21:31:19 PDT 1995 Article: 6860 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6860 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!fusion From: fusion@netcom.com (Fusion Films) Subject: Re: Real Klaxon LIght? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3qrj45$405h@yuma.ACNS.ColoState.EDU> Date: Sun, 4 Jun 1995 15:46:56 GMT Lines: 30 Sender: fusion@netcom23.netcom.com Adrian Corral (scratch@holly.ACNS.ColoState.EDU) wrote: : : Hello all.. Once again, I come forth with an interesting question : (for me). I have modeled the pieces of a siren type light. I have : incorporated the pieces into a scene. This is my question. : If the light inside the red casing (like an old police car) is : white light, then it should cast red shadows or when it passes : through the casing with Color Filter on right? I am using 3.5 and : the only time I have gotten "red" light from white inside the case : is when I turned on Ray-traced shadows (this is undesirable to me : because they take too long to render and don't look as nice as shadow : mapped). I have only gotten red shadows from white light when turning : ray-tracing on. If I use shadow maps, then I get white light through : the red casing even with Color Filter on.. You will only get red from your light when you use ray tracing. Shadow Mapping cannot deal with tranparency so you have to use ray tracing. There are ways to fake it like placing a red spot light in place of the white one and have it rotate in the case. Paul -- 35mm Prod. #### # # #### ### ## # # #### ### # # # #### D1 Compositing # # # # # # # ## # # # # ## ## # Music Videos ## # # #### # # # # ## ### # # # # # #### Special FX # # # # # # # # ## # # # # # # Avid Editing # ## #### ### ## # # # ### #### # # #### From glynw@cix.compulink.co.uk Wed Jun 7 21:27:34 PDT 1995 Article: 6861 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6861 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!news.sprintlink.net!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: PCs - i`m sick of hearing about `em!! Message-ID: Organization: Compulink Information eXchange References: <3qlji4$4ss@dux.dundee.ac.uk> Distribution: world Date: Sun, 4 Jun 1995 13:30:55 GMT X-News-Software: Ameol32 Lines: 6 Perhaps you should join that new conference: comp.graphics.packages.lightwave.pcusers.die.die.die or perhaps alt.religion.amiga.loony.fundamentalists? Glyn From The.Shark@joshua.nbg.de Wed Jun 7 21:28:40 PDT 1995 Article: 6862 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:2719 comp.graphics.packages.lightwave:6862 comp.graphics.raytracing:14870 comp.graphics.rendering.renderman:761 comp.graphics.visualization:7929 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!xlink.net!xlink100!smurf.noris.de!rednet!joshua.nbg.de!The.Shark Date: 03 Jun 1995 13:06:00 +0200 From: The.Shark@joshua.nbg.de (Marco Brunner) Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave,comp.graphics.raytracing,comp.graphics.rendering.renderman,comp.graphics.visualization Message-ID: <5n8y1Fl0HhB@joshua.nbg.de> References: <1995Jun1.123017.17225@zippy.dct.ac.uk> Subject: Re: different fluids - different colours X-Newsreader: XP v3.02 X-Charset: ISO-8859-1 Lines: 22 Hi hatter: (and all others, answerd me) You wrote to the subject: different fluids - different colours: Well thats my answer: > I think most packages have the option of making bitmaps transparent/ > translucent. If you can do this, then you have to wrap the bitmap around > the half of the glass you can see, to prevent getting the density too far > out. Or maybe you can create the different shade between the edge of the > glass and the centre on the bitmap. Can't think of a workable solution to > getting the top of the liquid right. First thanks, for the much answers to my problem, but, their wasnt still one I can using to get a good result. - Is it realy impossible, to raytrace such a picture? - (It should look like a real cocktail with transparent fluids, and backround, shining through.) Have anyone an idea? _cu -Marco_ ## CrossPoint v3.02 ## From momar@wolfe.net Wed Jun 7 21:27:36 PDT 1995 Article: 6863 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6863 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!news.sprintlink.net!ratty.wolfe.net!momar From: momar@wolfe.net (Jim Carter) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PC's - I`m sick of hearing about `em!! Date: 4 Jun 1995 16:57:44 GMT Organization: Wolfe Internet Access, L.L.C. Lines: 27 Distribution: world Message-ID: <3qsom8$cgl@news1.wolfe.net> References: <3qllf5$5f0@dux.dundee.ac.uk> <3qlrlt$9ao@ixnews3.ix.netcom.com> <3qlver$hkp@ixnews4.ix.netcom.com> NNTP-Posting-Host: gonzo.wolfe.net X-Newsreader: TIN [version 1.2 PL2] John Roquemore (johnmark@ix.netcom.com) wrote: : Thank you Brenden!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! : I am very BULLSHIT over all this crap of OS systems. We should all be in : the LIGHTWAVE mode not "my os is better then yours" mode. We need to get : this list going to help each other try to do the best work we can, not a : bashing ring!! Well I said my peace.... : Let's just get on with it.....We all like or love Lightwave no matter : what platform it is on, right....? : Later : John Mark Roquemore Ya know it's kind of funny, before LW came out for PC alll you PC users (well not all) were on this group talking about how this was going to be the final blow to the Amiga and what a good thing that was and it's about time and all that. Now it seems your expectations were not realised and your counseling peace. Some of the longest threads I've read on here today were just trying to figure out what os to use with it(LW for PC) and why it was so much slower than expected with the Pentium. The plaform that Toaster/Flyer was created for after not being supported for quite a while has been purchased by a company that has plans for it. One of those plans is to speed it up. Good luck. Jim From djmccoy@primenet.com Wed Jun 7 21:31:51 PDT 1995 Article: 6864 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6864 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!news.primenet.com!usenet From: djmccoy@primenet.com Newsgroups: comp.graphics.packages.lightwave Subject: Reminder - NEW Newsgroup Name Date: 4 Jun 1995 17:01:44 GMT Organization: None Lines: 10 Distribution: world Message-ID: <3qsoto$rl@news4.primenet.com> NNTP-Posting-Host: ip003.lax.primenet.com X-Newsreader: I just want to remind everyone that everyone should be moving all LightWave3D messages over to comp.graphics.apps.lightwave. That is the NEW newsgroup name with comp.graphics.packages.lightwave having a limited life span now. The change was so that the comp.graphics.* hierarchy would be more organized. It was passed by votes done a month ago. Enjoy and render on! Dan From bblevins@uidaho.edu Wed Jun 7 21:29:21 PDT 1995 Article: 6865 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6865 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!uunet!ftpbox!mothost!lego.wes.mot.com!mdisea!uw-coco!nwfocus.wa.com!krel.iea.com!news.moscow.com!bei.moscow.com!user From: bblevins@uidaho.edu (Bryan Blevins) Newsgroups: comp.graphics.packages.lightwave Subject: Re: OBJECTS..HELP!!! Date: Sat, 03 Jun 1995 12:48:39 -0800 Organization: Blevins Enterprises, Inc. Lines: 14 Message-ID: References: <3qlqu8$gt3@newsbf02.news.aol.com> NNTP-Posting-Host: bei.moscow.com In article <3qlqu8$gt3@newsbf02.news.aol.com>, crmpshrne@aol.com (Crmpshrne) wrote: > Help please. I'm doing a student film and i need objects of a skeleton. > Please help!!!! Any format will do! There are a couple on the LightROM if I remember right. Bryan -- Bryan J. Blevins Clothes make the man. Naked people have Blevins Enterprises, Inc. little or no influence on society. bblevins@uidaho.edu -- Mark Twain From cooney@ibm.net Wed Jun 7 21:31:54 PDT 1995 Article: 6866 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6866 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!newsjunkie.ans.net!news-m01.ny.us.ibm.net!usenet From: cooney@ibm.net Newsgroups: comp.graphics.packages.lightwave Subject: Space? Date: 4 Jun 1995 18:39:57 GMT Lines: 44 Message-ID: <3qsult$15r1@news-s01.ny.us.ibm.net> Reply-To: cooney@ibm.net NNTP-Posting-Host: slip50-93.ca.us.ibm.net X-Newsreader: IBM NewsReader/2 v1.09 I have been picking up rumors here and there about a pilot film called SPACE to premere on Fox. Many months before b5 came out they had articles and pictures and stuff in Starlog ang other magazines, but so far almost nothing about Space. All I know is that some elaborate mega CGI Jedi like space battles are being made up in LIghtwave 3D for the pilot episode. I got a few questions. I'm really curious on how Space is going to compare effects wise with B5. I love B5 but it Ron Thornton made several BIG mistakes on the show that make it a bit fake sometimes. 1. 24-30FPS? B5 has this bizzare problem of conflicting frame rates, swithcing from 24 film to 30FPS for CGI, even worst they sometimes mix 30FPS CGI composites over 24FPS film backgrounds! Is their going to be a constant frame rate, and is the CGI going to more closely match the look of the film footage? 2. How are the spaceships gonna maneuver? My favorite thing about B5's ships is that they can do all them fancy full 3D moves in space. Quite realistic. But I did complain on how ridiculously SLOW ships in B5 move. Their is no air resistance to limit space fighter accelleration so in a dead run, dogfights would involve fighters and other ships attacking with FAST closing speeds of many hundreds, or thousands even tens of thousands of meters per second. 3. No nebulas? It was sort of alright with B5 against that big blue nebula. But everywhere else ships travel in B5, their is big bright colorfull nebulas in the background. I'm an amateur astronomer, and I know that their are NO bright nebulas anywhere near Earth, and bright Orion like clouds are very rare in the galaxy and you would usually not have one so close to an inhabbited solar system especially since those nebulas have hard radiation from supernovas coming off them once in awhile. 4.Weapons? The BIG mistake on B5 is that nobody uses missiles or directed energy weapons. Fighters only carry PPG's which are dreadfully slow unguided projectile weapons that limit dogfighting to ranges of less than a mile or so! Real space battles would even with EM countermeasures would involve nuclear tipped missiles and instantanious energy weapons that can shoot down targets many miles distant. For once I would like to see tactical nuclear weapons employed in battles against capitol ships. 5. Moving guns? The fighters in B5 only have fixed guns, they can only shoot s straight ahead at point blank range. I always loved Ron Cobb's Gunstar design for "The Last Starfighter" with the gunner having full 360degree engaging capability since real space fighters can move in any direction, they outta be able to shoot anywhere they please. From DwightG@nesbbx.rain.COM Wed Jun 7 21:27:02 PDT 1995 Article: 6867 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6867 Path: netcom.com!csus.edu!uop!pacbell.com!nntp-hub2.barrnet.net!nntp-ucb.barrnet.net!agate!howland.reston.ans.net!gatech!newsxfer.itd.umich.edu!wsu-cs!news1.oakland.edu!synthcom.com!agora!nesbbx!DwightG Subject: Re: Flyer Posters -- where should they go? References: Newsgroups: comp.graphics.packages.lightwave X-NewsSoftware: BBX-UMB 1.06l (February 20, 1995) From: DwightG@nesbbx.rain.COM (Dwight Gruber) Message-ID: Date: Tue, 30 May 95 09:42:04 PST Organization: NESBBX Bulletin Board System Lines: 44 In , wsavage@netcom.com (Warren Savage) writes: > "NEWTEK FLYER PROBLEMS" was an interesting thread. > > Someone posted a followup asking why Flyer users were posting to a 3D > graphics package newsgroup. > > Someone else provided information to a toaster mailing list, then wished > the "lily-livered scum-sucking" thread a swift death. > --snippity-snip-- > > My Question is: > > IF you feel we Flyer owners are not relevant to > comp.graphics.packages.lightwave, or don't belong here because > modeling and rendering is different from shooting and editing: > THEN which newsgroup or newsgroups should we take our queries, problems, > hints, tricks and tips to? > > Any suggestions? > > WJS > Despite the predominately PC orientation of this group, the Amiga Lightwave/Toaster/Flyer combination is an important aspect of Lightwave subject matter. There are people who post to and read this group who are experts in the use of the Video Toaster and all that it implies. I would say, in fact, that the 'expertise to noise' ratio is much better here than in any other newsgroup. I, too, am unhappy with the anti-Amiga tone which sometimes infects this group. As far as I am concerned, post right here. --DwightG -- DwightG@nesbbx.rain.COM From hardin@ee.ualberta.ca Wed Jun 7 21:31:32 PDT 1995 Article: 6868 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6868 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!waldorf.csc.calpoly.edu!decwrl!tribune.usask.ca!rover.ucs.ualberta.ca!hardin From: hardin@ee.ualberta.ca (Hardin Brett Arvid) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Copying a motion from one scene to another??? Date: 4 Jun 1995 23:26:44 GMT Organization: University of Alberta Electrical Engineering Department Lines: 40 Message-ID: <3qtffk$157a@rover.ucs.ualberta.ca> References: <3qh3gi$160e@rover.ucs.ualberta.ca> <3qrfjk$pf6@news3.digex.net> NNTP-Posting-Host: eigen.ee.ualberta.ca X-Newsreader: TIN [version 1.2 PL2] Dave Paige (davep@access2.digex.net) wrote: | Hardin Brett Arvid (hardin@ee.ualberta.ca) wrote: | : Dan Nessel (nessel@netcom.com) wrote: | : | Hi All, | : | there a way to copy the flag waving motion I have all set | : | up in my first scene into the second scene I have? I have | : | my key frames set up in the waving flag scene and figure | : | there must be a way to just copy this motion into my second | : | scene?? | : load up the original scene, except for the flag delete everything. save | : this new scene with just the flag 'as' a different scene. load up the | : scene you want the flag in, now load from scen 'whatever you saved the | : flag as' | : Chris |Why not load up the original scene and just save the motion file for the object |in question and then load the new scene and load that motion for which ever object | is desired. That would work... assuming that he did not want any of the other information saved in the scene.. ie poly size envelopes, object deformation settings... Chris -- --------------------------------------------------------------------------- | LightSmith -the magazine -- Lightwave 3D Tutorials, | Hints, and Solutions All opinions are| ASK FOR DETAILS from the Experts in the mine, and should| IF INTERESTED field. conflict | minimaly |---------------------------------------------------------- with reality! --------------------------------------------------------------------------- From doyle@hotlne.enet.dec.com Wed Jun 7 21:31:21 PDT 1995 Article: 6869 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6869 Path: netcom.com!csus.edu!decwrl!pa.dec.com!depot.mro.dec.com!mrnews.mro.dec.com!hotlne.enet.dec.com!doyle From: doyle@hotlne.enet.dec.com (My name is...) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Real Klaxon LIght? Date: 4 JUN 95 19:47:13 Organization: Digital Equipment Corporation Lines: 25 Message-ID: <3qth7f$mj5@mrnews.mro.dec.com> References: <3qrj45$405h@yuma.ACNS.ColoState.EDU> NNTP-Posting-Host: hudsrv.enet.dec.com In article <3qrj45$405h@yuma.ACNS.ColoState.EDU>, scratch@holly.ACNS.ColoState.EDU (Adrian Corral) writes... > > > I have only gotten red shadows from white light when turning > ray-tracing on. If I use shadow maps, then I get white light through > the red casing even with Color Filter on.. > > Thanks for any advice in advance!! > > > -Adrian Just a guess, but what about using a red light? Ed "who-has-to-include-more-text-than-original-or- the-news-feeder-we-use-won't-post-the-message-and- Ed-thinks-that-sucks" Doyle ******************************************************************************** "I regret having to kill him, but I must admit I'm enjoying the peace and quiet" - Lex ******************************************************************************** From hardin@ee.ualberta.ca Wed Jun 7 21:27:51 PDT 1995 Article: 6870 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6870 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!waldorf.csc.calpoly.edu!decwrl!tribune.usask.ca!rover.ucs.ualberta.ca!hardin From: hardin@ee.ualberta.ca (Hardin Brett Arvid) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: 4 Jun 1995 23:39:21 GMT Organization: University of Alberta Electrical Engineering Department Lines: 20 Message-ID: <3qtg79$157a@rover.ucs.ualberta.ca> References: <3qllf5$5f0@dux.dundee.ac.uk> <3qnhig$qgh@newsbf02.news.aol.com> NNTP-Posting-Host: eigen.ee.ualberta.ca X-Newsreader: TIN [version 1.2 PL2] Stranahan (stranahan@aol.com) wrote: | LONG LIVE THE TRS-80!!!! | _____________________________________________ | Lee Stranahan are you beta testing LW 4.0 for the TRS-80? Chris -- --------------------------------------------------------------------------- | LightSmith -the magazine -- Lightwave 3D Tutorials, | Hints, and Solutions All opinions are| ASK FOR DETAILS from the Experts in the mine, and should| IF INTERESTED field. conflict | minimaly |---------------------------------------------------------- with reality! --------------------------------------------------------------------------- From dan.bloomfield@mercopus.com Wed Jun 7 21:30:02 PDT 1995 Article: 6872 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6872 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: bug in 3.5? Message-ID: <6578.760.uupcb@mercopus.com> Date: 4 Jun 95 14:53:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: <3qnr0r$ih5@urvile.MSUS.EDU> Lines: 21 -> I am making a planet with a rippling atmosphere. When I go into the -> diplacement map option and use Ripples for a texture type, -> and enter my parameters everything works fine. The problem happens -> when I try to apply an envelope to it. The parameters in the Ripple -> that I had just entered have randomly changed ( more percisly the -> Texture Amplitude jumps back to a value of 0.0 or 1.0 most of the -> time ). I had originally entered a value of 0.01 but I can't get it -> to stay that way. I am pressing ENTER after all my values, so that's -> not the problem. This may sound dumb, but its driving me crazy trying -> to figure it out. Any suggestions would be greatly appreciated. I am -> running LW 3.5 SA. Thanks Displacement map envelopes are controlled via the polygon size envelope for that object. The percentage value in the polygon size envelope overrides the amplitude value of the displacement map. A polygon size of 100% = a amplitude of 1, 1% = .01 etc. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From dan.bloomfield@mercopus.com Wed Jun 7 21:31:49 PDT 1995 Article: 6873 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6873 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: LW Animators Wanted Message-ID: <6579.760.uupcb@mercopus.com> Date: 4 Jun 95 15:04:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) Lines: 18 Gorilla Systems is expanding and looking for skilled LightWave animators for projects involving interactive TV, kiosks, and video-computer games. Gorilla Systems is located in the Tampa Bay area on the West Coast of Florida and offers full time hourly wage positions, with overtime pay,full medical insurance, paid vacation and holidays. It's also a fun place to work. Send demo tapes and resumes to: Gorilla Systems Attn: Mike Taylor 4025 Tampa Rd Suite 1101 Oldsmar FL 34677 ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From fxvet@aol.com Wed Jun 7 21:29:49 PDT 1995 Article: 6874 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6874 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: fxvet@aol.com (FXVET) Newsgroups: comp.graphics.packages.lightwave Subject: Re: curtins Date: 5 Jun 1995 00:36:32 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <3qu1kg$cng@newsbf02.news.aol.com> References: <3qrphq$sdb@ixnews2.ix.netcom.com> Reply-To: fxvet@aol.com (FXVET) NNTP-Posting-Host: newsbf02.mail.aol.com In Modeler, make a 1 meter square plane, subdivide to 100 polygons. Center the top of the plane at zero. Load into layout, under objects, go to displacement map. Set texture center to 0,0,0 and texture size to maybe .25, .25, .25 and fractal bumps as texture Give it a velocity of maybe y -.05 and z- .1 Now, if you have 4.0 there is now an envelope button for the displacement. Just set the beginning and end points and the amount of maximum displacement. and you should be all set please refer to the manual for more info on displacements Tony Hudson From fxvet@aol.com Wed Jun 7 21:29:05 PDT 1995 Article: 6875 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6875 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: fxvet@aol.com (FXVET) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Cloaking effect? Date: 5 Jun 1995 00:40:44 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 7 Sender: root@newsbf02.news.aol.com Message-ID: <3qu1sc$coq@newsbf02.news.aol.com> References: <9506031039292244@tenforward.com> Reply-To: fxvet@aol.com (FXVET) NNTP-Posting-Host: newsbf02.mail.aol.com Try subdividing and tripling your ship until you have an obscene number of polygons. Then, in layout, you only have to use a fractal bump displacement map enveloped over the length of the cloak-in, coupled with an object dissolve in. Don't forget that there is now an envelope button in displacements. (by the way, this is the way the Shadow ships appear on B5) Tony Hudson From davep@access2.digex.net Wed Jun 7 21:27:06 PDT 1995 Article: 6876 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6876 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access2!davep From: davep@access2.digex.net (Dave Paige) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PAR(Amiga)Quality? Date: 4 Jun 1995 23:35:08 GMT Organization: Express Access Online Communications, Greenbelt, MD USA Lines: 21 Message-ID: <3qtfvc$5o3@news3.digex.net> References: <3qn5d0$ar2@murphy.servtech.com> NNTP-Posting-Host: access2.digex.net X-Newsreader: TIN [version 1.2 PL2] Paul Perri (Emerald@Kid.roc.servtech.com) wrote: : How much difference in quality between the Toaster Framebuffer : and the Compressed PAR image should I expect? : I've noticed a loss in quality in color gradients, especially. : The PAR uses a micropolis 2217a and setting on PAR are 23/240. : Any input? Please. I have the exact same PAR config and you should expect some degradation in the image quality. The PAR just like many other hard-disk based video recorders uses JPEG to compress the images before putting them on the hard drive. JPEG is a 'lossy' compression method. The amount of loss depends on the amount of compression applied. Until you reduce the compression ratio to something like 3:1 your going to see the JPEG compression artifacts, especially in gradients and sharp edges. You might want to look into the new DDR from DPS called the Perception Video Recorder. It achieves full motion playback while only compressing at about 3:1. I saw it at NAB this spring and was quite impressed with the quality. Dave Paige davep@access.digex.net From wturber@primenet.com Wed Jun 7 21:31:17 PDT 1995 Article: 6877 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6877 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip026.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Real Klaxon LIght? Date: Sun, 4 Jun 1995 00:53:35 LOCAL Organization: Primenet Lines: 32 Message-ID: References: <3qrj45$405h@yuma.ACNS.ColoState.EDU> NNTP-Posting-Host: ip026.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3qrj45$405h@yuma.ACNS.ColoState.EDU> scratch@holly.ACNS.ColoState.EDU (Adrian Corral) writes: >From: scratch@holly.ACNS.ColoState.EDU (Adrian Corral) >Subject: Real Klaxon LIght? >Date: 4 Jun 1995 06:16:37 GMT > > Hello all.. Once again, I come forth with an interesting question > (for me). I have modeled the pieces of a siren type light. I have > incorporated the pieces into a scene. This is my question. > If the light inside the red casing (like an old police car) is > white light, then it should cast red shadows or when it passes > through the casing with Color Filter on right? I am using 3.5 and > the only time I have gotten "red" light from white inside the case > is when I turned on Ray-traced shadows (this is undesirable to me > because they take too long to render and don't look as nice as shadow > mapped). I have only gotten red shadows from white light when turning > ray-tracing on. If I use shadow maps, then I get white light through > the red casing even with Color Filter on.. > Thanks for any advice in advance!! > -Adrian Maybe this is beside the point, but why not just make the light color red? _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Wed Jun 7 21:31:26 PDT 1995 Article: 6878 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6878 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!news.primenet.com!ip026.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW for Windows Requirements Date: Sun, 4 Jun 1995 01:00:41 LOCAL Organization: Primenet Lines: 20 Message-ID: References: NNTP-Posting-Host: ip026.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article mvines@netcom.com (Michael Vines) writes: >From: mvines@netcom.com (Michael Vines) >Subject: LW for Windows Requirements >Date: Sun, 4 Jun 1995 14:47:30 GMT >What are the minimum PC hardware requirements for Lightwave for windows? >What are you using, and how does it perform? Can I get ny with 8mb of ram? >Thanks LW will run on 4mb (you are into virtual memory B4 even loading a scene) so, of course, it will run on 8mb too. However, it won't run well. Consider 16mb a realistic starting point and 32mb a good place to be. I don't know if it is possible to have too much RAM. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Wed Jun 7 21:27:53 PDT 1995 Article: 6879 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6879 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip026.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: Sun, 4 Jun 1995 01:14:53 LOCAL Organization: Primenet Lines: 24 Message-ID: References: <3qllf5$5f0@dux.dundee.ac.uk> <3qnhig$qgh@newsbf02.news.aol.com> <3qtg79$157a@rover.ucs.ualberta.ca> NNTP-Posting-Host: ip026.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3qtg79$157a@rover.ucs.ualberta.ca> hardin@ee.ualberta.ca (Hardin Brett Arvid) writes: >From: hardin@ee.ualberta.ca (Hardin Brett Arvid) >Subject: Re: PCs - i`m sick of hearing about `em!! >Date: 4 Jun 1995 23:39:21 GMT >Stranahan (stranahan@aol.com) wrote: >| LONG LIVE THE TRS-80!!!! >| _____________________________________________ >| Lee Stranahan >are you beta testing LW 4.0 for the TRS-80? >Chris Its just a rumor, but I heard Lee had 10,000 of them in a render farm. The new Screamer-Net-80 uses the novel approach of assigning one polygon to each Z-80 CPU. The biggest developement problem so far is finding space for the 10,000 cassette drives and routing the cabling. This is what you call a massively parallel system. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From bobe@tiac.net Wed Jun 7 21:29:12 PDT 1995 Article: 6880 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6880 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!ames!pacbell.com!well!miwok!bdt.com!nntp.earthlink.net!news.sprintlink.net!sundog.tiac.net!gateway.tiac.net!bobe From: bobe@tiac.net (Bob Edison) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave for the PowerMac? Date: Tue, 6 Jun 1995 03:33:00 Organization: The Internet Access Company Lines: 38 Message-ID: References: <1995May29.211112.43884@cobra.uni.edu> <3qmoil$fo3@news.globalone.net> <1995Jun3.120938.44126@cobra.uni.edu> <3qrgor$s4a@stud.Direct.CA> NNTP-Posting-Host: gateway.tiac.net X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] In article <3qrgor$s4a@stud.Direct.CA> jmacleod@Direct.CA (James Macleod) writes: >From: jmacleod@Direct.CA (James Macleod) >Subject: Re: LightWave for the PowerMac? >Date: 4 Jun 1995 05:36:27 GMT >In article <1995Jun3.120938.44126@cobra.uni.edu>, sinclap2954@cobra.uni.edu says: >> >>In article <3qmoil$fo3@news.globalone.net>, davewarner@globalone.net () writes: >>> sinclap2954@cobra.uni.edu wrote: >>> : How about it? >>> >>> Not until WindowsNT is shipping and debugged for the PowerMac. >> >>I was not aware that WindowsNT is being ported to the PowerMac.. >Oh please, you know exactly what he means. >Dont start a Powermac rant here. >Keep it in C.S.A.A Actually NT is being ported to the Power PC using the new IBM hardware platform, it is NOT being ported to the Power MAC (that's latest I've heard - anybody know differently??) Bob >. From bobe@tiac.net Wed Jun 7 21:28:29 PDT 1995 Article: 6881 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6881 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!ihnp4.ucsd.edu!dog.ee.lbl.gov!agate!ames!pacbell.com!well!miwok!bdt.com!nntp.earthlink.net!news.sprintlink.net!sundog.tiac.net!gateway.tiac.net!bobe From: bobe@tiac.net (Bob Edison) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: Tue, 6 Jun 1995 03:44:38 Organization: The Internet Access Company Lines: 39 Message-ID: References: <3qllf5$5f0@dux.dundee.ac.uk> <3qo3jm$ir@stud.Direct.CA> NNTP-Posting-Host: gateway.tiac.net X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] In article <3qo3jm$ir@stud.Direct.CA> jmacleod@Direct.CA (James Macleod) writes: >From: jmacleod@Direct.CA (James Macleod) >Subject: Re: PCs - i`m sick of hearing about `em!! >Date: 2 Jun 1995 22:33:26 GMT >In article <3qllf5$5f0@dux.dundee.ac.uk>, dkeir@mcs.dundee.ac.uk (Donald Keir) says: >> >> Is it just me or is the lightwave newsgroup being used by PC user's to >>gripe about Lightwave 4 not running properly on their machines. I couldn`t >>care less - serve you right for not getting an Amiga!. Where are you Amiga >>users?, this newsgroup is being dominated by complaining PC users. Keep it >>to Lightwave tips, exchange of ideas, etc. >> Another point the Babylon 5 station needs 32Mb of RAM on a Amiga, can >>you imagine the memory needed for it on a Windows New Trash (NT) machine. >> >> Any other posting by me to this group will involve something useful! :) >Come on, it is a time of transition. People with new types computers, the >software running on new computers, the operating systems themselves are new >(Win 95/NT) >So lighten up maybe help some people get going so they can start doing >some work with LW. >When all those people get their PC versions of LW running, you can >bet there will be a whole new level of discussion for doing things as people >will have a hell of a lot more speed to deal with. >Why care anyway? The fact that Amiga users will defend Amiga even more stridently than Mac owners is well known. The Amiga had it's niche market with the Toaster and Lightwave. But the fact is the Amiga is DEAD DEAD DEAD. So why lament the passing of time and go on with what's happening now. Bob From dana@PROBLEM_WITH_INEWS_DOMAIN_FILE Wed Jun 7 21:32:19 PDT 1995 Article: 6882 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6882 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.mathworks.com!zombie.ncsc.mil!paladin.american.edu!news.ecn.uoknor.edu!munnari.oz.au!yarrina.connect.com.au!labtam!news.mel.aone.net.au!zipper.zip.com.au!zipper.zip.com.au!dana From: dana@PROBLEM_WITH_INEWS_DOMAIN_FILE (Dana Drury) Newsgroups: comp.graphics.packages.lightwave Subject: Where can you get LW in Australia Date: 5 Jun 1995 10:50:44 GMT Organization: Zip Australia Pty Ltd Lines: 11 Message-ID: <3quni4$vi8@zipper.zip.com.au> NNTP-Posting-Host: zipper.zip.com.au X-Newsreader: TIN [version 1.2 PL2] Hi, Id like to get a copy of lightwave, Ive seen 3d studio do shows over here and its a joke, against lightwave they don't stand a chance, anyhow does anybody know of or heard of any Sydney vendors, or ones in New South Wales?? Also what are the requirements, as well as a rough price Thanks a Million Dana Drury From davewarner@globalone.net Wed Jun 7 21:31:46 PDT 1995 Article: 6883 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6883 comp.graphics.apps.lightwave:125 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: Folding supports Followup-To: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Date: 5 Jun 1995 14:06:50 GMT Organization: Global One, Inc. Lines: 17 Message-ID: <3qv31q$c76@news.globalone.net> References: <9506011303.AA008e3@ultim.demon.co.uk> <3qn705$bse@lynx.unm.edu> <9506041533.AA008hx@ultim.demon.co.uk> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Gareth Edwards (config@ultim.demon.co.uk) wrote: : The very notion of having to parent the sails to each corresponding section, : two sections to the next, and then the last section to the central base (four : times) makes me shudder :) How about if you set up everything ONE time, save the scene, and then use Load From Scene three times to load in each of the four sections. I would also parent the first section to a NullObject before saving the scene so that you can reposition and resize each section as needed. This will elliminate a lot of the repetitive work for your project. -- -David Warner Event Horizon Graphics From bvejr@pinn.net Wed Jun 7 21:27:56 PDT 1995 Article: 6884 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6884 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!everest.pinn.net!usenet From: Bonfire Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: 5 Jun 1995 11:23:18 GMT Organization: CANDELIGHT Lines: 24 Message-ID: <3qupf6$n84@everest.pinn.net> References: <3qllf5$5f0@dux.dundee.ac.uk> <3qnhig$qgh@newsbf02.news.aol.com> <3qtg79$157a@rover.ucs.ualberta.ca> NNTP-Posting-Host: ppp-a-127.pinn.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) To: zact@pinn.net,manueld@pinn.net >>Stranahan (stranahan@aol.com) wrote: >>| LONG LIVE THE TRS-80!!!! >>| _____________________________________________ >>| Lee Stranahan > >>are you beta testing LW 4.0 for the TRS-80? > >>Chris > >Its just a rumor, but I heard Lee had 10,000 of them in a render farm. The >new Screamer-Net-80 uses the novel approach of assigning one polygon to each >Z-80 CPU. The biggest developement problem so far is finding space for the >10,000 cassette drives and routing the cabling. This is what you call a >massively parallel system. >_________________________________________________________________ >Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com >Phoenix, AZ |http://www.primenet.com/~wturber >...........................|ftp.primenet.com/users/w/wturber When are they going to have LW4.0 on the Commodore 64? Will it work if I put a 16K expander? Can it be used without a mouse? From dma@mcs.com Wed Jun 7 21:27:46 PDT 1995 Article: 6885 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6885 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!vanbc.wimsey.com!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: 5 Jun 1995 14:14:39 GMT Organization: MCSNet Services Lines: 9 Message-ID: <3qv3gf$d8g@News1.mcs.com> References: <3qllf5$5f0@dux.dundee.ac.uk> <3qnhig$qgh@newsbf02.news.aol.com> <3qo36c$ir@stud.Direct.CA> NNTP-Posting-Host: dma.pr.mcs.net ___________________________ > >Mr. Lee Stranahan wrote: > >LONG LIVE THE TRS-80!!!! --------------------------- No way.. Mac 128K. DA From wildwong@is1.hk.super.net Wed Jun 7 21:32:20 PDT 1995 Article: 6886 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6886 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!nntp.hk.super.net!tst.hk.super.net!not-for-mail From: wildwong@is1.hk.super.net (Wing On Wong) Newsgroups: comp.graphics.packages.lightwave Subject: Status of LW PC and Amiga? Date: 5 Jun 1995 22:15:43 +0800 Organization: Hong Kong SuperNET Lines: 23 Message-ID: <3qv3if$hc8@is1.hk.super.net> NNTP-Posting-Host: is1.hk.super.net Hi all, Can anyone tell me the status of LW 4.0? I knew that the pre-release of LWPC has been out, how about the final release? Finally, when will the Ami version available? And which version will be cheaper? I have Amiga at home and a PC in office. Regards, **----------------------- Wing On, Wong -------------------------** ***----- wildwong@hk.super.net using Amiga A1200 Cobra 030 -----*** ****----- Squirrel SCSI 10Mb NEC 3D SyQuest 270Mb CDROM -------**** *****- PROFESSIONAL ADVISE FOR EXHIBITION BOOTH CONSTRUCTION -***** ******------------- ExhiLogik Productions Limited -----------****** ... Is virus a 'micro' organism? * Offline Orbit 0.74 * From dma@mcs.com Wed Jun 7 21:27:29 PDT 1995 Article: 6887 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6887 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!svc.portal.com!news1.best.com!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: Casper Date: 5 Jun 1995 14:18:37 GMT Organization: MCSNet Services Lines: 17 Message-ID: <3qv3nt$d8g@News1.mcs.com> References: <3qno2j$lk7@horn.wyoming.com> <3qqih3$d8h@News1.mcs.com> NNTP-Posting-Host: dma.pr.mcs.net Stephen Bailey wrote: > > I know the effect you're talking about. I would guess that you could make > the back polys fully transparent while using a gradient transparency map > for teh front polys. The gradient would most likely be a circular > gradient, falling off from the center toward the edges. This would give > you a solid center with tapering (as smooth as is in the map) edges. You > may have to play with matching the transparencies between the two > surfaces. ...and once you've done this, use LW 4.0's "Glow" feature to get that nice haze around the ghosts. Dan From davewarner@globalone.net Wed Jun 7 21:31:55 PDT 1995 Article: 6888 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6888 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: Space? Date: 5 Jun 1995 14:52:14 GMT Organization: Global One, Inc. Lines: 13 Message-ID: <3qv5mu$c76@news.globalone.net> References: <3qsult$15r1@news-s01.ny.us.ibm.net> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] cooney@ibm.net wrote: : I have been picking up rumors here and there about a pilot film called SPACE : to premere on Fox. Lee Stranahan may (or may not) be able to answer a few of your questions about SPACE...I read an article about Area 51's work on SPACE in a recent issue of Video Toaster User. They didn't say much about the show, just that Area 51 was doing the CGI for it....they also do CGI for Hercules. -- -David Warner Event Horizon Graphics From jperry@dayton.net Wed Jun 7 21:35:55 PDT 1995 Article: 6889 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6889 comp.graphics.apps.lightwave:126 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!malgudi.oar.net!zen.firstnet.net!news From: jperry@dayton.net Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: For SALE! 2 NT Workstations! Date: Mon, 05 Jun 95 11:16:11 PDT Organization: Dayton Internet Services Lines: 50 Message-ID: <3qunm7$9mv@zen.firstnet.net> NNTP-Posting-Host: 199.218.243.120 Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Newsreader: NEWTNews & Chameleon -- TCP/IP for MS Windows from NetManage I’m posting for a friend so DON’T email me! Call my friend Andy Hofman instead! (# at end of message) *---> WINDOWS NT WORKSTATIONS FOR SALE <---* If you've been considering one or two Pentium machines, check out the following math: I am selling each of these MIPS workstations for less than $4,500 apiece. You would need four Pentium systems to equal them, at a cost of $20,000! Why? Consider how much you'd be paying for all that RAM, not to mention other little extras like hard drives, video cards, etc. These are TRUE STANDALONE WORKSTATIONS with keyboards, mice, and Windows NT. With them, you can run virtually any software of your choice, including standalone Lightwave for MIPS. One is 4 months old, and the other 10 months. Both have 2-year warranties, and are performing flawlessly. These are fully equipped workstations (minus monitors) and not stripped-out shells. EACH HAS THE FOLLOWING: MIPS 4600 CPU, 133 MHz 64 Mbyte RAM 2x speed CD ROM internal VESA SVGA card SCSI-II VESA controller Ethernet card Floppy, Keyboard, Mouse Windows NT 3.5 (Daytona) One has a 520 Mbyte HD, and the other a 330 Mbyte HD. No additional network setup is required. They are already configured to talk to each other. Just add monitors and the application of your choice (Standalone LW, Elastic Reality, etc). The economics are simple: TWO much faster machines cost a heck of a lot less than FOUR slower ones. And for tasks like modeling, even a room full of networked Pentiums won't speed things up: you need more power IN ONE BOX. Call Andy Hofman at 513-222-2212. From tlisanti@earth.planet.net Wed Jun 7 21:27:38 PDT 1995 Article: 6890 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6890 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!jupiter.planet.net!earth.planet.net!tlisanti From: tlisanti@earth.planet.net (Tony Lisanti Totowa) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PC's - I`m sick of hearing about `em!! Date: 5 Jun 1995 16:44:45 GMT Organization: Planet Access Networks - Stanhope, NJ Lines: 24 Distribution: world Message-ID: <3qvc9t$q4q@jupiter.planet.net> References: <3qllf5$5f0@dux.dundee.ac.uk> <3qlrlt$9ao@ixnews3.ix.netcom.com> <3qlver$hkp@ixnews4.ix.netcom.com> <3qsom8$cgl@news1.wolfe.net> NNTP-Posting-Host: earth.planet.net X-Newsreader: TIN [version 1.2 PL2] Well I could be wrong here but Lightwave 4.0 PC is still Pre-Release right? So HOW can people knock it and say Amiga will load object-X with less memeorty then object-x on the PC. Heck, Ive had amiga since 1989 and I liked it alot but lets face it, like Mojo said its over. Normally I dont bother with messages like this.. My dealer did a test frame on the PC and amiga. The amiga finished 3 seconds slower then the P100 system... What does this tell you? render out the 250 frames left and your talking a big difference. Do you actually thionk they will support LW past 4.0 for amiga? Do you Actaully think they are telling you the truth?? Hell no!! They're going to get the Toaster-PC out, and as soon as it works the way they want it to, Im willing to bet the farm they ditch new product support on Amiga.. My 2cents.. Tony Ex-Amiga User From enigma@dorsai.dorsai.org Wed Jun 7 21:35:48 PDT 1995 Article: 6891 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6891 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!news.sprintlink.net!news.dorsai.org!amanda.dorsai.org!enigma From: enigma@dorsai.dorsai.org Subject: Metaball hand object pics. LW PLUGIN X-Sender: enigma@amanda.dorsai.org Content-Type: TEXT/PLAIN; charset=US-ASCII Message-ID: Sender: news@dorsai.org (Keeper of the News) Organization: The Dorsai Embassy - New York Mime-Version: 1.0 Date: Mon, 5 Jun 1995 16:37:45 GMT Lines: 4090 The enclosed pics are of a hand created with my Metaballs plugin for Lightwave 4.0. 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MYR_@*OR&'$(8507@/L`;B$RYRY=(AI:Q='V"Z!Z*80>UQ!XB_V*3(6Y1"W/*O M(/D+D]X M8FR(8T$R,*IH"S!4`HD7\,R4"C-C(S6"*#BJ07&6(754NGI'Q93BWX=_$RQ,+ M*=?!'`J%014(;5Z]!4*EOHWM35NO M&NMNMG]R[3!4>W(J+L-VD148-58UXB*E*P)4JBJ6NNXZ=)4C8S!$ZZIKG\BI0 MMB_,?W9'23U^-]]L;[S`XW\.70X>9B3=ON=CZ51;(MTX+'&^0'M65%7;YPBH< MN;Y"KUQ'YWU?7H`J*NW*MF>.%1LZCT0XX:-O0T9KAK7ZS9^7?0671.P]2RH*[ MU^9(J$JH1NMLLJ#0%05KRH./QQ(0^QQQ7/JZGZ,6*I\A=3[Q=3Y^DW.Q_AVP9 M5<,;K*>@V_^E3V#[24- M],L%/>8ZGWL;A\-94/XMN-$7"!4-`MU"85"\V]I=D5"RUTBK0(_+77V,J%1C: MJA4O='HUE1_;KQ,\HLR%8+PX[NVD+.C:N8>+U%GZ3<4B M>HKMR746H*E4M6Y=3HW!5HG=\S6T>HK:':KPY:J"[6=)-E0J/44OA:W(ZBL$1 M3__ZBT9(@4NLB]&/)DD!Y;:\']$DL*>AW4]&2>'F@OQ=>2DP+_W25O_DW%HF9 M1CH4*`4O$M;ZA\7P?IH4Q1/2^G"(@Q3*`U(?N@G,>$HV"'^-'>(2K^GD^P(*: MT(@I"2&)-:300#J%4@*)._#WB3_.OB>R>EZ`+5A^Z9<)*=/B+8:%*F4(AB=/5 M@,1F2.!4!B1Y0*,'W1_.(+G(E0>2I-^BF&RA00`N4BUL:#4M"@$``,P!``!DV M5\4>`@`8365T86)A;&Q?<&QU9VEN+DE&1BYI;F9OP;$`TEIVVC:CW_6UO4'.= M-`08;5!8S'R(T1R%#(:!LHB"R##6.S!4G6_2L1B;UO(/;:0U/[\2Z*X>3RP MXW?R->4SDH8TP,X=S`XH53![F&B.ZAPH`>7\G+@!FQ.IE7\]4_@KS2C,[LK#? MG3I1HZG/-N@]-4.EX@^OZN],(//Q>^KO@[BN^Y*#^%W:?)=VX.W%Z'*FI@127 ML=CB[&.?^S-2;R7J3@+0!PU*AD`]?'#U+CJ5>P>S\7:RCOTT_HR5?_-N#MQ<( =+K;-KAXKO+'N5Z$+GP#VKM1V;%O>M6-:.SL;9`"S2 `` end size 183584 From Brady@desktopimages.com Wed Jun 7 21:35:53 PDT 1995 Article: 6892 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6892 comp.graphics.apps.lightwave:128 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!newsfeed.pitt.edu!gatech!news.sprintlink.net!news.primenet.com!usenet From: Brady Caverly Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave, Subject: Study with Ron Thornton! What do you want to learn? Date: 5 Jun 1995 17:10:57 GMT Organization: Desktop Images Lines: 59 Message-ID: <3qvdr1$skk@news.primenet.com> NNTP-Posting-Host: ip101.lax.primenet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 32bit) If you could apprentice with Foundation Imaging's Ron Thornton, what would you want to learn? Desktop Images has just produced two new instructional videos with this Emmy Award winning visual FX director and chief model designer for PTN's Babylon 5. We'll soon be going back to shoot several more and I thought I'd find out what secrets and techniques would most interest professional LightWave 3D artists. In the two current tapes, he walks you through the complete process of modeling and surfacing a fully polished, network quality spacecraft. In the first tape, Thornton starts at the very beginning, sharing his approach to the creative process of "mech," or high-tech mechanical, modelmaking. He shows you how to move from initial concept to generating thumbnail sketches on to how he chooses the best approach to begin modeling. Then he builds the pieces. Starting with a simple cylinder, he shows you his shortcuts and guides you all the way through the process, showing you how to finesse the design and add the detail that sells the finished model. In the second tape, Thornton shows how to do the magic that makes a model look absolutely real. He shows you how to integrate LightWave 3D with Adobe Photoshop to quickly and easily make stunning textures and add mechanical details to the high-tech craft he created in the first tape. He covers the intricacies of diffusion and specularity mapping to make the ship look weathered. And he demonstrates his most valuable secrets like how to paint directly on an objects surface by rendering then mapping the painted image back on as a surface. So that's what we're finshing now. What would you like to see next? On the slate currently: tapes on compositing animation with live actiion and some the advanced animation techniques they use to create relaistic motion in robots and other mechanical creatures. What else? Matte backgrounds? More on using other software with LightWave? Organic Modeling? Let me know. We'll do our best to sit you down with these masters in the comfort of your own living room. I appreciate your feedback. ------------------------------------------------------------- Brady Caverly Instructional Videotapes for Desktop Images Desktop Video, Computer Animation, Windows and the Internet. **ORDER 1-800-377-1039** Or http://www.desktopimages.com/desktop/ *********MASTERING THE TOOLS OF TOMORROW********* From bblevins@uidaho.edu Wed Jun 7 21:29:54 PDT 1995 Article: 6893 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6893 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!math.ohio-state.edu!newsfeed.acns.nwu.edu!ftpbox!mothost!lego.wes.mot.com!mdisea!uw-coco!nwfocus.wa.com!krel.iea.com!news.moscow.com!bei.moscow.com!user From: bblevins@uidaho.edu (Bryan Blevins) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Help with system selection. Date: Sun, 04 Jun 1995 18:40:54 -0800 Organization: Blevins Enterprises, Inc. Lines: 17 Distribution: world Message-ID: References: <71724-802212803@mindlink.bc.ca> NNTP-Posting-Host: bei.moscow.com > I'd also recommend the Diamond Stalth 64 VRAM. I know a number of people > who have them (even a couple of LW users) and they're very happy with them. > They're also a bit quicker in DOS than the ATI. (is IS pretty close though) One caution about the Diamond card. I tried using LW on a friends pentium using one of those cards. The problem we came across is that when you run lightWave the pointer disappears. Something about the Diamond card using a hardware pointer (or something like that) We were unable to solve the problem no matter what resolution or color depth we used. Anyone using one of these cards been able to fix the problem? Bryan -- Bryan J. Blevins Clothes make the man. Naked people have Blevins Enterprises, Inc. little or no influence on society. bblevins@uidaho.edu -- Mark Twain From sgant@cris.com Wed Jun 7 21:27:17 PDT 1995 Article: 6894 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6894 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!warp.cris.com!NewsWatcher!user From: sgant@cris.com (Scott Gant) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Casper Date: Mon, 05 Jun 1995 15:33:01 -0500 Organization: Digital Image Lines: 11 Message-ID: References: <3qno2j$lk7@horn.wyoming.com> <3qo97e$k38@news.globalone.net> NNTP-Posting-Host: crc5.cris.com In article <3qo97e$k38@news.globalone.net>, davewarner@globalone.net () wrote: > Never seen the movie (and never will) Well, you'll be missing out on some pretty cool special effects. And the movie wasn't that bad either. You should give it a try. I always see these movies, no matter how "bad" the story might be simply to see the special effects. I get some ideas on how they do things at ILM or Digital Domain so I can better service my customers here. Besides, it was a cute movie. From Jeff_Holinski@mindlink.bc.ca Wed Jun 7 21:29:57 PDT 1995 Article: 6895 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6895 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!sol.ctr.columbia.edu!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Help with system selection. Date: Mon, 05 Jun 95 13:26:59 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 47 Distribution: world Message-ID: <71792-802384019@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net In article , bblevins@uidaho.edu (Bryan Blevins) writes: > > Msg-ID: > References: <71724-802212803@mindlink.bc.ca> > Posted: Sun, 04 Jun 1995 18:40:54 -0800 > > Org. : Blevins Enterprises, Inc. > > > I'd also recommend the Diamond Stalth 64 VRAM. I know a number of > people > > who have them (even a couple of LW users) and they're very happy with > them. > > They're also a bit quicker in DOS than the ATI. (is IS pretty close > though) > > One caution about the Diamond card. I tried using LW on a friends pentium > using one of those cards. The problem we came across is that when you run > lightWave the pointer disappears. Something about the Diamond card using > a > hardware pointer (or something like that) We were unable to solve the > problem no matter what resolution or color depth we used. > Anyone using one of these cards been able to fix the problem? > > Bryan > > -- > Bryan J. Blevins Clothes make the man. Naked people have > Blevins Enterprises, Inc. little or no influence on society. > bblevins@uidaho.edu -- Mark Twain I'd look into getting newer drivers for the card. I've had a Diamond Stealth 64 in my machine since November and I haven't had any problems with it. Certainly nothing with LightWave. I normally use LW and modeler at 800*600*24 bit and it works just fine. :^) If it was a new card, there may be some conflicting drivers left over from a previous graphics card. A friend of mine switched from the ATI UltraPro to the Stealth 64, and although it worked, it was a bit slow. A few days later he had to re-install Windoze due to an unrelated problem. When he finished he was getting much better performance. Apparently one of his old ATI related files was slowing things down somewhere. Jeff H... From stranahan@aol.com Wed Jun 7 21:31:58 PDT 1995 Article: 6896 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6896 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Space? Date: 5 Jun 1995 16:47:08 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 21 Sender: root@newsbf02.news.aol.com Message-ID: <3qvqgc$lsu@newsbf02.news.aol.com> References: <3qv5mu$c76@news.globalone.net> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Well, I can tell you a lot - I am not known for keeping quiet. First, let me say I will not compare the show to B5. They do a great job over there, and Ron Thornton has no paralell among LightWave artists, in my opinion. He broke ground for us all. One way to judge an artist's importance is by looking at how they influence other artists - and Ron clearly has had more influence then anyone. In general, I think you'll be very happy with the stuff we're doing on Space - we're doing pretty much everything you're asking for. The dogfights are WW II film/Star Warsy, and lots of stuff blows up. We've done about 150 shots, and the models and texture mapping are KILLER...a great deal of detail, most of which is of course lost in the battle. The shots have a very 'model' look. We're 24 fps (a PAIN IN THE ASS), subtle nebulas, guns that turn all over the place, and stuff moves pretty fast. But in any battle between cool looking and reality, cool looking wins... _____________________________________________ Lee Stranahan From starwrs@aol.com Wed Jun 7 21:35:57 PDT 1995 Article: 6897 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6897 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: starwrs@aol.com (Starwrs) Newsgroups: comp.graphics.packages.lightwave Subject: Fire or Explosions Date: 5 Jun 1995 16:51:43 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 3 Sender: root@newsbf02.news.aol.com Message-ID: <3qvqov$luk@newsbf02.news.aol.com> Reply-To: starwrs@aol.com (Starwrs) NNTP-Posting-Host: newsbf02.mail.aol.com Does anybody know how do to fire or explosions in Lightwave? Thank you! -David From jsonedecke@aol.com Wed Jun 7 21:29:34 PDT 1995 Article: 6898 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6898 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jsonedecke@aol.com (JSonedecke) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Something is *very* wrong with PC Lightwave. Date: 5 Jun 1995 18:17:22 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 5 Sender: root@newsbf02.news.aol.com Message-ID: <3qvvpi$n6k@newsbf02.news.aol.com> References: Reply-To: jsonedecke@aol.com (JSonedecke) NNTP-Posting-Host: newsbf02.mail.aol.com I am running a Pentium100 w/32 megs of ram and Lightwave 4.0(pre) under windows 3.1. I rendered the previously described scene ant it took 19minutes-24 seconds. this seems a little slow to me, maybe it's just windows 3.1(?). Hope that helps w/ developing a benchmark or comparison. -John Sonedecker From CSIMMONS@nbnet.nb.ca Wed Jun 7 21:30:08 PDT 1995 Article: 6899 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6899 comp.graphics.apps.lightwave:134 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!torn!news.unb.ca!nbt.nbnet.nb.ca!news From: Craig Simmons Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: 5 Jun 1995 20:25:26 GMT Organization: NBCC - Miramichi Lines: 45 Message-ID: <3qvp7m$eh2@darwin.nbnet.nb.ca> References: <3qmq4h$fo3@news.globalone.net> NNTP-Posting-Host: 142.139.182.32 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) jgross@netcom.com (John Gross) wrote: >Just out of curiosity, how much is the student version of 3D$? (And is it >fully featured?) > >JG John and others, I surely hope that Newtek quickly decides to offer Lightwave at an educational price. As an institution dedicated to delivering high quality education if the fields of multi-media, virtual reality and electronic game design we are in need of a site-licence of some 3D modelling package to facilitate product development. Our choice almost seems clear. We need to graduate students who develop marketable software products. Once they graduate, they will have to purchase the software used to develop their own products. This mean we have to buy a high quality, fully featured system with good support, and one that will be around. It also means that the software has to be cost effective for the students to buy when they graduate. Seems like lightwave is the perfect choice. BUT... No Educational Pricing...No Site Licencing...We need 22 copies at approx. $1400 CDN each (30,800). Autodesk on the other hand realizes the tight fiscal constraints of educational institutions. 22 Copies of 3DStudio at an educational price of about $350.00 each is only 7,700. (Note that the educational version of 3DS is the same as the commercial version but with restrictions on use) As well it is also quite amazing that other software companies with software costing multiple tens of thousands of dollars are willing to give a huge helping hand to educational institutions. What is comes down to is LIGHTWAVE is the most expensive 3D package for us. Again, I hope NEWTEK is listening and working on this situation. It is in their best interest to have people trained on their system. It will only make those trainees want to purchase it in their own businesses and strengthen their market share. With Fingers Crossed, Craig Simmons Computer Graphics / Animation / Virtual Reality Instructor NBCC - Miramichi EMAIL: csimmons@nbnet.nb.ca VOICE: 506-778-6682 From jmacleod@Direct.CA Wed Jun 7 21:28:32 PDT 1995 Article: 6900 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6900 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!psgrain!news.sprintlink.net!howland.reston.ans.net!math.ohio-state.edu!scipio.cyberstore.ca!news.Direct.CA!usenet From: jmacleod@Direct.CA (James Macleod) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: 6 Jun 1995 00:18:19 GMT Organization: Internet Direct Inc. Lines: 42 Message-ID: <3r06sb$rl7@stud.Direct.CA> References: <3qllf5$5f0@dux.dundee.ac.uk> <3qo3jm$ir@stud.Direct.CA> NNTP-Posting-Host: dyn-297.direct.ca X-Newsreader: WinVN 0.92.6+ In article , bobe@tiac.net (Bob Edison) says: >>Come on, it is a time of transition. People with new types computers, the >>software running on new computers, the operating systems themselves are new >>(Win 95/NT) > >>So lighten up maybe help some people get going so they can start doing >>some work with LW. > >>When all those people get their PC versions of LW running, you can >>bet there will be a whole new level of discussion for doing things as people >>will have a hell of a lot more speed to deal with. > > > >>Why care anyway? > >The fact that Amiga users will defend Amiga even more stridently than Mac >owners is well known. The Amiga had it's niche market with the Toaster and >Lightwave. But the fact is the Amiga is DEAD DEAD DEAD. So why lament the >passing of time and go on with what's happening now. Uh...how does this exactly relate? I was just responding to some guy complaining about there being a lot PC problem posts. All I was saying is that everything is new and it is to be expected. Any why care about it anyway??? :) From tankt@cris.com Wed Jun 7 21:36:05 PDT 1995 Article: 6901 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6901 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!warp.cris.com!usenet From: tankt@cris.com Newsgroups: comp.graphics.packages.lightwave Subject: FS: Lightwave 4.0 (Pre-Rel Intel) Date: 6 Jun 1995 02:39:02 GMT Organization: Vision Imaging Lines: 7 Message-ID: <3r0f46$4rc@warp.cris.com> Reply-To: tankt@cris.com NNTP-Posting-Host: crc5.cris.com X-Newsreader: IBM NewsReader/2 v1.09 I have several copies of Lightwave I'm asking $760+s/h. If interested, email or call. No credit cards, sorry. Tank Taylor Vision Imaging tankt@cris.com (916) 966-6744 From dahcoata@aol.com Wed Jun 7 21:36:04 PDT 1995 Article: 6902 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6902 Path: netcom.com!csus.edu!uop!pacbell.com!well!nntp-ucb.barrnet.net!agate!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: dahcoata@aol.com (Dahcoata) Newsgroups: comp.graphics.packages.lightwave Subject: FS: PAR Date: 5 Jun 1995 21:20:08 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 4 Sender: root@newsbf02.news.aol.com Message-ID: <3r0ag8$q7f@newsbf02.news.aol.com> Reply-To: dahcoata@aol.com (Dahcoata) NNTP-Posting-Host: newsbf02.mail.aol.com For Sale: Personal Animation Recorder (DPS) Card and latest version software. $1100 plus shipping Send e-mail if interested From syndesis@beta.inc.net Wed Jun 7 21:36:09 PDT 1995 Article: 6903 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6903 Path: netcom.com!csus.edu!uop!pacbell.com!nntp-hub2.barrnet.net!news1.digital.com!uunet!news.mathworks.com!gatech!news.sprintlink.net!news.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: ADVERT: Three 3D model CDROMs for $150, shipped! Date: 6 Jun 1995 03:05:53 GMT Organization: Syndesis Corporation Lines: 86 Message-ID: <3r0gmh$ekc@carrera.inc.net> NNTP-Posting-Host: 204.95.160.207 X-Newsreader: WinVN 0.92.6+ In a special online offer, you can get thousands of 3D models stored on three CDROMs. Get Syndesis 3D-ROM Volume I, Volume II and Syndesis Avalon for just US $150, shipped anywhere in the world, a savings of $100 from the retail price. This offer ends July 15. Syndesis 3D-ROM Volume I The "Syndesis 3D-ROM Volume I" contains more than 500 freely distributable 3D models, with each model pre-translates to AutoCAD DXF, 3D Studio, Wavefront, LightWave and Imagine formats. It's also got more than 400 tileable, wrappable texture maps in GIF, TIF and IFF-24 format. 3D-ROM Volume I includes 28 Viewpoint DataLabs demo models, plus demo high-res humanoids from Imagination Works (as seen on the cover of Computer Graphics World), office equipment models from Noumenon Labs, household items from VRS Media, digitized models from Mira Imaging, and animations demonstrating the first set of IPAS routines for 3D Studio from the Yost Group. Syndesis 3D-ROM Volume II 3D-ROM Volume II contains more than 200 new models, each pre-translated to five formats like 3D-ROM Volume I. It also includes the five Siggraph 93 demo models from Viewpoint DataLabs, plus the demo version of trueSpace for Windows from Caligari, plus a demo version of Visual Reality for Windows from Visual Software, plus the demo version of RenderWare for Windows from Criterion Software Ltd. Thumbnail catalog GIF images of all models on the 3D-ROMs are available via ftp on avalon.vislab.navy.mil in the /pub/misc/3D-ROM directory. The Syndesis 3D-ROMs are ISO-9660 discs, fully accessible from MS-DOS, Macintosh, Amiga and Unix workstations. Each includes a fully indexed, categorized and cross-referenced catalog of the objects complete with thumbnail renderings. Each 3D-ROM is normally $99.95. Syndesis Avalon We've made a CDROM snapshot of the Internet's most popular 3D repository. The Syndesis Avalon disc contains the complete contents of the site known as avalon.vislab.navy.mil as of July 1994. This archive contains more than 1,200 models in various formats as well as documents, utilities and source code. This ISO-9660 disc is readable on any computer, but is also Rock Ridge compatible, meaning the original Unix filenames reappear on Unix/Linux systems. Save yourself hours of downloading! The Syndesis Avalon disc is normally $49.95. How to get a free 3D-ROM We give away hundreds of copies of each 3D-ROM to those people who contribute models for the next edition of the disc. If you send us one or more 3D models that we can include on the next 3D-ROM, and we use your models on that disc, you get a free copy of that disc. Ask us for a "submission form." The deadline for the Siggraph 95 disc is June 30. If we use your model(s), you'll get a free copy of Syndesis 3D-ROM Volume III in August! Why do we do it? The Syndesis 3D-ROMs are a demonstration of the 3D conversion abilities of Syndesis's InterChange. InterChange translates between more than thirty 3D file formats including AutoCAD DXF, 3D Studio, Wavefront, LightWave, VRML, Inventor, Imagine, Swivel, Sculpt, Sense8, trueSpace, BRender, RenderWare, RenderMorphics, Alias polyset, Vista DEM and many others. Material and hierarchy information is preserved. InterChange for Windows is $495. We'd be glad to add you to our mailing list. Our catalog includes more information about InterChange as well as thumbnail renderings of all the models on the 3D-ROMs. Drop us an e-mail with your postal (paper) address. Tell us which 3D programs you use and which file formats you need to translate. Syndesis Corporation 235 South Main Street Jefferson, WI 53549 (414) 674-5200 (414) 674-6363 FAX syndesis@beta.inc.net http://www.webmaster.com:80/syndesis/ SIGGRAPH 95 Booth 2537 From idynamic@mcs.com Wed Jun 7 21:32:01 PDT 1995 Article: 6904 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6904 Path: netcom.com!csus.edu!csusac!zimmer!waldorf.csc.calpoly.edu!decwrl!enews.sgi.com!sgigate.sgi.com!news1.best.com!ddsw1!usenet From: Stephen Bailey Newsgroups: comp.graphics.packages.lightwave Subject: Re: Space? Date: 6 Jun 1995 03:50:48 GMT Organization: Image Dynamics, Inc. Lines: 16 Message-ID: <3r0jao$2ua@News1.mcs.com> References: <3qv5mu$c76@news.globalone.net> <3qvqgc$lsu@newsbf02.news.aol.com> NNTP-Posting-Host: idynamic.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) To Lee Stranahan: Regarding your description of 24fps being a pain in the ass, I was wondering if the new Frames Per Second feature in the scene menu means that the wireframe preview will also play in 24fps (or 12 or 4, etc.)? Thanks. -- _____________________________________________________________________ Stephen Bailey **** CGI Director **** Image Dynamics, Inc. _____________________________________________________________________ From idynamic@mcs.com Wed Jun 7 21:27:40 PDT 1995 Article: 6905 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6905 Path: netcom.com!csus.edu!csusac!zimmer!waldorf.csc.calpoly.edu!decwrl!enews.sgi.com!sgigate.sgi.com!news1.best.com!ddsw1!usenet From: Stephen Bailey Newsgroups: comp.graphics.packages.lightwave Subject: Re: PC's - I`m sick of hearing about `em!! Date: 6 Jun 1995 03:55:15 GMT Organization: Image Dynamics, Inc. Lines: 21 Message-ID: <3r0jj3$3ca@News1.mcs.com> References: <3qllf5$5f0@dux.dundee.ac.uk> <3qlrlt$9ao@ixnews3.ix.netcom.com> <3qlver$hkp@ixnews4.ix.netcom.com> <3qsom8$cgl@news1.wolfe.net> <3qvc9t$q4q@jupiter.planet.net> NNTP-Posting-Host: idynamic.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) tlisanti@earth.planet.net (Tony Lisanti Totowa) wrote: > > > My dealer did a test frame on the PC and amiga. The amiga finished 3 >seconds slower then the P100 system... What does this tell you? render >out the 250 frames left and your talking a big difference. > Are you sure it wasn't 3 minutes? From various benchmarks, a P100 is said to be around 10+ times faster than a stock A4000 (25mhz 040). Still, your summary is correct. The difference adds up enormously. -- _____________________________________________________________________ Stephen Bailey **** CGI Director **** Image Dynamics, Inc. _____________________________________________________________________ From Barry_Bogart@mindlink.bc.ca Wed Jun 7 21:28:38 PDT 1995 Article: 6906 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6906 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!mindlink.bc.ca!a3089 From: Barry_Bogart@mindlink.bc.ca (Barry Bogart) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: Mon, 05 Jun 95 21:43:05 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 2 Distribution: world Message-ID: <71815-802413785@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net Me Too!! From pcm@scammell.ecos.tne.oz.au Wed Jun 7 21:32:10 PDT 1995 Article: 6907 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6907 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!simtel!harbinger.cc.monash.edu.au!news.cs.su.oz.au!metro!wabbit.cc.uow.edu.au!news.tansu.com.au!mail_gw.fwall.telecom.com.au!cdn_mail.telecom.com.au!pcm From: pcm@scammell.ecos.tne.oz.au (Peter Murray) Newsgroups: comp.graphics.packages.lightwave Subject: LW Upper Polygon Limit? Date: 5 Jun 1995 04:02:13 GMT Organization: Telecom Australia Lines: 7 Message-ID: <3qtvk5$j3b@cdn_mail.telecom.com.au> NNTP-Posting-Host: 147.69.10.7 X-Newsreader: TIN [version 1.2 PL2] Is there an upper polygon limit in LW 4.0 and if so, what is it? Thanks, - Peter. From erniew@access4.digex.net Wed Jun 7 21:36:13 PDT 1995 Article: 6908 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6908 comp.graphics.apps.lightwave:138 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access4.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: WinNT slow as 3-legd dog. Date: Tue, 6 Jun 1995 01:36:43 -0400 Organization: Express Access Online Communications, USA Lines: 26 Message-ID: References: <3pt0fv$44@warp.cris.com> <3qgcsu$le8@warp.cris.com> <3qmcrg$k4d@warp.cris.com> NNTP-Posting-Host: access4.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: Bob Edison wrote: > The problem is not likely to be Windows NT but Lightwave itself. It's > not clear how Lightwave was ported to Windows and whether proper opti- > mizations were performed. I'm not clear on the meaning of "how [LW] was ported" or "optimizations" here. Except for the interface (no small part of the package), I would expect almost all of the code to be the same across platforms, and with the exception of less portable strategies like multi-threading and the optimizations performed by the various compilers, I'm not sure what else can reasonably be done--short of writing large parts in assembly, which is NOT reasonable. Did we have something specific in mind? My own guess is that the problem is neither LW nor NT per se, but some- thing to do with specific machines and NT installations. I haven't seen an overwhelming surge of posts to this thread, so I have to assume that most people just aren't having this problem. It would help if people who are seeing slow LW NT performance could tell us that LW is the ONLY NT program of its type that exhibits this behavior on a given machine, if that's the case. If it isn't, why is LW the suspect? - Ernie From luiten@proteus.telecom.com.au Wed Jun 7 21:29:24 PDT 1995 Article: 6909 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6909 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!simtel!harbinger.cc.monash.edu.au!news.cs.su.oz.au!metro!wabbit.cc.uow.edu.au!news.tansu.com.au!mail_gw.fwall.telecom.com.au!cdn_mail.telecom.com.au!proteus!luiten From: luiten@proteus.telecom.com.au (Robin Luiten) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Something is *very* wrong with PC Lightwave. Date: 5 Jun 1995 06:33:24 GMT Organization: Telstra Lines: 40 Distribution: world Message-ID: <3qu8fk$24l@cdn_mail.telecom.com.au> References: NNTP-Posting-Host: 146.137.63.189 X-Newsreader: TIN [version 1.2 PL2] Glyn Williams (glynw@cix.compulink.co.uk) wrote: : I will just re-state the essence of the problem. : : Scene Rendered on P90 Running NT - 7.25s : Scene Rendered on P90 Running 95 - 7.20s : Scene Rendered on DX266 Running 95 - 8.20s !!!! : The 66 should be 3 or 4 times slower then the P90. : [stuff removed] : Glyn Williams I visited a friend who just received his Lightwave Pre-Release on Friday this weekend. Anway we did a trial render on his DX2-66 and I brought over my Pentium 90 for comparison. Anyway we rendered Frame 65 of the Blade scene that comes on the CD-ROM. The only thing we changed in the scenes was to switch off field rendering. [Oh yeh! the save file was in IFF24 format] Render Times. Dx2-66 Windows For Workgroups + Win32s : 1h 25minutes (8 Meg of ram 16 Meg permanent swap) Pentium-90 Windows For Workgroups + Win32s : 0h 25 minutes (32 Meg of ram 16 Meg permanent swap) Pentium-90 Windows NT 3.5 : 0h 19 minutes (32 Meg of ram 44 Meg swap) NT3.5 running was the server version. Also its interesting to note that under NT any clicks on abort/cancel buttons while Lightwave is busy are almost instantly responded to wherease under WFW things have a distinct lag. -- _-_|\ r.luiten@nmsd.oz.au WORK: +61 7 837 3020 / * <- Network Performance Management (Telstra), \_.-._/ | Telecom East Tower Roma St, v +- Brisbane, Australia. From luiten@proteus.telecom.com.au Wed Jun 7 21:32:12 PDT 1995 Article: 6910 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6910 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!simtel!harbinger.cc.monash.edu.au!news.cs.su.oz.au!metro!wabbit.cc.uow.edu.au!news.tansu.com.au!mail_gw.fwall.telecom.com.au!cdn_mail.telecom.com.au!proteus!luiten From: luiten@proteus.telecom.com.au (Robin Luiten) Newsgroups: comp.graphics.packages.lightwave Subject: Comment on Lightwave anti-aliasing Date: 5 Jun 1995 06:37:36 GMT Organization: Telstra Lines: 19 Message-ID: <3qu8ng$24l@cdn_mail.telecom.com.au> NNTP-Posting-Host: 146.137.63.189 X-Newsreader: TIN [version 1.2 PL2] Visited a friend on the weekend who just received his LW4.0 pre-release. Anyway... We switched on preview image in the dinky window and part of the reason its slow is obvious. [example. Frame 65 of the blade scene on the CDROM rendered in medium anti-alias the lens flares are calculated again and again for every single one of the 9 rendering and anti-aliasing pases.] If things only got rendered once think how much faster anti-aliased rendering would be... WOW! -- _-_|\ r.luiten@nmsd.oz.au WORK: +61 7 837 3020 / * <- Network Performance Management (Telstra), \_.-._/ | Telecom East Tower Roma St, v +- Brisbane, Australia. From luiten@proteus.telecom.com.au Wed Jun 7 21:32:16 PDT 1995 Article: 6911 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6911 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!noc.netcom.net!simtel!harbinger.cc.monash.edu.au!news.cs.su.oz.au!metro!wabbit.cc.uow.edu.au!news.tansu.com.au!mail_gw.fwall.telecom.com.au!cdn_mail.telecom.com.au!proteus!luiten From: luiten@proteus.telecom.com.au (Robin Luiten) Newsgroups: comp.graphics.packages.lightwave Subject: Query on LW4.0 Intel dongle problem. Date: 5 Jun 1995 06:39:05 GMT Organization: Telstra Lines: 20 Message-ID: <3qu8q9$24l@cdn_mail.telecom.com.au> NNTP-Posting-Host: 146.137.63.189 X-Newsreader: TIN [version 1.2 PL2] Has anyone had trouble with the Sentinel LW4.0 dongle for Intel platform. Visited a friend on the weekend with my Pentium-90 to have a look at his just recieved LW4.0 pre-release. On the DX2-66 no-problem everything is find. However on my P-90 under DOS or Windows for Workgroups I cannot acces my floppy drive if the dongle is plugged in. I am going to get my Multi-IO card checked out in the next week or so but I was wondering if anyone else has had this problem or heard of similar problems. Under NT3.5 I can access the floppy no problems with the dongle plugged into the parallel port. Really strange I thought. -- _-_|\ r.luiten@nmsd.oz.au WORK: +61 7 837 3020 / * <- Network Performance Management (Telstra), \_.-._/ | Telecom East Tower Roma St, v +- Brisbane, Australia. From bobe@tiac.net Wed Jun 7 21:36:11 PDT 1995 Article: 6912 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6912 Path: netcom.com!csus.edu!uop!pacbell.com!well!nntp-ucb.barrnet.net!nntp-hub2.barrnet.net!news.Stanford.EDU!unix.sri.com!hplabs!sdd.hp.com!spool.mu.edu!sol.ctr.columbia.edu!howland.reston.ans.net!news.sprintlink.net!gatech!bloom-beacon.mit.edu!news.kei.com!sundog.tiac.net!gateway.tiac.net!bobe From: bobe@tiac.net (Bob Edison) Newsgroups: comp.graphics.packages.lightwave Subject: Re: WinNT slow as 3-legd dog. Date: Wed, 7 Jun 1995 00:16:34 Organization: The Internet Access Company Lines: 28 Message-ID: References: <3pt0fv$44@warp.cris.com> <3qgcsu$le8@warp.cris.com> <3qmcrg$k4d@warp.cris.com> NNTP-Posting-Host: gateway.tiac.net X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] In article <3qmcrg$k4d@warp.cris.com> tankt@cris.com writes: >From: tankt@cris.com >Subject: Re: WinNT slow as 3-legd dog. >Date: 2 Jun 1995 06:58:56 GMT >In , Ernie Wright writes: >>> Since Lightwave doesn't work under OS2 ... >> >>Have you tried it yet? >> >>- Ernie >Yes, with no success at all. I got tired of NT's anemic attempts to run at an >acceptable speed yesterday and installed Win95. I'll install LW again and try >re-rendering and see how my speeds compare with NT. >Tank Taylor >Vision Imaging >tankt@cris.com The problem is not likely to be Windows NT but Lightwave itself. It's not clear how Lightwave was ported to Windows and whether proper optimizations were performed. Anyway a new version of NT is going to released in the next couple of weeks and more improvements in performance are one feature. Bob From wturber@primenet.com Wed Jun 7 21:27:59 PDT 1995 Article: 6913 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6913 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip141.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: Tue, 6 Jun 1995 01:45:16 LOCAL Organization: Primenet Lines: 35 Message-ID: References: <3qllf5$5f0@dux.dundee.ac.uk> <3qnhig$qgh@newsbf02.news.aol.com> <3qtg79$157a@rover.ucs.ualberta.ca> <3qupf6$n84@everest.pinn.net> NNTP-Posting-Host: ip141.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3qupf6$n84@everest.pinn.net> Bonfire writes: >From: Bonfire >Subject: Re: PCs - i`m sick of hearing about `em!! >Date: 5 Jun 1995 11:23:18 GMT >>>Stranahan (stranahan@aol.com) wrote: >>>| LONG LIVE THE TRS-80!!!! >>>| _____________________________________________ >>>| Lee Stranahan >> >>>are you beta testing LW 4.0 for the TRS-80? >> >>>Chris >> >>Its just a rumor, but I heard Lee had 10,000 of them in a render farm. The >>new Screamer-Net-80 uses the novel approach of assigning one polygon to each >>Z-80 CPU. The biggest developement problem so far is finding space for the >>10,000 cassette drives and routing the cabling. This is what you call a >>massively parallel system. >>_________________________________________________________________ >>Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com >>Phoenix, AZ |http://www.primenet.com/~wturber >>...........................|ftp.primenet.com/users/w/wturber >When are they going to have LW4.0 on the Commodore 64? Will it work if I >put a 16K expander? Can it be used without a mouse? When they port NT to it!! _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From craven@rlyeh.muc.de Wed Jun 7 21:28:36 PDT 1995 Article: 6914 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6914 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!xlink.net!news.dfn.de!nntp.fh-augsburg.de!news.uni-augsburg.de!lrz-muenchen.de!informatik.tu-muenchen.de!news.muc.de!rlyeh.muc.de!craven Newsgroups: comp.graphics.packages.lightwave X-NewsReader: IntuiNews 1.2 (15.5.94) References: <3qllf5$5f0@dux.dundee.ac.uk> From: "Dirk Taggesell" Date: Sat, 03 Jun 95 19:20:52 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: binary Subject: Re: PCs - i`m sick of hearing about `em!! Message-ID: <31148377@rlyeh.muc.de> Organization: R'lyeh - Home of Cthulhu Lines: 51 dkeir@mcs.dundee.ac.uk schrieb in 3qllf5$5f0@dux.dundee.ac.uk unter dem Subject PCs - i`m sick of hearing about `em!! folgendes: > Is it just me or is the lightwave newsgroup being used by PC user's to > gripe about Lightwave 4 not running properly on their machines. I couldn`t > care less - serve you right for not getting an Amiga!. Where are you Amiga > users?, this newsgroup is being dominated by complaining PC users. Keep it > to Lightwave tips, exchange of ideas, etc. Here is an Amiga user. But at this time that LW for Windows is available, I have to face the truth, that I cannot make my Amigas as fast as a Pentium 100 (or may be 120). Not to mention the price difference for an fully loaded Amiga and a PC, both for LW use. I decided to earn money with making animations for clients, so time is a VERY IMPORTANT factor for me. I cannot say to the client "So, I know, what You want, come again in ten days, then I can show You the first version of Your desired animation". And because my budget is very tight, I have to go with one or two PC's. One for Modelling and rendering and the second for rendering only. If money comes in, I can buy a third PC and build time after time a render farm with minimal costs and without begging for a bank credit which I would need to buy an Alpha or SGI. Due to the fact, that there are no Amigas available at the moment and that there are no real fast (read: RISC) Amigas available, I have to make a decision and buy PC's. Ofcause, people realize that a PC can make much more trouble than an Amiga. Thousands of different components, PC-Sellers which sells crap, and so on. And debates about LW-specific Hard- and Software problems can help other people which jumped from the Plug-And-Play Amiga to the PC. OTOH, these endless thread about LW better than 3DS is very boring. It won't come to a real decision. Time will tell... mfg Craven _ ____ Dirk Taggesell, Muenchen _ // / \ Z-Netz: | not connected \\ // ( OS/2 ) UseNet: | craven@rlyeh.muc.de \X/ \____/ If you really know how the hardware works, you'll write better software, and if you really know how the software works, you'll design better hardware. Dave Haynie in comp.sys.amiga.multimedia (Msg-ID: 1995May3.172432.29256@scala.scala.com) From scratch@holly.ACNS.ColoState.EDU Wed Jun 7 21:28:19 PDT 1995 Article: 6915 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6915 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!elroy.jpl.nasa.gov!decwrl!purdue!yuma!holly.ACNS.ColoState.EDU!not-for-mail From: scratch@holly.ACNS.ColoState.EDU (Adrian Corral) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: 6 Jun 1995 03:50:42 -0600 Organization: Colorado State University, Fort Collins, CO 80523 Lines: 13 Message-ID: <3r18di$1uvk@holly.ACNS.ColoState.EDU> References: <3qllf5$5f0@dux.dundee.ac.uk> <3qupf6$n84@everest.pinn.net> NNTP-Posting-Host: holly.acns.colostate.edu hey! I heard that LightWave 5.0 was going o be released in a reduced form for those without a "real" computer -the Atari 2600? Is this true and if so, what kind of plug-ins will be available? Man... I still have that thing somewhere... I also heard that 3.5 users will be able to "upgrade" to this version for only 100 bucks. Oh yeah, you need an Atari 2600 compat joystick to utilize LightWave2600... -Adrian From laz@anshar.shadow.net Wed Jun 7 21:36:00 PDT 1995 Article: 6916 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6916 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!EU.net!uunet!in1.uu.net!anshar.shadow.net!anshar.shadow.net!nobody From: laz@anshar.shadow.net (Lazaro Freire) Newsgroups: comp.graphics.packages.lightwave Subject: Transfering AMIGA<>PC LW Scenes Date: 5 Jun 1995 17:08:30 -0400 Organization: Shadow Information Services, Inc. Lines: 8 Message-ID: <3qvroe$jvn@anshar.shadow.net> NNTP-Posting-Host: anshar.shadow.net X-Newsreader: TIN [version 1.2 PL2] Hello everyone, I, like many of you, am using both PC and AMIGA LightWave.. I currently have a PAR in an AMIGA so I often do work on both machines for later recording off the PAR.. I was wondering if anyone knows of a utility that can change PC scenes to AMIGA scenes and back... That would be really usefull... Thanks ... From Chris-T@bitmap.demon.co.uk Wed Jun 7 21:36:22 PDT 1995 Article: 6917 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6917 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!demon!bitmap.co.uk!Chris-T From: Chris Thomas Newsgroups: comp.graphics.packages.lightwave Subject: Is more than 64meg possible on an MSdos PC?? Date: 6 Jun 1995 11:40:16 +0100 Organization: The Bitmap brothers Lines: 10 Sender: news@news.demon.co.uk Message-ID: <802433311snz@bitmap.co.uk> Reply-To: Chris-T@bitmap.demon.co.uk NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 X-Posting-Host: bitmap.demon.co.uk We are currently trying to beef our machines at our company up to 128mb. We install the simms (4x32mb) and when we turn on the machines the Bios counts up to 128mb. Unfortunately when you type Mem to check on your new memory size it reports that you have only 64mb. Does anyone know if this is a hardware limitation of most PC`s or is down to some sort of shortcoming with MSdos (what no! MSdos have problems handling memory, surely not!). Any help would be greatly appreciated. Chris Thomas From stranahan@aol.com Wed Jun 7 21:32:02 PDT 1995 Article: 6918 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6918 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Space? Date: 6 Jun 1995 07:47:34 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 18 Sender: root@newsbf02.news.aol.com Message-ID: <3r1f8m$4ro@newsbf02.news.aol.com> References: <3r0jao$2ua@News1.mcs.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Regarding your description of 24fps being a pain in the ass, I was wondering if the new Frames Per Second feature in the scene menu means that the wireframe preview will also play in 24fps (or 12 or 4, etc.)? --------------- Well, the wireframe preview has had the ability to play at sorta 24 fps for a while (I say sorta because on the Alpha at least, the playback speed is not spot on accurate) The problems involve doing the 3:2 pulldown - the nice people at Black Belt System wrote a module for WinImage that does that does this. (WinImages just keeps getting better and better, by the way - no GREAT new user interface stuff. If you own an Alpha, you should own WinImage) _____________________________________________ Lee Stranahan From ar409@FreeNet.Carleton.CA Wed Jun 7 21:32:17 PDT 1995 Article: 6919 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6919 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!torn!nott!cunews!freenet.carleton.ca!FreeNet.Carleton.CA!ar409 From: ar409@FreeNet.Carleton.CA (Saiyad Abdul) Subject: Re: Query on LW4.0 Intel dongle problem. Message-ID: Sender: ar409@freenet2.carleton.ca (Saiyad Abdul) Reply-To: ar409@FreeNet.Carleton.CA (Saiyad Abdul) Organization: The National Capital FreeNet References: <3qu8q9$24l@cdn_mail.telecom.com.au> Date: Tue, 6 Jun 1995 10:46:50 GMT Lines: 30 Robin Luiten (luiten@proteus.telecom.com.au) writes: > Has anyone had trouble with the Sentinel LW4.0 dongle for Intel platform. > > Visited a friend on the weekend with my Pentium-90 to have a look > at his just recieved LW4.0 pre-release. > > On the DX2-66 no-problem everything is find. However on my P-90 > under DOS or Windows for Workgroups I cannot acces my floppy drive > if the dongle is plugged in. I am going to get my Multi-IO card > checked out in the next week or so but I was wondering if anyone > else has had this problem or heard of similar problems. > > Under NT3.5 I can access the floppy no problems with the dongle plugged > into the parallel port. Really strange I thought. > > -- > _-_|\ r.luiten@nmsd.oz.au WORK: +61 7 837 3020 > / * <- Network Performance Management (Telstra), > \_.-._/ | Telecom East Tower Roma St, > v +- Brisbane, Australia. > Did you check for any of the dreaded DMA or IRQ conflicts....Just a guess but I would venture that this is probably the culprit. Sai From stranahan@aol.com Wed Jun 7 21:28:22 PDT 1995 Article: 6920 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6920 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: 6 Jun 1995 08:33:21 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <3r1huh$53k@newsbf02.news.aol.com> References: <3r18di$1uvk@holly.ACNS.ColoState.EDU> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com You know, I wonder if people on C-64 boards (they ARE out there) are talking about how Escom might bring back a NEW C-64....with 64 Megs of RAM, a 640 Mhz Motorola 60640 processor, and a 64 Gig Drive...all standard. And the price? $640.64. THAT will kill the PC. _____________________________________________ Lee Stranahan From erniew@access4.digex.net Wed Jun 7 21:32:14 PDT 1995 Article: 6921 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6921 comp.graphics.apps.lightwave:146 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!in1.uu.net!news3.digex.net!access4.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: Comment on Lightwave anti-aliasing Date: Tue, 6 Jun 1995 05:44:43 -0400 Organization: Express Access Online Communications, USA Lines: 24 Message-ID: References: <3qu8ng$24l@cdn_mail.telecom.com.au> NNTP-Posting-Host: access4.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3qu8ng$24l@cdn_mail.telecom.com.au> Robin Luiten wrote: > We switched on preview image in the dinky window and part of the > reason its slow is obvious. [example. Frame 65 of the blade scene > on the CDROM rendered in medium anti-alias the lens flares are > calculated again and again for every single one of the 9 rendering > and anti-aliasing pases.] > > If things only got rendered once think how much faster > anti-aliased rendering would be... WOW! Huh?! Oh, man. My brain just blew a fuse. Hang on a second... There. Much better. My wife likes to tell a true story about a friend of mine who wished VCRs came with a tape that showed how to set them up. You could actually see the gears turning in my friend's head while it was explained to her why this wouldn't work very well. Single-pass AA is a little like that. In order to do AA, LW needs more information than it can get by rendering just the center of each pixel. LW needs to know the RGB values at several points on each pixel, and the only way to get that information is to make multiple rendering passes. - Ernie From sean@PROBLEM_WITH_INEWS_DOMAIN_FILE Wed Jun 7 21:27:33 PDT 1995 Article: 6922 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6922 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!torn!news.unb.ca!coranto.ucs.mun.ca!mirror.det.mun.ca!sean From: sean@PROBLEM_WITH_INEWS_DOMAIN_FILE (Sean Huxter) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Casper Date: 6 Jun 1995 12:48:17 GMT Organization: Memorial University of Newfoundland Lines: 10 Message-ID: <3r1iqh$7p9@coranto.ucs.mun.ca> References: <3qno2j$lk7@horn.wyoming.com> NNTP-Posting-Host: mirror.det.mun.ca X-Newsreader: TIN [version 1.2 PL2] Patrick Lawson (lawson14@odi.cwc.whecn.edu) wrote: : I was wondering if someone that had ever seen the movie casper would : know how they made there ghouts surface tranparnt on there back and soild on : their front and it's a nice look. I would like to try it make this : texture on an object I maked. I tryed to make my object all out one sided : polygons and made the back tranparent and the front soild. But I can't make : it smooth from soild to tranparent. I don't know if the can be done : in lightwave. If you got an thing theres a way It can be done please let : me know. : lawson14@odi.cwc.whecn.edu From dma@mcs.com Wed Jun 7 21:27:19 PDT 1995 Article: 6923 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6923 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!news.alpha.net!news.mathworks.com!news.kei.com!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: Casper Date: 6 Jun 1995 13:30:25 GMT Organization: MCSNet Services Lines: 16 Message-ID: <3r1l9h$cre@News1.mcs.com> References: <3qno2j$lk7@horn.wyoming.com> <3qo97e$k38@news.globalone.net> NNTP-Posting-Host: dma.pr.mcs.net sgant@cris.com (Scott Gant) wrote: > Well, you'll be missing out on some pretty cool special effects. And the > movie wasn't that bad either. You should give it a try. I always see these > movies, no matter how "bad" the story might be simply to see the special > effects. I get some ideas on how they do things at ILM or Digital Domain > so I can better service my customers here. > Besides, it was a cute movie. Well, the effects were sensational. The movie on the other hand, was pretty lame. Casper was to have died around the turn of the century... why then, was his prize possession from when he was a real boy, a baseball signed by a Brooklyn Dodger from the 1950's? DA From syndesis@beta.inc.net Wed Jun 7 21:30:14 PDT 1995 Article: 6924 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6924 comp.graphics.apps.lightwave:149 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: 6 Jun 1995 13:55:23 GMT Organization: Syndesis Corporation Lines: 22 Message-ID: <3r1mob$p99@carrera.inc.net> References: <3qmq4h$fo3@news.globalone.net> <3qvp7m$eh2@darwin.nbnet.nb.ca> NNTP-Posting-Host: 204.95.160.213 X-Newsreader: WinVN 0.92.6+ In article <3qvp7m$eh2@darwin.nbnet.nb.ca>, Craig Simmons says: > >Autodesk on the other hand realizes the tight >fiscal constraints of educational institutions. 22 Copies of 3DStudio at >an educational price of about $350.00 each is only 7,700. OK, if the decision is so easy, go buy 3D Studio. Or are you just going to go with the lowest bidder, no matter what? Yes, of course, Autodesk is solely concerned with the "fiscal constraints of educational institutions," it has nothing to do with any plan to increase market share. :-) I think educational pricing is foolish. I don't think it encourages loyalty to a certain product, I think it encourages people (both teachers and students) to look for the biggest freebies they can find, and that search becomes all-engrossing. It teaches the price of everything, and the value of nothing. By the way, it annoys the dealer channel, too, who are often the ones who are asked to give the nifty demos at your school, before you decide to end-around and get a cheap price directly from the manufacturer. And they also get annoyed when you ask them for tech support, too. From Chris_Hartt@mindlink.bc.ca Wed Jun 7 21:35:59 PDT 1995 Article: 6925 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6925 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!sol.ctr.columbia.edu!news.mindlink.net!mindlink.bc.ca!a15111 From: Chris_Hartt@mindlink.bc.ca (Chris Hartt) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Fire or Explosions Date: Tue, 06 Jun 95 08:54:10 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 22 Distribution: world Message-ID: <71842-802454050@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net David asked: >Does anybody know how do to fire or explosions in Lightwave? Explosions in LW are that hard to do. First take whatever you what to blow up, and depending on how big it is, either boolean out a section to explode (say on a space station), or take the object into modeler and perform the macro that `slices' the object into pieces (say for a small B5 squadron fighter). If you have sparks, particles (the bits of the ships) can be randomly moved, rotated, scaled from any frame number to anyother frame, making life easy. If you don't have Sparks, you have to key in the bits yourself. At the time of the explosion USE lens flares. On a small explosion I just did, I only used 2 lens flares, by puts them close enough together that their central glows over lapped, and not too high light intensity. In LWPRO, the Narn Cruiser that was destroyed they used 120 flares. Make sure that you use falloff on the flares so they don't light up your screen. I hope that helps. Fire and explosions are covered in LWPro, a great place to start, a then you can tweak your anims, to fit your need. From glynw@cix.compulink.co.uk Wed Jun 7 21:29:29 PDT 1995 Article: 6926 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6926 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: Something is *very* wrong with PC Lightwave. Message-ID: Organization: Compulink Information eXchange References: Distribution: world Date: Tue, 6 Jun 1995 18:30:58 GMT X-News-Software: Ameol32 Lines: 20 John, (I am a programmer in my other life) As far as I understand it, Lightwave's adaptive sampling works by examining the first (aliased) image generated and then fixes pixels which it decides might be candidates for anti-aliasing.I think it does this by looking for "edge" pixels which neigbor pixels of different intensities. My concern was based on these circumstances: An aliasing error which mistakenly gives rise to flat colour which adaptive sampling would then ignore. For instance consider a simple grating of regular white polygons. The first pass might render the entire grating as a solid white area - this would not be picked up. Like you say, this can always be turned off. This wouldn't be a problem with 3DS - but then again, there are *lots* of other things wrong with 3DS. Glyn Williams From glynw@cix.compulink.co.uk Wed Jun 7 21:36:27 PDT 1995 Article: 6927 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6927 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Benchmark Results Message-ID: Organization: Compulink Information eXchange Distribution: world Date: Tue, 6 Jun 1995 18:31:00 GMT X-News-Software: Ameol32 Lines: 26 This is my benchmark.... Scene: Blade (the Tyrell building ) Frame 54 (The Spinner is in view) Camera: Trace Shadows ON Medium Resolution (Video) Limited Res 752x320 From 752x480 Pixel Ratio D2 Aspect 1.0 Adaptive Sampling (8) - Soft Filter on * Field Rendering OFF <--different from default. Motion Blur On Machine OS RAM Segment Size Time ------------------------------------------------------------ DX266 Windows 95 20M 9M 50m20 P90 NT 16M 9M 20m P90 NT 16M 3M 19m I'm interested in buying the most cost-efficient renderer around. How do Amigas, Screamers, P120s and Alphas do? (Please please please, no my machines are better than yours.) Glyn Williams - Particle Systems Ltd. From jperry@firstnet.net Wed Jun 7 21:36:32 PDT 1995 Article: 6928 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6928 comp.graphics.apps.lightwave:154 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!malgudi.oar.net!zen.firstnet.net!news From: jperry@firstnet.net Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: NT Workstation 4 SALE re-post Date: Tue, 06 Jun 95 14:55:12 PDT Organization: Dayton Internet Services Lines: 56 Message-ID: <3r28ma$gta@zen.firstnet.net> NNTP-Posting-Host: 199.218.243.120 Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Newsreader: NEWTNews & Chameleon -- TCP/IP for MS Windows from NetManage I don't know if our news server crashed or what, but I can't find this message I left yesterday. So here it is again. Please forgive me if you had to see this message again. :( ---------------------------------------------------- I’m posting for a friend so DON’T email me! Call my friend Andy Hofman instead! (# at end of message) *---> WINDOWS NT WORKSTATIONS FOR SALE <---* If you've been considering one or two Pentium machines, check out the following math: I am selling each of these MIPS workstations for less than $4,500 apiece. You would need four Pentium systems to equal them, at a cost of $20,000! Why? Consider how much you'd be paying for all that RAM, not to mention other little extras like hard drives, video cards, etc. These are TRUE STANDALONE WORKSTATIONS with keyboards, mice, and Windows NT. With them, you can run virtually any software of your choice, including standalone Lightwave for MIPS. One is 4 months old, and the other 10 months. Both have 2-year warranties, and are performing flawlessly. These are fully equipped workstations (minus monitors) and not stripped-out shells. EACH HAS THE FOLLOWING: MIPS 4600 CPU, 133 MHz 64 Mbyte RAM 2x speed CD ROM internal VESA SVGA card SCSI-II VESA controller Ethernet card Floppy, Keyboard, Mouse Windows NT 3.5 (Daytona) One has a 520 Mbyte HD, and the other a 330 Mbyte HD. No additional network setup is required. They are already configured to talk to each other. Just add monitors and the application of your choice (Standalone LW, Elastic Reality, etc). The economics are simple: TWO much faster machines cost a heck of a lot less than FOUR slower ones. And for tasks like modeling, even a room full of networked Pentiums won't speed things up: you need more power IN ONE BOX. Call Andy Hofman at 513-222-2212. From mjhood@aol.com Wed Jun 7 21:30:05 PDT 1995 Article: 6929 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6929 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: mjhood@aol.com (MJHOOD) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW student pricing? Date: 6 Jun 1995 15:15:06 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 1 Sender: root@newsbf02.news.aol.com Message-ID: <3r29fq$a0t@newsbf02.news.aol.com> References: Reply-To: mjhood@aol.com (MJHOOD) NNTP-Posting-Host: newsbf02.mail.aol.com What school do you go yo? From jackr@yrkpa.kias.com Wed Jun 7 21:36:29 PDT 1995 Article: 6930 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6930 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!uunet!in1.uu.net!yrkpa.kias.com!usenet From: jackr@yrkpa.kias.com (Jack Rudisill) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Help! Installing LightWave Pre R. Date: 6 Jun 1995 19:19:47 GMT Organization: Keystone Information Access Systems Lines: 11 Distribution: world Message-ID: <3r29oj$ai9@yrkpa.kias.com> References: <3ql1pj$3eg@driene.student.utwente.nl> NNTP-Posting-Host: slip4.kias.com Mime-Version: 1.0 X-Newsreader: WinVN 0.99.4 In article <3ql1pj$3eg@driene.student.utwente.nl>, m.p.vanes@student.utwente.nl says... > ......... >Hope somebody can help, or not and leave me this way, 'cause till now, I'm not quite unhappy with this situation. >I just wondered if someone had the same experience.... > The same thing happened to me on Windows 95. I think it has something to do with the new drivers that 95 supports. Are you using 95? From dkennett@malibu.sfu.ca Wed Jun 7 21:30:49 PDT 1995 Article: 6931 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6931 comp.graphics.apps.lightwave:155 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!spool.mu.edu!torn!news.bc.net!newsserver.sfu.ca!sfu.ca!dkennett From: dkennett@malibu.sfu.ca (Daniel Kennett) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: 6 Jun 95 18:51:27 GMT Organization: Simon Fraser University Lines: 29 Message-ID: References: <3qmq4h$fo3@news.globalone.net> <3qvp7m$eh2@darwin.nbnet.nb.ca> <3r1mob$p99@carrera.inc.net> NNTP-Posting-Host: dkennett@malibu.sfu.ca syndesis@beta.inc.net (John Foust) writes: >In article <3qvp7m$eh2@darwin.nbnet.nb.ca>, Craig Simmons says: >> >I think educational pricing is foolish. I don't think it encourages >loyalty to a certain product, I think it encourages people (both teachers >and students) to look for the biggest freebies they can find, and that >search becomes all-engrossing. It teaches the price of everything, >and the value of nothing. Well as a student who can't afford to spend $3000 (cdn) for 3D studio, I'm for educational pricing. I find educational pricing an excellent idea, it allows students the ability to buy software the couldn't normally afford. If I want to learn 3d Studio, I have several choices: pirate (ha! No way), attend the Vancouver school of animation (only $10,000...), of buy it at the student price of $851 (cdn) and learn it in my spare time. Obviously any sane student would go for the latter. Under your system I'd have to pirate, blow $10K or shell out $3000 just to learn 3dstudio- none of which I would do.... -Daniel- -- Daniel Kennett -- dkennett@sfu.ca -- OPERATING AT A HIGHER LEVEL - OS/2 ;) "Never give aversion therapy to a masochist. The results are unpredictable" - Lord Mark Pierre Vorkosigan. TEAM OS/2! From mjhood@aol.com Wed Jun 7 21:30:58 PDT 1995 Article: 6932 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6932 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: mjhood@aol.com (MJHOOD) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW student pricing? Date: 6 Jun 1995 15:24:39 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 2 Sender: root@newsbf02.news.aol.com Message-ID: <3r2a1n$a48@newsbf02.news.aol.com> References: <3r1mob$p99@carrera.inc.net> Reply-To: mjhood@aol.com (MJHOOD) NNTP-Posting-Host: newsbf02.mail.aol.com Sounds to me like you are either jealous because you are not a student or a dealer who doesn't like the satisfy the customer. From Jeff_Holinski@mindlink.bc.ca Wed Jun 7 21:36:03 PDT 1995 Article: 6933 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6933 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Transfering AMIGA<>PC LW Scenes Date: Tue, 06 Jun 95 13:00:07 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 43 Distribution: world Message-ID: <71853-802468807@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net In article <3qvroe$jvn@anshar.shadow.net>, laz@anshar.shadow.net (Lazaro Freire) writes: > > Msg-ID: <3qvroe$jvn@anshar.shadow.net> > Posted: 5 Jun 1995 17:08:30 -0400 > > Org. : Shadow Information Services, Inc. > > Hello everyone, > > I, like many of you, am using both PC and AMIGA LightWave.. I > currently have a PAR in an AMIGA so I often do work on both machines for > later recording off the PAR.. I was wondering if anyone knows of a > utility that can change PC scenes to AMIGA scenes and back... That would > be really usefull... Thanks ... > I don't thing there is any program that will automaticly translate scenes, but you could just use the search and replace function on a word processor. Since the scene file is just a text file load it into a text editor (MS Write for example) Choose the replace function and replace 'dh3:graphics/3d/lightwave/' with 'c: ewtek\' Do a search and replace for each path in your scene file and it will be able to find each object in the scene. You'll still have problems with image files though since their paths are embedded in the object file. The simplest way is just to try not to use the PC and the Amiga on the same sort of stuff. For instance, if you're doing a large animation of a house, do all the outside rendering on one machine and all the inside stuff on the other. Split the rooms up between the machines and just cut from one shot to the next. That way you minimize the amount of object files you have to move between the machines and lessen the chances of having a different version on each machine. Jeff H... From iainc@imc-a1.demon.co.uk Wed Jun 7 21:36:33 PDT 1995 Article: 6934 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6934 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!demon!not-for-mail From: Iain Colledge Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lasers ? Date: 6 Jun 1995 23:19:16 +0100 Organization: Home Lines: 19 Sender: news@news.demon.co.uk Message-ID: <9506050010.AA000ct@imc-a1.demon.co.uk> References: <9505292057.AA000xe@crazybe.demon.co.uk> <9505310028.AA008bj@ultim.demon.co.uk> NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: TIN [version 1.2 PL0] X-Posting-Host: imc-a1.demon.co.uk Gareth Edwards (config@ultim.demon.co.uk) wrote: : Andrew Barnett (andy@crazybe.demon.co.uk) wrote: : > can someone please tell me how I can make 'Big Lazers' like the ones in : > Babylon 5. The lazers of the Big ships ? I have done the one for a Starfury : > and got good results but I want to get the Big ship lazers aswel :) : What do you mean "big lasers"? : If it's a constant beam your after, I would imagine that two tubes(one : larger than the other), the inner being solid and 100% luminent and : the outer being 100% luminent with transparency (with transparent edges) : to give the "glow". I found that using a stretched ( along 1 axis) fractal map to control the transparency on the outer cylinder makes it a bit better to look at and having the inner one white and the outer blue seems to work a bit better. Iain From johnmark@ix.netcom.com Wed Jun 7 21:36:23 PDT 1995 Article: 6935 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6935 Path: netcom.com!ix.netcom.com!netnews From: johnmark@ix.netcom.com (John Roquemore) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Is more than 64meg possible on an MSdos PC?? Date: 6 Jun 1995 22:52:16 GMT Organization: Netcom Lines: 21 Distribution: world Message-ID: <3r2m70$q9i@ixnews2.ix.netcom.com> References: <802433311snz@bitmap.co.uk> NNTP-Posting-Host: ix-bos7-18.ix.netcom.com In <802433311snz@bitmap.co.uk> Chris Thomas writes: > >We are currently trying to beef our machines at our company up to >128mb. We install the simms (4x32mb) and when we turn on the machines >the Bios counts up to 128mb. Unfortunately when you type Mem to check >on your new memory size it reports that you have only 64mb. Does >anyone know if this is a hardware limitation of most PC`s or is down >to some sort of shortcoming with MSdos (what no! MSdos have problems >handling memory, surely not!). Any help would be greatly appreciated. > >Chris Thomas > Chris this is a MS DOS problem, it will not see 128 only 64 on the memory. I think this is just for dos and win 3.1 but not Win NT. Later John Mark Roquemore net: johnmark@ix.netcom.com From fusion@netcom.com Wed Jun 7 21:31:00 PDT 1995 Article: 6936 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6936 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!fusion From: fusion@netcom.com (Fusion Films) Subject: Re: LW student pricing? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3r1mob$p99@carrera.inc.net> <3r2a1n$a48@newsbf02.news.aol.com> Date: Tue, 6 Jun 1995 23:02:22 GMT Lines: 23 Sender: fusion@netcom14.netcom.com MJHOOD (mjhood@aol.com) wrote: : Sounds to me like you are either jealous because you are not a student or : a dealer who doesn't like the satisfy the customer. What the heck? John was suggesting that quite possibly teachers and students are becomming so engrossed in the cost of a piece of software, that they are forgetting to look at the QUALITY of the software! Sure you can buy 3DS at an educational discount, but if the product you are purchasing is a dinosaur that is rapidly becomming unwanted and unused by professional filmmakers - what kind of a discount did you really get? Paul Griswold Director/Animator -- 35mm Prod. #### # # #### ### ## # # #### ### # # # #### D1 Compositing # # # # # # # ## # # # # ## ## # Music Videos ## # # #### # # # # ## ### # # # # # #### Special FX # # # # # # # # ## # # # # # # Avid Editing # ## #### ### ## # # # ### #### # # #### From mcouch@flood.xnet.com Wed Jun 7 21:36:35 PDT 1995 Article: 6937 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6937 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!in1.uu.net!xnet!mcouch From: mcouch@flood.xnet.com (Mark Couch) Newsgroups: comp.graphics.packages.lightwave Subject: Specs On CD Cover Res Date: 6 Jun 1995 22:59:51 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 16 Message-ID: <3r2ml7$jtq@flood.xnet.com> NNTP-Posting-Host: monsoon.xnet.com X-Newsreader: TIN [version 1.2 PL2] Working on a project that involves the production of a CD cover. There have been a few problems with the duplication house in converting the image to a usable format. They require a 300dpi image that will cover a 4 3/4 by 4 3/4 inch area. Here's The Question: What custom pic size do I need to make this print at the required size? the end format will be a tiff format (That's what the Dup house can inport) Using Lightwave 3.5/adpro/alpha paint to create image. Thanks for any help. Marc From mark_prenter@mindlink.bc.ca Wed Jun 7 21:36:48 PDT 1995 Article: 6938 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6938 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!psgrain!rainrgnews0!cheetah.pacinfo.com!news.uoregon.edu!europa.chnt.gtegsc.com!howland.reston.ans.net!math.ohio-state.edu!scipio.cyberstore.ca!vanbc.wimsey.com!news.mindlink.net!news From: mark_prenter@mindlink.bc.ca (Mark Prenter) Newsgroups: comp.graphics.packages.lightwave Subject: Glow Effect (Where is it?) Date: Wed, 07 Jun 1995 00:22:56 GMT Organization: Electric Moose Productions Lines: 16 Message-ID: <3r2rfk$rhm@deep.rsoft.bc.ca> NNTP-Posting-Host: line07.pm1.abb.mindlink.net X-Newsreader: Forte Free Agent v0.55 Hi, Can anybody tell me where the glow effect is for LW 4? In the Pre-Release Notes it goes into detail explaining how GLOW works, but I can't find any of the buttons in Layout. Is this a feature that didn't quite make it to the Pre-Release or am I simply going nuts? Mark ############################################################################ # Mark Prenter #"Open ended SCSI.....You've been targeted # # Electric Moose Productions # for termination!" # # Computer Graphics & Animation # # #-------------------------------# A scene taken from the new action film, # # mark_prenter@mindlink.bc.ca # "SCSI Terminators." # ############################################################################ From jenkinsa@teleport.com Wed Jun 7 21:36:51 PDT 1995 Article: 6939 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6939 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!psgrain!nntp.teleport.com!ip-pdx6-21.teleport.com!user From: jenkinsa@teleport.com (cookiehead) Newsgroups: comp.graphics.packages.lightwave Subject: Renumbering files in WIN/DOS Date: Tue, 06 Jun 1995 18:51:22 -0800 Organization: Teleport - Portland's Public Access (503) 220-1016 Lines: 6 Message-ID: NNTP-Posting-Host: ip-pdx6-21.teleport.com Is there any util. that renames or renumbers batch files for WinNT, Win3.1, or DOS? I have 5 group of files all number filename0001.xxx to xxx0100.xxx, I would like to have all with the some name and numbered 0001.xxx to 0500.xxx. thanks. From rellison@gate.net Wed Jun 7 21:36:37 PDT 1995 Article: 6940 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6940 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.gate.net!dffl6-19 From: rellison@gate.net (Rod Ellison) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Specs On CD Cover Res Date: 7 Jun 1995 02:15:59 GMT Lines: 28 Message-ID: <3r32dt$7rk_001@dffl6-19.gate.net> References: <3r2ml7$jtq@flood.xnet.com> NNTP-Posting-Host: dffl6-19.gate.net X-Newsreader: News Xpress Version 1.0 Beta #3 In article <3r2ml7$jtq@flood.xnet.com>, mcouch@flood.xnet.com (Mark Couch) wrote: >Working on a project that involves the production of a CD cover. >There have been a few problems with the duplication house in converting >the image to a usable format. They require a 300dpi image that will cover >a 4 3/4 by 4 3/4 inch area. > >Here's The Question: > > What custom pic size do I need to make this print at the required >size? the end format will be a tiff format (That's what the Dup house >can inport) > Not sure I know what you mean by custom pic size but I'm also interested in this question. I've also been creating some CD artwork (with Truespace) but I've been cropping it to 4.75" X 4.625" (not alot different but wonder if the 4.75" above is the standard). 4.625" seems to be the actual if you measure. Also - I've been scaling to 200DPI - is this to small?? The printed image (on my Epson stylus) seems great for a demo proof but the DUP house with it's high quality printers may say 200 DPI isn't enough res. I don't have a syquest - Wonder if DUP house's can import the .tif, scale it up to 300 dpi, and unsharp mask it to clean up possible blur. Also, does anyone know if most dup houses use the new IOMEGA zip drives at all - I think I could afford this as a portable media. Thx, Rod From justin.barrett@tenforward.com Wed Jun 7 21:31:22 PDT 1995 Article: 6941 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6941 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!holonet!colossus.holonet.net!tenforward!justin.barrett From: justin.barrett@tenforward.com (Justin Barrett) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Real Klaxon LIght? Date: Tue, 6 Jun 1995 13:37:00 GMT Message-ID: <9506061119022327@tenforward.com> Organization: Ten Forward BBS in Port Angeles, WA 360.452.7681 Distribution: world References: <3qrj45$405h@yuma.ACNS.ColoState.EDU> Lines: 12 AC> If the light inside the red casing (like an old police car) is AC> white light, then it should cast red shadows or when it passes AC> through the casing with Color Filter on right? Unless you're going to be positioning the camera *inside* the light housing to see that it's really a white light, it would save you a lot of grief to just make the light color red. Justin Free Spirit Productions * Q-Blue 1.0 * From Thomas.Axelsson@p0.f639.n201.z2.talshiar.pp.se Wed Jun 7 21:36:21 PDT 1995 Article: 6942 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6942 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!pipex!sunic!sunic.sunet.se!seunet!spectre!Thomas.Axelsson From: Thomas.Axelsson@p0.f639.n201.z2.talshiar.pp.se (Thomas Axelsson) Message-ID: <0C7D99A0@talshiar.pp.se> Newsgroups: comp.graphics.packages.lightwave Subject: Babylon 5 Station Date: 06 Jun 95 08:58:04 CET Organization: Red Dawn -*- WHQ for Tal Shiar -*- X-GateSoftware: AmiGate 1.4 (3.6.95) Lines: 10 Have anybody the hole babylon 5 station. Then please encode it to me. Mvh/Thomas (E-Mail Thomas_Axelsson@spectre.talshiar.pp.se) (SOULGAZER NET 196:604/0) (FidoNet 2:201/639.0) (InfoNet 42:105/105.0) "Red Dawn WHQ for Tal Shiar" [PGP Public key available] From davep@access4.digex.net Wed Jun 7 21:36:19 PDT 1995 Article: 6943 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6943 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!spool.mu.edu!usenet.eel.ufl.edu!news.mathworks.com!uunet!in1.uu.net!news3.digex.net!access4!davep From: davep@access4.digex.net (Dave Paige) Newsgroups: comp.graphics.packages.lightwave Subject: Re: WinNT slow as 3-legd dog. Date: 7 Jun 1995 03:26:28 GMT Organization: Express Access Online Communications, Greenbelt, MD USA Lines: 37 Message-ID: <3r3694$3k2@news3.digex.net> References: <3pt0fv$44@warp.cris.com> <3qgcsu$le8@warp.cris.com> <3qmcrg$k4d@warp.cris.com> NNTP-Posting-Host: access4.digex.net X-Newsreader: TIN [version 1.2 PL2] Bob Edison (bobe@tiac.net) wrote: : In article <3qmcrg$k4d@warp.cris.com> tankt@cris.com writes: : >From: tankt@cris.com : >Subject: Re: WinNT slow as 3-legd dog. : >Date: 2 Jun 1995 06:58:56 GMT : >In , Ernie Wright writes: : >>> Since Lightwave doesn't work under OS2 ... : >> : >>Have you tried it yet? : >> : >>- Ernie : >Yes, with no success at all. I got tired of NT's anemic attempts to run at an : >acceptable speed yesterday and installed Win95. I'll install LW again and try : >re-rendering and see how my speeds compare with NT. : >Tank Taylor : >Vision Imaging : >tankt@cris.com : The problem is not likely to be Windows NT but Lightwave itself. It's not : clear how Lightwave was ported to Windows and whether proper optimizations : were performed. Anyway a new version of NT is going to released in the next : couple of weeks and more improvements in performance are one feature. : Bob I'm running Lightwave using Windows NT on both a 60Mhz Pentium and a 275Mhz Alpha and in both cases the performance is exactly what I expect and quite speedy. Dave Paige davep@access.digex.net From idynamic@mcs.com Wed Jun 7 21:32:05 PDT 1995 Article: 6944 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6944 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!godot.cc.duq.edu!ddsw1!usenet From: Stephen Bailey Newsgroups: comp.graphics.packages.lightwave Subject: Re: Space? Date: 7 Jun 1995 04:42:02 GMT Organization: Image Dynamics, Inc. Lines: 17 Message-ID: <3r3amq$3ci@News1.mcs.com> References: <3r0jao$2ua@News1.mcs.com> <3r1f8m$4ro@newsbf02.news.aol.com> NNTP-Posting-Host: idynamic.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) stranahan@aol.com (Stranahan) wrote: >(WinImages just keeps getting better and better, by the way - no GREAT new >user interface stuff. If you own an Alpha, you should own WinImage) > I agree. I recently purchased the Windows version, and will be upgrading to the NT version soon. The Plasma effects are killer. -- _____________________________________________________________________ Stephen Bailey **** CGI Director **** Image Dynamics, Inc. _____________________________________________________________________ From tankt@cris.com Wed Jun 7 21:36:15 PDT 1995 Article: 6945 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6945 comp.graphics.apps.lightwave:164 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!warp.cris.com!usenet From: tankt@cris.com Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: WinNT slow as 3-legd dog. Date: 7 Jun 1995 04:05:43 GMT Organization: Vision Imaging Lines: 22 Message-ID: <3r38in$3d0@warp.cris.com> References: <3pt0fv$44@warp.cris.com> <3qgcsu$le8@warp.cris.com> <3qmcrg$k4d@warp.cris.com> Reply-To: tankt@cris.com NNTP-Posting-Host: crc1.cris.com X-Newsreader: IBM NewsReader/2 v1.09 In , Ernie Wright writes: >My own guess is that the problem is neither LW nor NT per se, but some- >thing to do with specific machines and NT installations. I haven't seen >an overwhelming surge of posts to this thread, so I have to assume that >most people just aren't having this problem. It would help if people >who are seeing slow LW NT performance could tell us that LW is the ONLY >NT program of its type that exhibits this behavior on a given machine, >if that's the case. If it isn't, why is LW the suspect? > Ernie, Everything ran slow under NT on my system. The best explanation I got was that my MB mfg. (ASUS) needs a special xxx.hal program, which I can't find or doesn't exist. The Lightwave runs 30% faster under Win95 than NT on my system it is entirely possible that I'm a configuration dork though, I'm an Amiga refugee just learning windows... Tank Taylor Vision Imaging tankt@cris.com From dan.bloomfield@mercopus.com Wed Jun 7 21:32:08 PDT 1995 Article: 6946 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6946 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: Space? Message-ID: <6651.760.uupcb@mercopus.com> Date: 6 Jun 95 23:35:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: <3qsult$15r1@news-s01.ny.us.ibm.net> Lines: 35 -> 2. How are the spaceships gonna maneuver? My favorite thing about -> B5's ships is that they can do all them fancy full 3D moves in space. -> Quite realistic. B I did complain on how ridiculously SLOW ships in -> B5 move. Their is no air resistance to limit space fighter -> accelleration so in a dead run, dogfights wou involve fighters and -> other ships attacking with FAST closing speeds of many hundreds, or -> thousands even tens of thousands of meters per second. -> 3. No nebulas? It was sort of alright with B5 against that big blue -> nebula. B everywhere else ships travel in B5, their is big bright -> colorfull nebulas in th background. I'm an amateur astronomer, and I -> know that their are NO bright nebulas anywhere near Earth, and bright -> Orion like clouds are very rare in the galaxy and you would usually -> not have one so close to an inhabbited solar syste especially since -> those nebulas have hard radiation from supernovas coming off them -> once in awhile. -> -> 4.Weapons? The BIG mistake on B5 is that nobody uses missiles or -> directed energy weapons. Fighters only carry PPG's which are -> dreadfully slow unguided projectile weapons that limit dogfighting to -> ranges of less than a mile or so! Real space battles would even with -> EM countermeasures would involve nuclear tip missiles and -> instantanious energy weapons that can shoot down targets many miles -> distant. For once I would like to see tactical nuclear weapons -> employed in battles against capitol ships. I agree with all your points about unrealistic space battles, but the aim of a TV show is not to give physics lessons but to entertain. Completely realistic space battles would be ones in which you never saw the opposing ship except on a sensor screen, not exactly what the public has come to expect from Star Wars, ST etc. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From Thomas.Axelsson@p0.f639.n201.z2.talshiar.pp.se Wed Jun 7 21:36:52 PDT 1995 Article: 6947 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6947 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!sunic!sunic.sunet.se!mn6.swip.net!seunet!spectre!Thomas.Axelsson From: Thomas.Axelsson@p0.f639.n201.z2.talshiar.pp.se (Thomas Axelsson) Message-ID: <0C91C220@talshiar.pp.se> Newsgroups: comp.graphics.packages.lightwave Subject: B5STATN2.LHA Date: 07 Jun 95 07:54:11 CET Organization: Red Dawn -*- WHQ for Tal Shiar -*- X-GateSoftware: AmiGate 1.4 (3.6.95) Lines: 13 This file is missing in B5STATN2.LHA MidDtail.lwo MidSectn.lwo Is't anybody who can uuencode this to me ? Mvh/Thomas (E-Mail Thomas_Axelsson@spectre.talshiar.pp.se) (SOULGAZER NET 196:604/0) (FidoNet 2:201/639.0) (InfoNet 42:105/105.0) "Red Dawn WHQ for Tal Shiar" [PGP Public key available] From erniew@access4.digex.net Wed Jun 7 21:36:39 PDT 1995 Article: 6948 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6948 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access4.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave Subject: Re: Specs On CD Cover Res Date: Wed, 7 Jun 1995 03:07:57 -0400 Organization: Express Access Online Communications, USA Lines: 26 Message-ID: References: <3r2ml7$jtq@flood.xnet.com> <3r32dt$7rk_001@dffl6-19.gate.net> NNTP-Posting-Host: access4.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3r32dt$7rk_001@dffl6-19.gate.net> Mark Crouch: > They require a 300dpi image that will cover a 4 3/4 by 4 3/4 inch > area. ... What custom pic size do I need to make this print at the > required size? Rod Ellison: > Not sure I know what you mean by custom pic size but I'm also > interested in this question. 300 dots per inch times 4.75 inches is 1425 pixels. That's 1425 x 1425, Square Pixels. If I were conducting a LW seminar, it would never occur to me that some people in my audience wouldn't know how to multiply DPI times length to get a pixel dimension. Do you think I could spend an hour going over all of the variations, like if the size were given in centimeters instead of inches? On the other hand, if somebody needs a 300dpi 4.75" x 4.75" image, why don't they just say they need an image that's 1425 x 1425? Am I missing something? - Ernie From erniew@access4.digex.net Wed Jun 7 21:31:06 PDT 1995 Article: 6949 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6949 comp.graphics.apps.lightwave:170 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access4.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Wed, 7 Jun 1995 04:45:37 -0400 Organization: Express Access Online Communications, USA Lines: 18 Message-ID: References: <3qmq4h$fo3@news.globalone.net> <3qvp7m$eh2@darwin.nbnet.nb.ca> <3r1mob$p99@carrera.inc.net> NNTP-Posting-Host: access4.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3r1mob$p99@carrera.inc.net> As it was the last time this topic came up, a couple of months ago, it remains distasteful to me that *everybody* who argues for educational discounts (with one notable exception that I'm aware of) would benefit directly from them. This makes the discussion dishonest and pointless, since anything said on the merits of the idea is tainted by the percep- tion that it's just a rationalization for personal greed. In other words, I don't think anybody who talks about market share or future buyers, or even the altruism of NewTek in the furtherance of educating the nation, actually believes what he's saying. I haven't seen any evidence that would support any of these arguments, because there isn't any. What he's really thinking is, what can I say that might persuade them to lower the cost for ME? Why does this require a response? - Ernie From CSIMMONS@nbnet.nb.ca Wed Jun 7 21:31:05 PDT 1995 Article: 6950 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6950 comp.graphics.apps.lightwave:171 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!torn!news.unb.ca!nbt.nbnet.nb.ca!news From: Craig Simmons Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: 7 Jun 1995 03:49:10 GMT Organization: NBCC - Miramichi Lines: 53 Message-ID: <3r37jm$dl7@darwin.nbnet.nb.ca> References: <3qmq4h$fo3@news.globalone.net> <3qvp7m$eh2@darwin.nbnet.nb.ca> <3r1mob$p99@carrera.inc.net> NNTP-Posting-Host: 142.139.182.32 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) >I think educational pricing is foolish. I don't think it encourages >loyalty to a certain product, I think it encourages people (both teachers >and students) to look for the biggest freebies they can find, and that >search becomes all-engrossing. It teaches the price of everything, >and the value of nothing. John, I guess I didn't quite express my opinion clearly and it seems as you have taken major offence by it. Our training site is looking for the best possible products avaliable to help our students build commercially viable software products. The graduates of this course are not looking for a free meals,they are building companies that will develop and deliver world class software. What this means to them is that upon graduation they will own a company and a product. But wait, we are licencing educational software most of the time that means the products cannot be used for commercial practices. This mean they will have to buy the tools they used to build their product so it can be legally marketed. Unfortunately we are run through government. This isn't a private school that can charge huge quantities of cash for enrollment. The system may suck but that's the way it is. So for us, it comes down to dollars and sense. What makes the most fiscal sense as well, what is financially viable for these students upon graduation? No matter what, we will have a copy or two of lightwave. We already have copies of 3DSTUDIO and TRUESPACE. Were not trying to be biased about products. We want to show a good range of products, evaluate their features and let these entrepreneurs evaluate them for their strengths, weaknesses, price points, etc...But we still need to give 300 students a good grounding in 3D modelling, rendering and animation. That means we need a site licence for 1 product. Again that means finances. The school can't afford 30,000 for a site on any one product, so we will have to go with the best product available in our price range. As a side benefit for the companies involved, 300 students per year will train a majority of their time on 1 system. The students who need software with certain functionality will buy that software when they graduate because they know how to use it. That makes it profitable for them. This is a fact from the graduates already in business from our program. What they know best, they buy. I sincerely hope that you do not have a poor view of educational institutions. We are doing the best job we can to provide excellence in education while living under the roof of Government. If you would like to talk further, give me a call or send me personal email. Thanks, From U249026@vm.uci.kun.nl Wed Jun 7 21:31:12 PDT 1995 Article: 6951 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6951 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.nic.surfnet.nl!info.uci.kun.nl!vm.uci.kun.nl!U249026 From: U249026@vm.uci.kun.nl (Branko Collin) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW student pricing? Date: Wed, 07 Jun 95 11:08:31 MET Organization: K.U. Nijmegen Lines: 24 Message-ID: <173B69CB4S86.U249026@vm.uci.kun.nl> References: NNTP-Posting-Host: vm.uci.kun.nl Keywords: LightWave, Student pricing In article dkennett@malibu.sfu.ca (Daniel Kennett) writes: > >G'day, > > Does anyone know if Lightwave is offered at a discount for students >(like 3dstudio)? > Yes, Lightwave only costs $900 dollar for students. You will agree with me that that is dirt cheap for a package actually worth ten times as much. What's more, in a fit of generosity never seen before, NewTek have decided to offer Lightwave at a student discount to everyone, student or not. Now how do I get back into that straight jacket? ....................................................................... . Branko Collin . 'WHOP . . . whisssssCRAC! . . // u249026@vm.uci.kun.nl . THUMPA THUMPA' . . \X/ bcollin@mpi.nl (work) . Meccano - Gilette . ....................................................................... From U249026@vm.uci.kun.nl Wed Jun 7 21:30:54 PDT 1995 Article: 6952 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6952 comp.graphics.apps.lightwave:172 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.nic.surfnet.nl!info.uci.kun.nl!vm.uci.kun.nl!U249026 From: U249026@vm.uci.kun.nl (Branko Collin) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Wed, 07 Jun 95 11:12:25 MET Organization: K.U. Nijmegen Lines: 43 Message-ID: <173B69DAAS86.U249026@vm.uci.kun.nl> References: <3qmq4h$fo3@news.globalone.net> <3qvp7m$eh2@darwin.nbnet.nb.ca> <3r1mob$p99@carrera.inc.net> NNTP-Posting-Host: vm.uci.kun.nl In article dkennett@malibu.sfu.ca (Daniel Kennett) writes: > >syndesis@beta.inc.net (John Foust) writes: > >>In article <3qvp7m$eh2@darwin.nbnet.nb.ca>, Craig Simmons says: >>> > >>I think educational pricing is foolish. I don't think it encourages >>loyalty to a certain product, I think it encourages people (both teachers >>and students) to look for the biggest freebies they can find, and that >>search becomes all-engrossing. It teaches the price of everything, >>and the value of nothing. > > Well as a student who can't afford to spend $3000 (cdn) for 3D studio, >I'm for educational pricing. I find educational pricing an excellent idea, >it allows students the ability to buy software the couldn't normally >afford. If I want to learn 3d Studio, I have several choices: pirate >(ha! No way), attend the Vancouver school of animation (only >$10,000...), of buy it at the student price of $851 (cdn) and learn it in >my spare time. Obviously any sane student would go for the latter. >Under your system I'd have to pirate, blow $10K or shell out $3000 just >to learn 3dstudio- none of which I would do.... > I agree, student pricing is an excellent idea. However, in the world of software, things are not as black or white as they might seem. A package 'worth' X dollars hardly ever costs X dollars. If you have to compare Lightwave pricewise to high end packages, Lightwave would have to cost a lot more. So in a way, the $900 dollar you have to pay for it now, are a student discount. It's a psychological thing. I am convinced that if LW would actually be $5000, it would rule the low-end platforms by now. Just be glad that NewTek has such insensible pricing, so LW is still affordable. ....................................................................... . Branko Collin . 'WHOP . . . whisssssCRAC! . . // u249026@vm.uci.kun.nl . THUMPA THUMPA' . . \X/ bcollin@mpi.nl (work) . Meccano - Gilette . ....................................................................... From wturber@primenet.com Wed Jun 7 21:36:44 PDT 1995 Article: 6953 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6953 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip028.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Specs On CD Cover Res Date: Wed, 7 Jun 1995 03:03:20 LOCAL Organization: Primenet Lines: 54 Message-ID: References: <3r2ml7$jtq@flood.xnet.com> NNTP-Posting-Host: ip028.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3r2ml7$jtq@flood.xnet.com> mcouch@flood.xnet.com (Mark Couch) writes: >From: mcouch@flood.xnet.com (Mark Couch) >Subject: Specs On CD Cover Res >Date: 6 Jun 1995 22:59:51 GMT >Working on a project that involves the production of a CD cover. >There have been a few problems with the duplication house in converting >the image to a usable format. They require a 300dpi image that will cover >a 4 3/4 by 4 3/4 inch area. >Here's The Question: > What custom pic size do I need to make this print at the required >size? the end format will be a tiff format (That's what the Dup house >can inport) >Using Lightwave 3.5/adpro/alpha paint to create image. > Thanks for any help. > Marc Assuming you want to produce a full sized picture at 4.75" X 4.75", you need to produce an image 1425 X 1425 pixels large. Assuming that you want to render the image in LW and use the paint programs to modify/touch-up rather than resize, you need to set a Custom Size resolution under Layout's Camera settings. That custom size should be 1900 X 1425 with square pixels selected. You will need to compose your image keeping in mind that you will crop the sides in a paint program later to create a square image (1425 X1425). DO NOT set your Custom Resolution to 1425 X 1425. If you do, you will end up with an image that looks "squished" horizonatlly. LW 3.5 will distort the aspect ratio of the scene as shown by layout to fit the "square" Custom Resolution selected. This behaviour changes in LW 4.0 where LW puts crop marks up in appropriate places in Layout and preserves the aspect ratio. In LW 4.0 you WOULD specify 1425 X 1425 with square pixels and you'd be set. A much better approach IMHO. Be aware that LW needs lots of RAM for large renderings. I'm not sure how it all works, but a 1900 X 1425 pixel imagere presents about 8mb of image data. LW will need that in addition to z-buffers, etc. in order to render the scene. In other words, it will need about 7mb more memory than it would need to render the same scene in Medium Resolution. If memory is a problem, and you have a good image processing program that will resize well, you might be able to get away with rendering at 1/2 the needed resolution (950 X 713) and sizing the image up afterwards. You would save about 6mb RAM. If you do try this, use a relative high anti-aliasing settings. Hope this helps. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From jsonedecke@aol.com Wed Jun 7 21:36:25 PDT 1995 Article: 6954 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6954 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jsonedecke@aol.com (JSonedecke) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Is more than 64meg possible on an MSdos PC?? Date: 7 Jun 1995 10:00:08 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 25 Sender: root@newsbf02.news.aol.com Message-ID: <3r4bd8$o3t@newsbf02.news.aol.com> References: <3r2m70$q9i@ixnews2.ix.netcom.com> Reply-To: jsonedecke@aol.com (JSonedecke) NNTP-Posting-Host: newsbf02.mail.aol.com In <802433311snz@bitmap.co.uk> Chris Thomas writes: > >We are currently trying to beef our machines at our company up to >128mb. We install the simms (4x32mb) and when we turn on the machines >the Bios counts up to 128mb. Unfortunately when you type Mem to check >on your new memory size it reports that you have only 64mb. Does >anyone know if this is a hardware limitation of most PC`s or is down >to some sort of shortcoming with MSdos (what no! MSdos have problems >handling memory, surely not!). Any help would be greatly appreciated. > >Chris Thomas > Chris this is a MS DOS problem, it will not see 128 only 64 on the memory. I think this is just for dos and win 3.1 but not Win NT. Later John Mark Roquemore net: johnmark@ix.netcom.com What version of DOS are you using? I thinl I read that 6.2 relieves this problem. I could be wrong just thought I heard it somewhere! -John Sonedecker From jsonedecke@aol.com Wed Jun 7 21:36:53 PDT 1995 Article: 6955 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6955 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jsonedecke@aol.com (JSonedecke) Newsgroups: comp.graphics.packages.lightwave Subject: lha Date: 7 Jun 1995 10:00:17 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 4 Sender: root@newsbf02.news.aol.com Message-ID: <3r4bdh$o42@newsbf02.news.aol.com> Reply-To: jsonedecke@aol.com (JSonedecke) NNTP-Posting-Host: newsbf02.mail.aol.com I was just wandering if there is a utility to convert a *.LHA file to a *.ZIP file or someway to uncompress most of the Lightwave objects found in the Public Domain for use on a PC. Thanks -John Sonedecker From cwidget@atlanta.com Wed Jun 7 21:27:48 PDT 1995 Article: 6956 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6956 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!emory!metro.atlanta.com!news From: cwidget@atlanta.com Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: 7 Jun 1995 13:41:16 GMT Organization: Internet Atlanta Lines: 13 Message-ID: <3r4a9s$r97@metro.atlanta.com> References: <3qv3gf$d8g@News1.mcs.com> NNTP-Posting-Host: widget.atlanta.com X-Newsreader: AIR News 3.X (SPRY, Inc.) > > >Mr. Lee Stranahan wrote: > > >LONG LIVE THE TRS-80!!!! > --------------------------- > > No way.. Mac 128K. Nooo way: None of you pussies ever threw switches on an altair did you? (for the uninitiated: no keyboard; no screen, no storage, no printer: just switches and some leds. and you had to solder the thing together yourself!) Hi-Lo From syndesis@beta.inc.net Wed Jun 7 21:31:02 PDT 1995 Article: 6957 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6957 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!pipex!news.sprintlink.net!news.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW student pricing? Date: 7 Jun 1995 14:35:18 GMT Organization: Syndesis Corporation Lines: 23 Message-ID: <3r4df6$m4n@carrera.inc.net> References: <3r1mob$p99@carrera.inc.net> <3r2a1n$a48@newsbf02.news.aol.com> NNTP-Posting-Host: 204.95.160.202 X-Newsreader: WinVN 0.92.6+ In article , fusion@netcom.com (Fusion Films) says: > >MJHOOD (mjhood@aol.com) wrote: >: Sounds to me like you are either jealous because you are not a student or >: a dealer who doesn't like the satisfy the customer. > >What the heck? > >John was suggesting that quite possibly teachers and students are >becomming so engrossed in the cost of a piece of software, that they are >forgetting to look at the QUALITY of the software! Thank you, Paul. Also, apparently the "customer" isn't satisfied until they can waste a dealer's time to get demos and literature about a product, and then do the end-around and prevent that dealer from getting paid for his work, at which point the student will leave school and use that educational software to start an animation business, so they can pay off those student loans that they used to buy the computer it runs on... :-) No, MJ, I'm not a dealer. I'm not a student, either. I already own every 3D package under the sun, and I don't have time to play with them. From syndesis@beta.inc.net Wed Jun 7 21:30:55 PDT 1995 Article: 6958 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6958 comp.graphics.apps.lightwave:175 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!pipex!news.sprintlink.net!news.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: 7 Jun 1995 14:37:34 GMT Organization: Syndesis Corporation Lines: 12 Message-ID: <3r4dje$m4n@carrera.inc.net> References: <3qmq4h$fo3@news.globalone.net> <3qvp7m$eh2@darwin.nbnet.nb.ca> <3r1mob$p99@carrera. NNTP-Posting-Host: 204.95.160.202 X-Newsreader: WinVN 0.92.6+ In article , dkennett@malibu.sfu.ca (Daniel Kennett) says: > >Under your system I'd have to pirate, blow $10K or shell out $3000 just >to learn 3dstudio- none of which I would do.... You forget the third most obvious option: you might have to do without things you cannot afford. Or perhaps you should take advantage of the things that your school does offer in terms of 3D. Maybe playing with Strata on an old Mac doesn't make your wienie as hard as it might get playing with 3DS on a Pentium, but that's life. From mark@fusion.mv.com Wed Jun 7 21:30:51 PDT 1995 Article: 6959 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6959 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!newsxfer.itd.umich.edu!zip.eecs.umich.edu!newshost.marcam.com!news.mathworks.com!news.ultranet.com!news.sprintlink.net!mv!fusion!mark Newsgroups: comp.graphics.packages.lightwave From: mark@fusion.mv.com (Mark Thompson) Subject: Re: LW student pricing? References: <3qmq4h$fo3@news.globalone.net> <3qvp7m$eh2@darwin.nbnet.nb.ca> <3r1mob$p99@carrera.inc.net> X-NewsSoftware: GRn 2.1 Feb 19, 1994 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: Date: Wed, 7 Jun 95 03:22:46 EST Organization: Fusion Films, Inc. Lines: 38 dkennett@malibu.sfu.ca (Daniel Kennett) writes: > Well as a student who can't afford to spend $3000 (cdn) for 3D studio, > I'm for educational pricing. I find educational pricing an excellent idea, You find it an excellent idea because it benefits you. > it allows students the ability to buy software the couldn't normally > afford. There are many people that aren't students that can't afford $3K either. Why should you as a student get a discount and not them. The answer is, you shouldn't. > If I want to learn 3d Studio, I have several choices: pirate > (ha! No way), attend the Vancouver school of animation (only > $10,000...), of buy it at the student price of $851 (cdn) and learn it in > my spare time. If you really wanted to learn animation, you would go to a school that teaches it. Merely having the software only teaches you how to operate the application, NOT how to be a good animator. > Obviously any sane student would go for the latter. > Under your system I'd have to pirate, blow $10K or shell out $3000 just > to learn 3dstudio- none of which I would do.... Then you don't need to have 3D Studio and you aren't truely serious about animation. Therefore go buy Imagine for $90 or whatever it costs and tinker away. Just because you can't afford a product is no justification for it to be cheaper. Buy the one you can afford and make do till you can justify the greater expenditure. Thats the way it works in the real world. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Director of Animation * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From cwidget@atlanta.com Wed Jun 7 21:36:46 PDT 1995 Article: 6960 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6960 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!emory!metro.atlanta.com!news From: cwidget@atlanta.com Newsgroups: comp.graphics.packages.lightwave Subject: Re: Specs On CD Cover Res Date: 7 Jun 1995 13:55:20 GMT Organization: Internet Atlanta Lines: 21 Message-ID: <3r4b48$r97@metro.atlanta.com> References: <3r2ml7$jtq@flood.xnet.com> NNTP-Posting-Host: widget.atlanta.com X-Newsreader: AIR News 3.X (SPRY, Inc.) > Working on a project that involves the production of a CD cover. > There have been a few problems with the duplication house in converting > the image to a usable format. They require a 300dpi image that will cover > a 4 3/4 by 4 3/4 inch area. > What custom pic size do I need to make this print at the required > size? the end format will be a tiff format (That's what the Dup house > can inport) Fairly easy math isn't it? 300 dots per inc times 4 3/4 inch = 1425 Therefore the image needs to be rendered in 1425 by 1425 (Use square pixels for print!) BTW: what kind of duplication house are you using? I always thought that print film was 1200 lines per inch (Much higher than what you are talking about especially since one lpi usually translates to 2dpi for the same quality) This is why mag pictures look so much better than what's on your screen. You'll also need anti-aliasing set to high etc... : moral of the story: If you deal with REAL picture quality shots set up your system and take a vacation. Hi-Lo From jalberty@aardvark.ucs.uoknor.edu Wed Jun 7 21:28:26 PDT 1995 Article: 6961 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6961 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!qns3.qns.com!news.ecn.uoknor.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: 6 Jun 95 18:35:31 CDT Organization: University of Oklahoma. (USA) Lines: 28 Message-ID: <1995Jun6.183531.1@ucsvax> References: <3qllf5$5f0@dux.dundee.ac.uk> <3qnhig$qgh@newsbf02.news.aol.com> <3qtg79$157a@rover.ucs.ualberta.ca> NNTP-Posting-Host: aardvark.ucs.uoknor.edu In article , wturber@primenet.com (Walter (Jay) Turberville ) writes: > In article <3qtg79$157a@rover.ucs.ualberta.ca> hardin@ee.ualberta.ca (Hardin Brett Arvid) writes: >>From: hardin@ee.ualberta.ca (Hardin Brett Arvid) >>Subject: Re: PCs - i`m sick of hearing about `em!! >>Date: 4 Jun 1995 23:39:21 GMT > >>Stranahan (stranahan@aol.com) wrote: >>| LONG LIVE THE TRS-80!!!! >>| _____________________________________________ >>| Lee Stranahan > > >>are you beta testing LW 4.0 for the TRS-80? > >>Chris > > Its just a rumor, but I heard Lee had 10,000 of them in a render farm. The > new Screamer-Net-80 uses the novel approach of assigning one polygon to each > Z-80 CPU. The biggest developement problem so far is finding space for the > 10,000 cassette drives and routing the cabling. This is what you call a > massively parallel system. Ah, those were the days... used to program Z80 assembly, you know. Fit a whole arcade game in 48K, graphics and all. Whew! Alan Chan Vision Digital From syndesis@beta.inc.net Wed Jun 7 21:31:08 PDT 1995 Article: 6962 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6962 comp.graphics.apps.lightwave:176 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: 7 Jun 1995 14:46:33 GMT Organization: Syndesis Corporation Lines: 28 Message-ID: <3r4e49$m4n@carrera.inc.net> References: <3qmq4h$fo3@news.globalone.net> <3qvp7m$eh2@darwin.nbnet.nb.ca> <3r1mob$p99@carrera. NNTP-Posting-Host: 204.95.160.202 X-Newsreader: WinVN 0.92.6+ In article , Ernie Wright says: > >What he's really thinking is, what can I say that >might persuade them to lower the cost for ME? Of course that's the real answer. Educational pricing encourages a kind of intellectual and professional whoring, where they'll simply donate themselves to the lowest bidder. Actually, I don't think most college kids can afford a computer. Even if they can, it's probably not a wise investment. When I was in college, I spent too much money on a C-64 system. A waste of $1,500 1983 dollars. I used it to type a few term papers, dink around programming, play a few games. Meanwhile, I could've accomplished much greater intellectual goals by using the extensive computers owned by the university. Of course, I did spend a lot of time with them, too, but I blew a semester's cash on a toy computer, at the same time I had student loans. >Why does this require a response? Because we can all do our part to help educate the world's youth. :-) It takes an entire electronic village to smack those whiney college kids up-side the head... what, you think it's humane to let them enter the real world without any idea of the way things work? :-) From syndesis@beta.inc.net Wed Jun 7 21:36:42 PDT 1995 Article: 6963 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6963 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Specs On CD Cover Res Date: 7 Jun 1995 15:00:21 GMT Organization: Syndesis Corporation Lines: 39 Message-ID: <3r4eu5$m4n@carrera.inc.net> References: <3r2ml7$jtq@flood.xnet.com> <3r32dt$7rk_001@dffl6-19.gate.net> NNTP-Posting-Host: 204.95.160.202 X-Newsreader: WinVN 0.92.6+ In article , Ernie Wright says: > >Mark Crouch: > >> They require a 300dpi image that will cover a 4 3/4 by 4 3/4 inch >> area. ... What custom pic size do I need to make this print at the >> required size? > >Rod Ellison: > >> Not sure I know what you mean by custom pic size but I'm also >> interested in this question. > >300 dots per inch times 4.75 inches is 1425 pixels. >That's 1425 x 1425, Square Pixels. > >If I were conducting a LW seminar, it would never occur to me that some >people in my audience wouldn't know how to multiply DPI times length to >get a pixel dimension. Actually, this might be the wrong answer in some situations, usually by a factor of 2 or 4. It depends on the dithering, screening and printing process. You need to consider the cell size of the dithering. So his printer might be trying to explain this in a simple way, although he's actually printing on a 1200 dpi device... For example, printing 256 grays on a 600 dpi laser printer might mean the printer driver turns each pixel into a 4 x 4 matrix of binary dots. Of course, there are many techniques for dithering and screening, so this is a simplication. So take you 1425 number and divide by 4, the dimension of the dithering cell, which might mean you can get away with much fewer pixels. Or he could print a very high res image (4K x 4K) to a continuous tone device, like a $100K IRIS printer, and then have that scanned or shot and screened like a traditional photograph, which, depending on the color screening and final printing technology, would result in widely varying "resolution." From gateway@onramp.net Wed Jun 7 21:36:49 PDT 1995 Article: 6964 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6964 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!howland.reston.ans.net!swrinde!cs.utexas.edu!convex!news.onramp.net!usenet From: gateway@onramp.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: Glow Effect (Where is it?) Date: Thu, 08 Jun 1995 17:31:52 GMT Organization: On-Ramp; Individual Internet Connections; Dallas/Ft Worth/Houston, TX USA Lines: 23 Message-ID: <3r4nsa$4od@news.onramp.net> References: <3r2rfk$rhm@deep.rsoft.bc.ca> NNTP-Posting-Host: dal53.onramp.net X-Newsreader: Forte Free Agent v0.55 mark_prenter@mindlink.bc.ca (Mark Prenter) wrote: >Hi, Can anybody tell me where the glow effect is for LW 4? In the >Pre-Release Notes it goes into detail explaining how GLOW works, but I >can't find any of the buttons in Layout. Is this a feature that >didn't quite make it to the Pre-Release or am I simply going nuts? > Mark >############################################################################ ># Mark Prenter #"Open ended SCSI.....You've been targeted # ># Electric Moose Productions # for termination!" # ># Computer Graphics & Animation # # >#-------------------------------# A scene taken from the new action film, # ># mark_prenter@mindlink.bc.ca # "SCSI Terminators." # >############################################################################ It was taken out of the prerelease and will be in the final version. Steve From cascio@it.uwp.edu Wed Jun 7 21:36:59 PDT 1995 Article: 6965 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6965 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!news.inc.net!it!cascio From: cascio@it.uwp.edu (Mario Cascio) Newsgroups: comp.graphics.packages.lightwave Subject: Selling Your Animations Date: 7 Jun 1995 17:57:19 GMT Organization: University of Wisconsin - Parkside Lines: 20 Message-ID: <3r4p9v$pj0@carrera.inc.net> NNTP-Posting-Host: 131.210.1.100 X-Newsreader: TIN [version 1.2 PL2] I am the only business in my local area capable of 3D animation, and there are alot of business's here that utilize television for commercial advertisements. However, there are very tight with their money. I am using a FLYER and am very capable of modeling logos for these business's. What selling techniques or recommendations do any of you more experienced LW salesman have to offer. (example: Animations will add prestige to your business name, tag's can be used over for each different commercial produced) It is get jobs producing commercials here because the local cable company does it for free if they buy so much air time; therefore, I want to establish a marketing plan focussed strictly on animated logo tags, bumpers, and promotional animations at a very reasonable rate. I plan to send out over fifty letters to business's that are currently using television. So any additional information about why they should pay to have their logo animated may increase the chance of me gaining the contract. Thanks in advance, Mario Cascio ProMotion From MMower@novell.com Wed Jun 7 21:37:01 PDT 1995 Article: 6966 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6966 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!howland.reston.ans.net!swrinde!emory!news-feed-1.peachnet.edu!usenet.eel.ufl.edu!news.mathworks.com!news.kei.com!nntp.et.byu.edu!news.provo.novell.com!usenet From: MMower@novell.com Newsgroups: comp.graphics.packages.lightwave Subject: A4000/Toaster Date: 7 Jun 1995 18:02:09 GMT Organization: Novell, Inc. Lines: 28 Message-ID: <3r4pj1$378@grok.provo.Novell.COM> NNTP-Posting-Host: dwight.is.provo.novell.com I am selling the following items as a "bundle": ************************************************************************** Amiga A4000 040 25Mhz Buster -11 Rev 3.1 A3640 (040 card) 16 Megs Fast RAM 2 Megs Chip RAM 2- 420 Meg Conner Hard drives ( Nearly full of stuff) Toaster4000 Ver 3.5 software The following software is included: Directory Opus, Inovatronics Interchange Plus, Syndesis Pixel 3D, Axiom AnimWorkshop, Axiom WaveMaker 1.0, Axiom ADPro 2.5, Elastic Reality Morph+, Elastic Reality GigaMem, Inovatronics ImageMaster RT, Black Belt Sytems Imagine 3.0, Impulse Forge, Apex Essence vol I, Apex Essence vol II, Apex $4500.00 plus shipping and COD ************************************************************************** From all Wed Jun 7 21:31:11 PDT 1995 Article: 6967 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6967 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!psgrain!rainrgnews0!cheetah.pacinfo.com!news.uoregon.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!agate!news.ucdavis.edu!library.ucla.edu!galaxy.ucr.edu!usenet From: bhoffman@valverde.edu (Brian Hoffman) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW student pricing? Date: 7 Jun 1995 16:40:14 GMT Organization: University of California, Riverside Lines: 51 Distribution: world Message-ID: <3r4kpe$jul@galaxy.ucr.edu> References: Reply-To: all NNTP-Posting-Host: 157.233.11.70 In article Ernie Wright writes: > As it was the last time this topic came up, a couple of months ago, > it remains distasteful to me that *everybody* who argues for > educational discounts (with one notable exception that I'm aware > of) would benefit directly from them. This makes the discussion > dishonest and pointless, since anything said on the merits of the > idea is tainted by the perception that it's just a rationalization > for personal greed. > Are you saying that we should automatically discount the opinions of those who stand to benefit from educational pricing? We might just as well discount the opinions of those who would NOT benefit from educational pricing and who oppose it, on the grounds that they are merely expressing sour grapes. > In other words, I don't think anybody who talks about market share > or future buyers, or even the altruism of NewTek in the furtherance > of educating the nation, actually believes what he's saying. I > haven't seen any evidence that would support any of these > arguments, because there isn't any. What he's really thinking is, > what can I say that might persuade them to lower the cost for ME? > > Why does this require a response? > As a teacher I would personally benefit from educational pricing. Naturally I would welcome it. This is a secondary issue however. The real issue is whether or not educational pricing would significantly improve Lightwave's market share/penetration in the long term. I don't pretend to know the answer to that question. Apparently Autodesk feels the benefits of educational pricing outweigh the disadvantages. Thus far, it appears the Newtek marketroids believe otherwise. I just hope they know what they're doing. If it is likely that educational pricing would improve Lightwave's long term market performance, then all users should welcome it. It would mean more money for Newtek (thus more money for further Lightwave development) as well as greater 3'rd party plug-in support and development. If educational pricing would likely NOT produce such benefits, then by all means let the educational market pay the regular price. I'll continue to use and upgrade my copy of Lightwave either way. -Brian Hoffman (Physics Teacher/Lightwave User) Internet Address: bhoffman@valverde.edu From rsrodger@wam.umd.edu Wed Jun 7 21:36:17 PDT 1995 Article: 6968 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6968 comp.graphics.apps.lightwave:178 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!decwrl!purdue!haven.umd.edu!cville-srv.wam.umd.edu!rsrodger From: rsrodger@wam.umd.edu (R S Rodgers) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: WinNT slow as 3-legd dog. Date: 7 Jun 1995 19:01:19 GMT Organization: University of Maryland, College Park Lines: 18 Message-ID: <3r4t20$p4s@cville-srv.wam.umd.edu> References: <3pt0fv$44@warp.cris.com> <3r38in$3d0@warp.cris.com> NNTP-Posting-Host: rac10.wam.umd.edu In article <3r38in$3d0@warp.cris.com>, wrote: >In , Ernie Wright writes: >>My own guess is that the problem is neither LW nor NT per se, but some- >>thing to do with specific machines and NT installations. I haven't seen >>an overwhelming surge of posts to this thread, so I have to assume that >>most people just aren't having this problem. It would help if people >>who are seeing slow LW NT performance could tell us that LW is the ONLY >>NT program of its type that exhibits this behavior on a given machine, >>if that's the case. If it isn't, why is LW the suspect? > Everything ran slow under NT on my system. The best explanation I got >was that my MB mfg. (ASUS) needs a special xxx.hal program, which I can't find >or doesn't exist. The Lightwave runs 30% faster under Win95 than NT on my system Starting with the obvious explanation for this symptom: How much RAM do you have? From cooney@ibm.net Wed Jun 7 21:36:55 PDT 1995 Article: 6969 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6969 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!psgrain!rainrgnews0!cheetah.pacinfo.com!news.uoregon.edu!cs.uoregon.edu!reuter.cse.ogi.edu!uwm.edu!math.ohio-state.edu!howland.reston.ans.net!newsjunkie.ans.net!news-m01.ny.us.ibm.net!usenet From: cooney@ibm.net Newsgroups: comp.graphics.packages.lightwave Subject: re: space Date: 7 Jun 1995 17:42:28 GMT Lines: 30 Message-ID: <3r4oe4$p57@news-s01.ny.us.ibm.net> Reply-To: cooney@ibm.net NNTP-Posting-Host: slip50-27.ca.us.ibm.net X-Newsreader: IBM NewsReader/2 v1.09 Stranahan. Thanks for being generous with discussing "Space". I don't mind technical spoilers but please don't give any plot or character spoilers. You said Space has models that look "modelish" does that include BUMP MAPS? Some ships in B5 like the station do have lots of fine detail in certain key sections, but a lot of the time its simple slab surfaces, primatives, and spline forms with just a flat 2D pattern of grey rectangles and smudge marks on texture maps. It looks alright at a distance, but close ups and still images, B5 and the ships look really flat and low detailed. I found out that taking a bitmap picture of patterns of grey squares and tiles and wiggly lines for small conduits, black smudges for small dents, and when used for a bumpmap, pops out the fine details on a spaceship object. I loved the look in Star Wars and 2001 where even flat slab sections of hull like the underside of a star destroyer was covered in bas-relief tiles and stuff. It would be GREAT if on Space, lots of boolian cutting and bump mapping was used on the big space cruisers to give them the look of being assembled from thousands of hull plates and components welded together. To give you an Idea of what I'm talking about, I looked at some 3D studio pictures in two Lucasarts players handbooks to the games X-Wing and Tie Fighter. Some model maker made CGI replicas of the SW ships and used cubic and planar mapped bumpmaps on the big star destroyer and capitol ships, and for CGI it looked really really finely detailed. The destroyer seemed covered with millions of plates and hull details, about 60% of the realism of the original model. From erniew@access4.digex.net Wed Jun 7 21:30:57 PDT 1995 Article: 6970 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6970 comp.graphics.apps.lightwave:180 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!uunet!in1.uu.net!news3.digex.net!access4.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Wed, 7 Jun 1995 15:40:20 -0400 Organization: Express Access Online Communications, USA Lines: 29 Message-ID: References: <3qmq4h$fo3@news.globalone.net> <3qvp7m$eh2@darwin.nbnet.nb.ca> <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> NNTP-Posting-Host: access4.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3r4dje$m4n@carrera.inc.net> Brian Hoffman wrote: > Are you saying that we should automatically discount the opinions of > those who stand to benefit from educational pricing? We might just > as well discount the opinions of those who would NOT benefit from > educational pricing and who oppose it, on the grounds that they are > merely expressing sour grapes. Now you're catching on. The discussion is taking place in a factual vacuum, so there's no compelling reason to give great weight to either side. Suppose this were a car forum, and students drivers decided that they should be able to buy cars for 20% of their retail price. They might argue that, after learning how to drive, they will continue to buy that make of car and so, in the long run, everybody benefits. I'd feel justified in replying that that's a load of crap. Notice, however, that I wouldn't be addressing the merit of the argument, but would instead be calling into question its sincerity. This is what I meant when I said that such a discussion is "dishonest and pointless." The only possible outcome is that students profess their piety while non-students express disbelief. It's a waste of time. Except, as John Foust pointed out, it's worthwhile to educate students in the reality that the world doesn't revolve around them. - Ernie From rudd@ug1.plk.af.mil Wed Jun 7 21:29:14 PDT 1995 Article: 6971 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6971 Path: netcom.com!csus.edu!csusac!zimmer!waldorf.csc.calpoly.edu!charnel.ecst.csuchico.edu!psgrain!rainrgnews0!cheetah.pacinfo.com!news.uoregon.edu!cs.uoregon.edu!reuter.cse.ogi.edu!uwm.edu!news.alpha.net!news.mathworks.com!uunet!usc!elroy.jpl.nasa.gov!ncar!mammoth.cs.unm.edu!fg1.plk.af.mil!ug1.plk.af.mil!not-for-mail From: rudd@ug1.plk.af.mil (Douglas Rudd) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave for the PowerMac? Date: 7 Jun 1995 12:38:03 -0600 Organization: Air Force Phillips Lab. Lines: 35 Message-ID: <3r4rmb$o7@ug1.plk.af.mil> References: <1995May29.211112.43884@cobra.uni.edu> <3qmoil$fo3@news.globalone.net> <1995Jun3.120938.44126@cobra.uni.edu> <3qrgor$s4a@stud.Direct.CA> NNTP-Posting-Host: ug1-en.plk.af.mil jmacleod@Direct.CA (James Macleod) writes: >In article <1995Jun3.120938.44126@cobra.uni.edu>, sinclap2954@cobra.uni.edu says: >> >>In article <3qmoil$fo3@news.globalone.net>, davewarner@globalone.net () writes: >>> sinclap2954@cobra.uni.edu wrote: >>> : How about it? >>> >>> Not until WindowsNT is shipping and debugged for the PowerMac. >> >>I was not aware that WindowsNT is being ported to the PowerMac.. >Oh please, you know exactly what he means. >Dont start a Powermac rant here. >Keep it in C.S.A.A He should take it to c.s.m.a.... He's just begging again. Says he isn't. After all he has access to some "great" mac rendering s/w. He doesn't really "need" LW. Sorry Pete. Just couldn't resist B-> Doug Rudd ------------------------------------------------------------------------ No matter how high or great the throne, that which sits on it is the same as your own. ------------------------------------------------------------------------ From stranahan@aol.com Wed Jun 7 21:36:57 PDT 1995 Article: 6972 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6972 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!psgrain!rainrgnews0!cheetah.pacinfo.com!news.uoregon.edu!cs.uoregon.edu!reuter.cse.ogi.edu!hp-cv!hp-pcd!sdd.hp.com!swrinde!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: re: space Date: 7 Jun 1995 17:18:31 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <3r5537$qa@newsbf02.news.aol.com> References: <3r4oe4$p57@news-s01.ny.us.ibm.net> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Well, as I said - I think you'll be happy. The models are highly detailed and we are in close a lot... _____________________________________________ Lee Stranahan From mcoats@qnet.com Wed Jun 7 21:37:03 PDT 1995 Article: 6973 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6973 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!psgrain!rainrgnews0!cheetah.pacinfo.com!news.uoregon.edu!cs.uoregon.edu!reuter.cse.ogi.edu!uwm.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!news.sprintlink.net!uunet!in1.uu.net!qnet.com!cello!mcoats From: Manuel Coats Newsgroups: comp.graphics.packages.lightwave Subject: Porting Lightwave Date: Wed, 7 Jun 1995 14:46:48 -0700 Organization: Quantum Networking Solutions, Inc. - (805) 538-2030 Lines: 4 Message-ID: NNTP-Posting-Host: cello.qnet.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: mcoats@cello \I'm really excited about Escom purchasing the commodore rights and the rejuvination of the Commodore 64. I'm wondering if Newtek has any plans to port Lightwave over to this platform? I can hardly wait! From vivid@gpu.utcc.utoronto.ca Wed Jun 7 21:29:32 PDT 1995 Article: 6974 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6974 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!waldorf.csc.calpoly.edu!decwrl!enews.sgi.com!sgigate.sgi.com!rutgers!utcsri!utgpu!vivid From: vivid@gpu.utcc.utoronto.ca (S. Wyshynski) Subject: Re: Something is *very* wrong with PC Lightwave. Message-ID: Organization: UTCC Public Access References: Date: Thu, 8 Jun 1995 00:07:24 GMT Lines: 76 In article , Glyn Williams wrote: >John, > (I am a programmer in my other life) > As far as I understand it, Lightwave's adaptive sampling works by >examining the first (aliased) image generated and then fixes pixels which >it decides might be candidates for anti-aliasing.I think it does this by >looking for "edge" pixels which neigbor pixels of different intensities. >My concern was based on these circumstances: > An aliasing error which mistakenly gives rise to flat colour >which adaptive sampling would then ignore. > For instance consider a simple grating of regular white polygons. >The first pass might render the entire grating as a solid white area - >this would not be picked up. > Like you say, this can always be turned off. > > This wouldn't be a problem with 3DS - but then again, there are >*lots* of other things wrong with 3DS. > Glyn Williams Unless I miss my guess, by a "grating" you mean a series of white polygons arranged in a grid of parallel lines? (roughly like an American football gridiron?) If that is what you mean, I would suggest that that is not the case. LW's anti-aliasing method DOES NOT involve the image itself except for the "searching for edges" stage. If you think of each pixel as a line radiating out from the camera point into space, anti-aliasing actually renders additional lines around the originals in order to calculate the proper amounts of anti-aliasing to use. Now, consider the aliasing effect caused by a sample rate which is too close to natural frequencies present in the image. Common examples of this are moire patterns in print, and that wierd "electric" look seen in video when the subject has lines in it which are very close together (such as distant buildings, zoot suits or hocky referee's jerseys). In fact, the term "aliasing" was originally coined to describe these wierd effects which are basically spurious frequencies introduced by the sampling process. The "jaggies" most commonly associated with the term "anti-aliasing" in video and rendering are in fact different artifacts of sampling; they are quantization effects, which is more a factor of resolution and can occur without the kind of false signals caused by bad sampling. LightWave's use of this more fundamental technique, although MUCH more process-intensive than mere jaggie-reduction, has a PHENOMENALLY more useful effect IMO. In a project here at Vivid, I rendered a cityscape with distant buildings with simple horizontal lines of windows (some lit, some not). The game required the final product to be in 320x200 resolution. Renders with no anti-aliasing produced these wierd, gigantic candy stripes all over my buildings! This was due to the fact that the visual size of the lines of windows were very close to that of the pixel lines, i.e. the frequency of the windows was very close to that of the sample size (render resolution). Two-dimensional anti-aliasing on that image would result in the huge solid areas as you describe (with smooth edges :^). But, when I render that image using AA set to Medium in LW, the result is remarkably decent, in that the solid areas are mostly gone (they can still be seen, though.) When viewed from a sufficient distance, the anti-aliased image is a much closer approximation to a higher-resolution equivalent viewed at the same distance than would the image-based result. Rendering to twice the resolution and then scaling down in ADPro is functionally the same thing, except that the Adaptive Sampling option helps eliminate the redundant parts from rendering time. I am curious to know whether anti-aliasing in 3DS causes the same kind of increases in rendering time; I have sen anti-aliased images produced in 3D Studio here, and its AA looked impressive to me. Jim May The Vivid Group Mandala VR Systems From dingebre@xmission.xmission.com Wed Jun 7 21:27:20 PDT 1995 Article: 6975 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6975 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!psgrain!rainrgnews0!cheetah.pacinfo.com!news.uoregon.edu!usenet.eel.ufl.edu!news.mathworks.com!udel!news.sprintlink.net!cs.utexas.edu!news.cs.utah.edu!news.cc.utah.edu!xmission!xmission!dingebre From: dingebre@xmission.xmission.com (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Casper Date: 7 Jun 1995 23:10:30 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 19 Message-ID: <3r5bl6$175@news.xmission.com> References: <3qno2j$lk7@horn.wyoming.com> <3qo97e$k38@news.globalone.net> NNTP-Posting-Host: xmission.xmission.com X-Newsreader: TIN [version 1.2 PL2] davewarner@globalone.net wrote: : Patrick Lawson (lawson14@odi.cwc.whecn.edu) wrote: : : I was wondering if someone that had ever seen the movie casper would : : know how they made there ghouts surface tranparnt on there back and soild on : : their front and it's a nice look. : Never seen the movie (and never will), but I can think of at least one way : to do this....essentially you need to have two seperate polygon surfaces for : the ghost, an interior and an exterior. Having seen the movie (and liked it, too), I don't think that this will give the right effect. A transparency map that is almost opaque on the face and front body and fades quickly on the sides might work better. -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From dingebre@xmission.xmission.com Wed Jun 7 21:27:22 PDT 1995 Article: 6976 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6976 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!psgrain!rainrgnews0!cheetah.pacinfo.com!news.uoregon.edu!usenet.eel.ufl.edu!news.mathworks.com!udel!news.sprintlink.net!cs.utexas.edu!news.cs.utah.edu!news.cc.utah.edu!xmission!xmission!dingebre From: dingebre@xmission.xmission.com (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Casper Date: 7 Jun 1995 23:12:15 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 15 Message-ID: <3r5bof$175@news.xmission.com> References: <3qno2j$lk7@horn.wyoming.com> <3qo97e$k38@news.globalone.net> NNTP-Posting-Host: xmission.xmission.com X-Newsreader: TIN [version 1.2 PL2] davewarner@globalone.net wrote: : Patrick Lawson (lawson14@odi.cwc.whecn.edu) wrote: : : I was wondering if someone that had ever seen the movie casper would : : know how they made there ghouts surface tranparnt on there back and soild on : : their front and it's a nice look. Oh, one other thing, you will need to give them a non unity index of refraction and turn on ray-tracing for refractions at least. You could see that light was being refracted through them as they moved. -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From jamesb@clark.net Sat Jun 10 09:54:22 PDT 1995 Article: 6977 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6977 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!psgrain!rainrgnews0!cheetah.pacinfo.com!news.uoregon.edu!usenet.eel.ufl.edu!news.mathworks.com!news.bluesky.net!news.sprintlink.net!news.clark.net!clark.net!jamesb From: James Brooks Newsgroups: comp.graphics.packages.lightwave Subject: After Render...it locks! Date: Wed, 7 Jun 1995 22:51:22 -0400 Organization: Clark Internet Services, Inc. Lines: 36 Message-ID: NNTP-Posting-Host: clark.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII To: Lightwave Mailing List I am using the Toaster's LW 3.5. I have had this version I guess since October. It has NEVER done what I am about to explain. All I had was a cylinder in LAYOUT and 1 image (64 color brush from DPaint) that I have used as a surface in Cylindrical mapping on its Y axis. I had the output out thru the Toaster (I normally do). Everything rendered okay on that frame (it is NOT an anim, just F9 it) after it rendered I hit the RETURN key to get back to LAYOUT but it would not respond! I have tried the ESC key as well and nothing. I do notice something different and that is when I was flipping thru my screens there are 2 of the SAME screens with the message of how much time and frame and stuff! I was thinking I might have been on the wrong frame so I tried to hit RETURN and ESC key on that frame and still nothing. CPU % is normal so LW itself was not eating up CPU time. Have anyone else ever had this problem with Toaster's LW 3.5? It ONLY happened one time to me and it seems to be a pretty solid program to me, but I really have not touch the surface when it comes to power of Lightwave. :-) Thanks for your time Good day Alex --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 22MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Syquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Epson ES-600C Scanner E-Mail: jamesb@clark.net -------------------------------------------------------------- From jgross@netcom.com Sat Jun 10 09:54:40 PDT 1995 Article: 6978 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6978 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: LW Upper Polygon Limit? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3qtvk5$j3b@cdn_mail.telecom.com.au> Date: Thu, 8 Jun 1995 05:29:51 GMT Lines: 17 Sender: jgross@netcom11.netcom.com Peter Murray (pcm@scammell.ecos.tne.oz.au) wrote: : Is there an upper polygon limit in LW 4.0 and if so, Not really - RAM. There is a points per object (65536) and points per poly (let's say 16000, but it's really 32,000) Just for your info.. 1000 objects per scene 1000 lights per scene 1000 images per scene 32,000 bones per object (personally, I've only had a need for about 28,000 bones - the pop-up only takes 5 hours to go thru em!) 300 pounds per animator JG From jgross@netcom.com Sat Jun 10 09:54:43 PDT 1995 Article: 6979 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6979 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Transfering AMIGA<>PC LW Scenes Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3qvroe$jvn@anshar.shadow.net> Date: Thu, 8 Jun 1995 05:40:10 GMT Lines: 15 Sender: jgross@netcom11.netcom.com Lazaro Freire (laz@anshar.shadow.net) wrote: : I, like many of you, am using both PC and AMIGA LightWave.. I : currently have a PAR in an AMIGA so I often do work on both machines for : later recording off the PAR.. I was wondering if anyone knows of a : utility that can change PC scenes to AMIGA scenes and back... That would : be really usefull... Thanks ... With the final release, LightWave will allow for a "content directory" choice. IF you have the same directory content on both systems, setting the content directory to the root dir that contains Images, Objects, Scenes, etc will allow for easy loading. You could set the content dir to a floppy if everything fits on there.... JG From dingebre@xmission.xmission.com Sat Jun 10 09:54:38 PDT 1995 Article: 6980 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6980 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!cs.utexas.edu!news.cs.utah.edu!news.cc.utah.edu!xmission!xmission!dingebre From: dingebre@xmission.xmission.com (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Is more than 64meg possible on an MSdos PC?? Date: 8 Jun 1995 05:18:23 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 16 Message-ID: <3r616v$llh@news.xmission.com> References: <802433311snz@bitmap.co.uk> NNTP-Posting-Host: xmission.xmission.com X-Newsreader: TIN [version 1.2 PL2] Chris Thomas (Chris-T@bitmap.co.uk) wrote: : We are currently trying to beef our machines at our company up to : 128mb. We install the simms (4x32mb) and when we turn on the machines : the Bios counts up to 128mb. Unfortunately when you type Mem to check : on your new memory size it reports that you have only 64mb. Does : anyone know if this is a hardware limitation of most PC`s or is down : to some sort of shortcoming with MSdos (what no! MSdos have problems : handling memory, surely not!). Any help would be greatly appreciated. Welcome to Bill's world, full of the magic number 64 :) -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From onlynev@eskimo.com Sat Jun 10 09:54:10 PDT 1995 Article: 6981 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6981 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!psgrain!rainrgnews0!cheetah.pacinfo.com!news.uoregon.edu!cs.uoregon.edu!reuter.cse.ogi.edu!uwm.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!news.sprintlink.net!news.bluesky.net!news.mathworks.com!uunet!in1.uu.net!eskimo!eskimo.com!onlynev From: Stephen Nevins Subject: Re: PCs - i`m sick of hearing about `em!! In-Reply-To: <3r1huh$53k@newsbf02.news.aol.com> X-Nntp-Posting-Host: eskimo.com Content-Type: TEXT/PLAIN; charset=US-ASCII Message-ID: Sender: usenet@eskimo.com (News User Id) Organization: Eskimo North (206) For-Ever References: <3r18di$1uvk@holly.ACNS.ColoState.EDU> <3r1huh$53k@newsbf02.news.aol.com> Mime-Version: 1.0 Date: Thu, 8 Jun 1995 02:33:21 GMT Lines: 19 On 6 Jun 1995, Stranahan wrote: > You know, I wonder if people on C-64 boards (they ARE out there) are > talking about how Escom might bring back a NEW C-64....with 64 Megs of > RAM, a 640 Mhz Motorola 60640 processor, and a 64 Gig Drive...all > standard. And the price? $640.64. > > THAT will kill the PC. > > > _____________________________________________ > Lee Stranahan > Got a 64 and 128 just waiting for the day. Do you think there'll be third party board or an up grade path? Will Newtek come out with a video cheese melter for it? Steve Nevins From wfielder@nyx.cs.du.edu Sat Jun 10 09:54:34 PDT 1995 Article: 6982 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6982 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!psgrain!rainrgnews0!cheetah.pacinfo.com!news.uoregon.edu!cs.uoregon.edu!reuter.cse.ogi.edu!uwm.edu!spool.mu.edu!mnemosyne.cs.du.edu!nyx.cs.du.edu!not-for-mail From: wfielder@nyx.cs.du.edu (Wavelen Fielder) Newsgroups: comp.graphics.packages.lightwave Subject: Good location of LW Objects?? Date: 7 Jun 1995 22:03:36 -0600 Organization: University of Denver, Math/CS Dept. Lines: 8 Message-ID: <3r5sqo$7dr@nyx.cs.du.edu> NNTP-Posting-Host: nyx.cs.du.edu X-Newsreader: NN version 6.5.0 #3 (NOV) I'm looking to expand my objects library since I don't have much except for what the Video Toaster came with, so can someone send me a list of US Bulletin Boards that may carry LW objects and FTP sites?? I have avalon, but it doesn't have as much as I thought it was supposed too!! Any help would be greatly appreciated!! From marlonb@omni.voicenet.com Sat Jun 10 09:54:44 PDT 1995 Article: 6983 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6983 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!news.voicenet.com!news From: marlonb@omni.voicenet.com (Marlon Beltz) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Multiplatform Networking hell/p Date: Thu, 08 Jun 1995 05:50:01 GMT Organization: RamTek Imaging Systems, Inc. Lines: 15 Message-ID: <3r6328$d1k@news.voicenet.com> References: <3pe3ar$qo6@newsbf02.news.aol.com> <3peott$hib@finzi.ccinet.ab.ca> NNTP-Posting-Host: philly21.voicenet.com X-Newsreader: Forte Free Agent v0.55 rtaggart@earth.online.edmonton.ab.ca (Ross McTaggart) wrote: >*smile* yes i can attest to the no easy multiplatform deal..on the TCP >deal ..do you know if mlink will work on the ami side or do i have to do >AMITCP?? also i am still up in the air on the networking versus >transferring hard drives..what kind of rates can i expect on a tcp deal >vs moving hd's? Having FINALLY successfully networked my Amiga to both NT and Windows 95 beta, I get anywhere from 350 -500 CPS. Very usable. The network card on the PC side is PCI, the one on the Amiga is a Commodore one. From marlonb@omni.voicenet.com Sat Jun 10 09:54:46 PDT 1995 Article: 6984 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6984 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!news.voicenet.com!news From: marlonb@omni.voicenet.com (Marlon Beltz) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Multiplatform Networking hell/p Date: Thu, 08 Jun 1995 05:50:03 GMT Organization: RamTek Imaging Systems, Inc. Lines: 49 Message-ID: <3r632a$d1k@news.voicenet.com> References: <3p9j1q$lcq@finzi.ccinet.ab.ca> <6217.760.uupcb@mercopus.com> NNTP-Posting-Host: philly21.voicenet.com X-Newsreader: Forte Free Agent v0.55 dan.bloomfield@mercopus.com (Dan Bloomfield) wrote: >-> Ok short and sweet cause i am running deadlines :) .oO(lot of >-> that going around i know)..anyway heres my dilema and i just want >-> /need some input..just having purchased pc Lw and having access to >-> not only all our existing amiga stuff but also aMac media100 >-> complete with cosa after effects...ok get to the point right?..I NEEd >-> to be able to get all my image files back and forth between the three >-> platfors the most efficient way...how do i mean efficient? ..I need >-> cost effective that is fast enough to be be time efficent..so lets >-> hear your ideas..should i try removable 2gig scsi drives ? hellish >-> networking setup??...i am hoping to keep all this tranfer as non >-> lossy as possible as well i do not want to double compression if i >-> have to..well appreciate any info/advice comment..... >You can use FTP to transfer files between all three platforms, but I >haven't found a GUI for FTP that sees the Amiga drives and using a shell >is a pain. Alan Brookes at InterWorks is working on an NFS package for >the Amiga but it's not done yet. We usually use FTP for small transfers, >and a 2GB portable FAT drive for large transfers, I don't know if the >Mac will see a MS-Dos drive but an Amiga using Cross-Dos does. Where you say you haven't found a FTP package that sees Amiga drives, are you talking about on the PC side? I'm using an excellent package called WS_FTP32. It almost seems like you're using Directory OPUS. I can even send graphics files directly to the DDR: driver of the PAR. It also can handle long file names. To quote from the "readme". THE LATEST VERSION: =================== The latest version of this application should always be the file /pub/msdos/winsock.files/ws_ftp.zip on ftp.usma.edu (129.29.64.246). (or /pub/msdos/winsock.files/ws_ftp32.zip for the 32 bit version) To access it, enter 129.29.64.246 as the host name and check the "anonymous login" box in the WS_FTP connect dialog box. The latest version is uploaded to Winsock Files in the WINCON area of Compuserve. All user support problems for the free version are supported in that area. The latest version is usually uploaded winftp.cica.indiana.edu in the /pub/pc/win3/winsock directory as ws_ftp.zip. (or ws_ftp32.zip) Source code for the 93.12.05 version (last totally free version) is in the file ws_ftp_s.zip in the /pub/msdos/winsock.files directory on ftp.usma.edu. From marlonb@omni.voicenet.com Sat Jun 10 09:54:47 PDT 1995 Article: 6985 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6985 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!news.voicenet.com!news From: marlonb@omni.voicenet.com (Marlon Beltz) Newsgroups: comp.graphics.packages.lightwave Subject: Re: graphic cards for PC lightwave Date: Thu, 08 Jun 1995 05:50:05 GMT Organization: RamTek Imaging Systems, Inc. Lines: 12 Message-ID: <3r632b$d1k@news.voicenet.com> References: <3pb9t3$af7@urvile.MSUS.EDU> <3pfr3k$ih7@News1.mcs.com> NNTP-Posting-Host: philly21.voicenet.com X-Newsreader: Forte Free Agent v0.55 Dan Ablan wrote: >>argon@tigger.stcloud.msus.edu wrote: >>I will be using LightWave on the PC and I was wondering if anyone out there can give me advice on which graphics card to use >>I was looking at the 4Mb ATI MACH 64. Thanks in advance. > That's the same card I have on order... it's said > to be almost the best... next to a number nine. That's what I use and it works GREAT under Windows, NT and 95. From marlonb@omni.voicenet.com Sat Jun 10 09:54:49 PDT 1995 Article: 6986 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6986 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!news.voicenet.com!news From: marlonb@omni.voicenet.com (Marlon Beltz) Newsgroups: comp.graphics.packages.lightwave Subject: Re: WinNT slow as 3-legd dog. Date: Thu, 08 Jun 1995 05:50:06 GMT Organization: RamTek Imaging Systems, Inc. Lines: 29 Message-ID: <3r632d$d1k@news.voicenet.com> References: <3pt0fv$44@warp.cris.com> <3qgcsu$le8@warp.cris.com> <3qmcrg$k4d@warp.cris.com> <3r38in$3d0@warp.cris.com> NNTP-Posting-Host: philly21.voicenet.com X-Newsreader: Forte Free Agent v0.55 tankt@cris.com wrote: >In , Ernie Wright writes: >>My own guess is that the problem is neither LW nor NT per se, but some- >>thing to do with specific machines and NT installations. I haven't seen >>an overwhelming surge of posts to this thread, so I have to assume that >>most people just aren't having this problem. It would help if people >>who are seeing slow LW NT performance could tell us that LW is the ONLY >>NT program of its type that exhibits this behavior on a given machine, >>if that's the case. If it isn't, why is LW the suspect? >> >Ernie, > Everything ran slow under NT on my system. The best explanation I got >was that my MB mfg. (ASUS) needs a special xxx.hal program, which I can't find >or doesn't exist. The Lightwave runs 30% faster under Win95 than NT on my system >it is entirely possible that I'm a configuration dork though, I'm an Amiga refugee >just learning windows... That certainly doesn't seem right. On my machine, using the Textures example: NT 2m2s 95 3m17s NT clear winner. From erniew@access4.digex.net Sat Jun 10 09:54:32 PDT 1995 Article: 6987 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6987 comp.graphics.apps.lightwave:190 Path: netcom.com!csus.edu!decwrl!hookup!news.mathworks.com!uhog.mit.edu!bloom-beacon.mit.edu!usc!howland.reston.ans.net!news1.digex.net!news3.digex.net!access4.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: Something is *very* wrong with PC Lightwave. Date: Thu, 8 Jun 1995 01:38:55 -0400 Organization: Express Access Online Communications, USA Lines: 51 Message-ID: References: NNTP-Posting-Host: access4.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: Concerning adaptive sampling errors, Glyn Williams wrote: > For instance consider a simple grating of regular white polygons. > The first pass might render the entire grating as a solid white area > - this would not be picked up. Jim May responded: > Unless I miss my guess, by a "grating" you mean a series of white > polygons arranged in a grid of parallel lines? (roughly like an > American football gridiron?) If that is what you mean, I would > suggest that that is not the case. > > LW's anti-aliasing method DOES NOT involve the image itself except > for the "searching for edges" stage. You're right, Jim, but it is at this stage that adaptive sampling identifies the pixels that need to be resampled, and for the image Glyn described, anti-aliasing WILL fail because the edge-finding pass will not find any edges. This is the trade-off involved in using adaptive sampling--it's faster, but it might make mistakes. Jim also said: > In fact, the term "aliasing" was originally coined to describe these > wierd effects which are basically spurious frequencies introduced by > the sampling process. The "jaggies" most commonly associated with > the term "anti-aliasing" in video and rendering are in fact different > artifacts of sampling; they are quantization effects, which is more a > factor of resolution and can occur without the kind of false signals > caused by bad sampling. Quantization IS bad sampling. Jaggies are a perfectly legitimate example of aliasing and can be understood by applying the same funda- mentals of sampling theory that are used to explain the analog effects you refer to. If you find this difficult to believe, think of jaggies as square waves that don't exist in the ideal image. Jim again: > Rendering to twice the resolution and then scaling down in ADPro is > functionally the same thing ... As owners of previous versions of LW know, this isn't true. LW used to do AA in exactly this fashion, but sampling on a regular pixel grid and then postfiltering--especially when the sampling frequency is an exact multiple of the image resolution--isn't nearly as good as sampling at several points around the center of each pixel. - Ernie From wturber@primenet.com Sat Jun 10 09:54:04 PDT 1995 Article: 6988 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6988 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!news.primenet.com!ip070.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: Thu, 8 Jun 1995 01:10:21 LOCAL Organization: Primenet Lines: 26 Message-ID: References: <3qv3gf$d8g@News1.mcs.com> <3r4a9s$r97@metro.atlanta.com> NNTP-Posting-Host: ip070.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3r4a9s$r97@metro.atlanta.com> cwidget@atlanta.com writes: >From: cwidget@atlanta.com >Subject: Re: PCs - i`m sick of hearing about `em!! >Date: 7 Jun 1995 13:41:16 GMT >> > >Mr. Lee Stranahan wrote: >> > >LONG LIVE THE TRS-80!!!! >> --------------------------- >> >> No way.. Mac 128K. >Nooo way: None of you pussies ever threw switches on an altair did you? (for >the uninitiated: no keyboard; no >screen, no storage, no printer: just switches and some leds. and you had to >solder the thing together yourself!) >Hi-Lo When I was a kid I had one of them mechanical adding machines where you spun the dials with a stylus. Does that count? _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Sat Jun 10 09:54:19 PDT 1995 Article: 6989 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6989 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!news.primenet.com!ip070.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Specs On CD Cover Res Date: Thu, 8 Jun 1995 01:16:43 LOCAL Organization: Primenet Lines: 29 Message-ID: References: <3r2ml7$jtq@flood.xnet.com> <3r4b48$r97@metro.atlanta.com> NNTP-Posting-Host: ip070.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3r4b48$r97@metro.atlanta.com> cwidget@atlanta.com writes: >From: cwidget@atlanta.com >Subject: Re: Specs On CD Cover Res >Date: 7 Jun 1995 13:55:20 GMT >> Working on a project that involves the production of a CD cover. >> There have been a few problems with the duplication house in converting >> the image to a usable format. They require a 300dpi image that will cover >> a 4 3/4 by 4 3/4 inch area. >> What custom pic size do I need to make this print at the required >> size? the end format will be a tiff format (That's what the Dup house >> can inport) >Fairly easy math isn't it? 300 dots per inc times 4 3/4 inch = 1425 >Therefore the image needs to be rendered in 1425 by 1425 (Use square pixels for >print!) I guarantee you it is not that simple with LW 3.5. It is with 4.0. I went in circles a few months ago rendering to a business card format. There are two other ways to do this. I forgot one of them (it had something to do with editing a particular ascii file), and the other is a bit of an inexact kludge using the limited region feature and I got a corrupt .tga file from it (but .iff files seemed OK). _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Sat Jun 10 09:54:23 PDT 1995 Article: 6990 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6990 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!news.primenet.com!ip070.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: After Render...it locks! Date: Thu, 8 Jun 1995 01:23:46 LOCAL Organization: Primenet Lines: 27 Message-ID: References: NNTP-Posting-Host: ip070.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] >Everything rendered okay on that frame (it is NOT an anim, just F9 it) >after it rendered I hit the RETURN key to get back to LAYOUT but it would >not respond! I have tried the ESC key as well and nothing. I do notice >something different and that is when I was flipping thru my screens there >are 2 of the SAME screens with the message of how much time and frame and >stuff! I was thinking I might have been on the wrong frame so I tried to >hit RETURN and ESC key on that frame and still nothing. CPU % is normal >so LW itself was not eating up CPU time. >Have anyone else ever had this problem with Toaster's LW 3.5? >It ONLY happened one time to me and it seems to be a pretty solid >program to me, but I really have not touch the surface when it comes to >power of Lightwave. :-) Just a thought, but did you click your mouse while on one of the screens that showed the rendering time? If not, try that and then hit ESC. I thought I locked up our system once when I and been jumping to another program while rendering. I'm not sure what the proper term for it is, but the Amiga needs more than the screen displayed full screen to give "focus" to that app. If you went to another program after you started your rendering, there is a good chance that this is your problem. If not ... _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Sat Jun 10 09:54:29 PDT 1995 Article: 6991 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6991 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!news.primenet.com!ip070.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Something is *very* wrong with PC Lightwave. Date: Thu, 8 Jun 1995 01:37:57 LOCAL Organization: Primenet Lines: 68 Message-ID: References: NNTP-Posting-Host: ip070.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article vivid@gpu.utcc.utoronto.ca (S. Wyshynski) writes: >From: vivid@gpu.utcc.utoronto.ca (S. Wyshynski) >Subject: Re: Something is *very* wrong with PC Lightwave. >Date: Thu, 8 Jun 1995 00:07:24 GMT >In article , >Glyn Williams wrote: >>John, >> (I am a programmer in my other life) >> As far as I understand it, Lightwave's adaptive sampling works by >>examining the first (aliased) image generated and then fixes pixels which >>it decides might be candidates for anti-aliasing.I think it does this by >>looking for "edge" pixels which neigbor pixels of different intensities. >>My concern was based on these circumstances: >> An aliasing error which mistakenly gives rise to flat colour >>which adaptive sampling would then ignore. >> For instance consider a simple grating of regular white polygons. >>The first pass might render the entire grating as a solid white area - >>this would not be picked up. >> Like you say, this can always be turned off. >> >> This wouldn't be a problem with 3DS - but then again, there are >>*lots* of other things wrong with 3DS. > >> Glyn Williams >Unless I miss my guess, by a "grating" you mean a series of white polygons >arranged in a grid of parallel lines? (roughly like an American football >gridiron?) If that is what you mean, I would suggest that that is not the >case. >LW's anti-aliasing method DOES NOT involve the image itself except for the >"searching for edges" stage. If you think of each pixel as a line radiating >out from the camera point into space, anti-aliasing actually renders >additional lines around the originals in order to calculate the proper >amounts of anti-aliasing to use. [snip] I think you missed Glyn's point. Could be wrong though. I think Glynn is correct in that detail finer than the rendering resolution could be lost if the Adaptive Sampling settings cause LW to not detect the "edges". However, there are two good solutions. 1) Don't use Adaptive Sampling. Anti-Aliasing does not require the use of Adaptive Sampling. Adaptive Sampling is a feature that can be used with Anti-aliasing. Render times will go up, but the anti-aliasing used by LW is actually a resampling at a higher resolution that that specified in the final image. I guess that LW takes these "extra" samples and combines them using some type of averaging or weighting to determine the final value of the pixel. In this way "hidden" details can be brought out in the image. Anyway, the extra sampling has a good chance of picking up the "hidden" detail depending on how fine that detail is and what anti-aliasing setting is used. 2) Change the Adaptive Sampling threshold until it picks up the details. It may be sufficient, but is worth testing if you need to save time on the rendering. Either way, I think this demonstrates on of the generally fine things about LW. The designers of LW let the user make a LOT of choices. It is a very adaptable program. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From DwightG@nesbbx.rain.COM Sat Jun 10 09:54:27 PDT 1995 Article: 6992 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6992 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!psgrain!agora!nesbbx!DwightG Subject: Re: Space? References: <3qsult$15r1@news-s01.ny.us.ibm.net> Newsgroups: comp.graphics.packages.lightwave X-NewsSoftware: BBX-UMB 1.06l (February 20, 1995) From: DwightG@nesbbx.rain.COM (Dwight Gruber) Message-ID: Date: Wed, 7 Jun 95 17:26:45 PST Organization: NESBBX Bulletin Board System Lines: 30 In <3qsult$15r1@news-s01.ny.us.ibm.net>, cooney@ibm.net writes: > I have been picking up rumors here and there about a pilot film called >SPACE > to premere on Fox. Many months before b5 came out they had articles and > pictures and stuff in Starlog ang other magazines, but so far almost >nothing about > Space. All I know is that some elaborate mega CGI Jedi like space battles >are > being made up in LIghtwave 3D for the pilot episode. > > I got a few questions. I'm really curious on how Space is going to compare > effects wise with B5. I love B5 but it Ron Thornton made several BIG >mistakes > on the show that make it a bit fake sometimes. > --some text eliminated here-- For SPACE, I have no answers. However, if you want to follow up on your s-f oriented questions, check out rec.arts.sf.tv.babylon5 . Many of your questions are discussed there from a programmatic aspect, although you might get a technical answer or two, as well. In addition, J. Michael Straczynski posts to this group, and can answer some of your criticisms authoritatively. --DwightG -- DwightG@nesbbx.rain.COM From Brad.Bowman@daytonoh.ncr.com Sat Jun 10 09:54:14 PDT 1995 Article: 6993 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6993 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!howland.reston.ans.net!agate!newsxfer.itd.umich.edu!zip.eecs.umich.edu!panix!news.mathworks.com!news.kei.com!nntp.et.byu.edu!netline-fddi.jpl.nasa.gov!hudson.lm.com!newsfeed.pitt.edu!dbisna.com!psinntp!psinntp!psinntp!psinntp!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: Brad Bowman Subject: Re: PCs - i`m sick of hearing about `em!! X-Nntp-Posting-Host: 149.25.26.106 Message-ID: Sender: news@ranger.daytonoh.attgis.com (News Administrative Login) Reply-To: Brad.Bowman@daytonoh.ncr.com Organization: AT&T GIS X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR] References: <3qllf5$5f0@dux.dundee.ac.uk> <3qnhig$qgh@newsbf02.news.aol.com> <3qtg79$157a@rover.ucs.ualberta.ca> <3qupf6$n84@everest.pinn.net> Date: Wed, 7 Jun 1995 17:52:04 GMT Lines: 12 Oh yeah, remember the CALL CHAR "8A3B4C5D2E4F6G" strings? That was fun. I really miss graphing every picture out on engineering paper then writing the stupid basic program to display it. That was real quality time. Brad Bowman Technical Consultant and 3D Animator - AT&T Global Information Solutions - Dayton, Ohio If you think your job is boring, you probably need to upgrade your software The Views Expressed by Me are Not Neccessarily the Views of AT&T (Mine are Cool) From Matthew.Copeland@DaytonOH.NCR.COM Sat Jun 10 09:54:12 PDT 1995 Article: 6994 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6994 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!howland.reston.ans.net!agate!newsxfer.itd.umich.edu!zip.eecs.umich.edu!panix!news.mathworks.com!news.kei.com!nntp.et.byu.edu!netline-fddi.jpl.nasa.gov!hudson.lm.com!godot.cc.duq.edu!newsfeed.pitt.edu!dbisna.com!psinntp!psinntp!psinntp!psinntp!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: Matthew Copeland Subject: Re: PCs - i`m sick of hearing about `em!! X-Nntp-Posting-Host: 149.25.42.49 Message-ID: Sender: news@ranger.daytonoh.attgis.com (News Administrative Login) Reply-To: Matthew.Copeland@DaytonOH.NCR.COM Organization: AT&T GIS X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR] References: <3qllf5$5f0@dux.dundee.ac.uk> <3qnhig$qgh@newsbf02.news.aol.com> <3qtg79$157a@rover.ucs.ualberta.ca> <3qupf6$n84@everest.pinn.net> Date: Wed, 7 Jun 1995 14:11:19 GMT Lines: 28 >>>are you beta testing LW 4.0 for the TRS-80? >> >>>Chris >> >>Its just a rumor, but I heard Lee had 10,000 of them in a render farm. The >>new Screamer-Net-80 uses the novel approach of assigning one polygon to each >>Z-80 CPU. The biggest developement problem so far is finding space for the >>10,000 cassette drives and routing the cabling. This is what you call a >>massively parallel system. > >When are they going to have LW4.0 on the Commodore 64? Will it work if I >put a 16K expander? Can it be used without a mouse? Please! Everyone knows if you are going to do TRUE graphics, a TI-99/4a is the machine to have! (Hey, this is almost as obnoxious as arguing over which current OS/hardware to use. Almost, but not quite...) -Matt Copeland "A true appreciation of graphics is not fully understood until you have programmed sprites--long live the TI-99/4a!" From Brad.Bowman@daytonoh.ncr.com Sat Jun 10 09:54:17 PDT 1995 Article: 6995 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6995 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!howland.reston.ans.net!agate!newsxfer.itd.umich.edu!zip.eecs.umich.edu!panix!news.mathworks.com!news.kei.com!nntp.et.byu.edu!netline-fddi.jpl.nasa.gov!hudson.lm.com!godot.cc.duq.edu!newsfeed.pitt.edu!dbisna.com!psinntp!psinntp!psinntp!psinntp!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: Brad Bowman Subject: Re: Re: PCs - i`m sick of hearing about `em!! X-Nntp-Posting-Host: 149.25.26.106 Message-ID: Sender: news@ranger.daytonoh.attgis.com (News Administrative Login) Reply-To: Brad.Bowman@daytonoh.ncr.com Organization: AT&T GIS X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR] References: <71815-802413785@mindlink.bc.ca> Date: Wed, 7 Jun 1995 17:53:29 GMT Lines: 14 Um Barry, In case no one has told you yet, the Amiga died a quick and violent death. If you are sick of hearing about PCs maybe you should quit subscribing to a newsgroup about a PC application. Now there is a thought. Brad Bowman Technical Consultant and 3D Animator - AT&T Global Information Solutions - Dayton, Ohio If you think your job is boring, you probably need to upgrade your software The Views Expressed by Me are Not Neccessarily the Views of AT&T (Mine are Cool) From mark@fusion.mv.com Sat Jun 10 09:54:33 PDT 1995 Article: 6996 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6996 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!mv!fusion!mark Newsgroups: comp.graphics.packages.lightwave From: mark@fusion.mv.com (Mark Thompson) Subject: Re: Something is *very* wrong with PC Lightwave. References: X-NewsSoftware: GRn 2.1 Feb 19, 1994 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: Date: Thu, 8 Jun 95 03:14:09 EST Organization: Fusion Films, Inc. Lines: 20 Glyn Williams wrote: >For instance consider a simple grating of regular white polygons. >The first pass might render the entire grating as a solid white area - >this would not be picked up. When antialiasing in LW, you have several options: multipass, adaptive multipass, and adaptive single pass. Adaptive multipass is prone to errors when texture or geometry details are a pixel or smaller in size. This is due to the fact that edge detection is based on a single sample per pixel, which can miss subpixel details and leave antialiasing off for that area. For this reason, you sould either turn adaptive off or enable motion blur when rendering lots of subpixel detail. So yes, your assumption is correct whan using adaptive multipass AA. Check out my LWPro article on AA for a very detailed discussion of this topic. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From cevanim@aol.com Sat Jun 10 09:54:51 PDT 1995 Article: 6997 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6997 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cevanim@aol.com (CEVAnim) Newsgroups: comp.graphics.packages.lightwave Subject: J.G. - Printing ? Date: 8 Jun 1995 11:04:21 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 13 Sender: root@newsbf02.news.aol.com Message-ID: <3r73hl$ecs@newsbf02.news.aol.com> References: <3r5bl6$175@news.xmission.com> Reply-To: cevanim@aol.com (CEVAnim) NNTP-Posting-Host: newsbf02.mail.aol.com John, How about an indepth article on taking our animations to print. We are struggling with printing simple of things like storyboards from our anims. And now we are trying to do a slick VTU type piece and it isn't happening. My two animators seem pretty adept at 3D Animation but they don't know "squat" about what to do to get good prints.....And the printer with his $ 2,000,000 Mitsubishi seven color press is fumbling around and can't figure out what we need to do to get a workable file to him. Seems to be interest on the subject, and there'll be more interest as we all get busier and cross over into anim/graphic type projects. Ed CEVAnim@aol.com From B.P.Smith@bradford.ac.uk Sat Jun 10 09:54:54 PDT 1995 Article: 6998 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6998 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!howland.reston.ans.net!pipex!warwick!bradford.ac.uk!bpsmith From: B.P.Smith@bradford.ac.uk (BP SMITH) Newsgroups: comp.graphics.packages.lightwave Subject: Re: space Date: 8 Jun 1995 15:07:49 GMT Organization: University of Bradford Lines: 35 Message-ID: <3r73o5$d6i@columbia.acc.brad.ac.uk> References: <3r4oe4$p57@news-s01.ny.us.ibm.net> NNTP-Posting-Host: discovery.brad.ac.uk X-Newsreader: TIN [version 1.2 PL2] cooney@ibm.net wrote: : I loved the look in Star Wars and 2001 where even flat slab sections of hull like : the underside of a star destroyer was covered in bas-relief tiles and stuff. It would : be GREAT if on Space, lots of boolian cutting and bump mapping was used on the : big space cruisers to give them the look of being assembled from thousands of hull : plates and components welded together. But this is going to give their objects a massive polygon count - increasing rendering time. Part of the design on B5 is in designing things that are actually comparitivly simple. Lots of simple tapered boxes can look great in the middle distance and doesn't take too long to render. Personally I hate using bump maps or any type of mapping to replace actual structures. Bumps look okay for soft indents and lumps, but hard panel lines look crap. : To give you an Idea of what I'm talking about, I looked at some 3D studio pictures : in two Lucasarts players handbooks to the games X-Wing and Tie Fighter. Some : model maker made CGI replicas of the SW ships and used cubic and planar mapped : bumpmaps on the big star destroyer and capitol ships, and for CGI it looked really : really finely detailed. The destroyer seemed covered with millions of plates and : hull details, about 60% of the realism of the original model. Christ! I though the TIE fighter handbook (which I have in front of me now) looks crap. No way does the Star Destroyer look anything like realistic. It looks like what it is : a simple polygon object with crude maps. Mind you the Xwing and TIE's are quite nice, I think because they were done for the box cover and more time was spent on them. And there's some really dodgy shadow maps on the back cover - don't connect with the ship proper. _____________________________________________________________________________ Benjamin Smith University of Bradford, "Strike me down and I shall become more England powerful than you can possibly imagine" ----------------------------------------------------------Obi-Wan-Kenobi----- From djr@infinet.com Sat Jun 10 09:54:56 PDT 1995 Article: 6999 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6999 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!malgudi.oar.net!infinet!djr From: djr@infinet.com (Dan J. Rockwell) Newsgroups: comp.graphics.packages.lightwave Subject: Attention Lightwave Resellers! Date: 8 Jun 1995 15:14:36 GMT Organization: InfiNet Lines: 29 Message-ID: <3r744s$ob@horus.infinet.com> NNTP-Posting-Host: rigel.infinet.com X-Newsreader: TIN [version 1.2 PL2] Ok all you dealers, boxhouses etc, STOP selling Lightwave for $30 over cost! More and more I get service/support questions for a program I didnt sell. Lightwave is a comprehensive package that needs a good support dealer behind it. Show the customer how to use it etc. I guess if you are going to sell it for $30 over cost, tell the user in advance you'll give them no support. Meanwhile dealers that struggle to find and train these customers only then to find a sneaky dealer come in and rip the heart of the sale just to move a product only ends up #$!@ing over the customer. Now they have no suppport period. Its too bad but even Lightwave is turning into a no profit product for dealers, why show it if you'll make no money on it. Its fustrating! Its a killer product, i love to show it, and i stand behind it with incredible support user group etc, but the more and more people sell it like its msdos6.11 why the should i care any more. Granted we all want the best price we can get, but all to often we yern for a supporting hand, that gives us recomendations, tips, techniques, REFERS busienss to us etc etc. Bottom line the more you cut a dealers throat the harder they look for other competing products that they can live on. I'll still support lightwave, but more and more its becoming a boxhouse item. And i might was well startup a training school for all those other boxhouses that have left customer hanging for support. My .02 angry cents.... Dan From tankt@cris.com Sat Jun 10 09:54:58 PDT 1995 Article: 7000 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7000 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!warp.cris.com!usenet From: tankt@cris.com Newsgroups: comp.graphics.packages.lightwave Subject: Re: Selling Your Animations Date: 8 Jun 1995 16:17:52 GMT Organization: Vision Imaging Lines: 20 Message-ID: <3r77rg$45k@warp.cris.com> References: <3r4p9v$pj0@carrera.inc.net> Reply-To: tankt@cris.com NNTP-Posting-Host: crc4.cris.com X-Newsreader: IBM NewsReader/2 v1.09 In <3r4p9v$pj0@carrera.inc.net>, cascio@it.uwp.edu (Mario Cascio) writes: > I plan to send out over fifty letters to business's >that are currently using television. So any additional information about >why they should pay to have their logo animated may increase the chance >of me gaining the contract. > >Thanks in advance, > >Mario Cascio >ProMotion Your best bet is to actually make some "fake" commercials of your own, put them on a 3-5 min video tape, make 50 copies and send them out. Tape duplication shouldn't cost more than $5-6 a copy. Tank Taylor Vision Imaging tankt@cris.com